怎么实现载具建造后自带兵,
<SpawnBehavior
id="M_Spawn_CreateGDIMissileSoldierSquad"
SpawnNumberData="1"
InitialBurst="1"
SpawnReplaceDelayData="2s"
SpawnedRequireSpawner="true"
KillSpawnsOnCaptured="true"
SpawnInsideBuilding="true"
KillSpawnsOnDisabled="true">
<Die
DeathTypes="ALL" />
<TriggeredBy>Upgrade_HEROIC</TriggeredBy>
<SpawnTemplate>GDIMissileSoldierSquad</SpawnTemplate>
</SpawnBehavior>
这个语段加入后,出来的兵,没有模型,能选择,不能攻击和被攻击,只能当个探路的
。
<SpawnBehavior
id="M_Spawn_CreateGDIMissileSoldierSquad"
SpawnNumberData="1"
InitialBurst="1"
SpawnReplaceDelayData="2s"
SpawnedRequireSpawner="true"
KillSpawnsOnCaptured="true"
SpawnInsideBuilding="true"
KillSpawnsOnDisabled="true">
<Die
DeathTypes="ALL" />
<TriggeredBy>Upgrade_HEROIC</TriggeredBy>
<SpawnTemplate>GDIMissileSoldierSquad</SpawnTemplate>
</SpawnBehavior>
这个语段加入后,出来的兵,没有模型,能选择,不能攻击和被攻击,只能当个探路的
