生化危机吧 关注:710,312贴子:15,171,865

更新日志来了

只看楼主收藏回复

英文版
New Features
Map
・Prison map added.
Equipment
・New Survivor equipment added.
・New Mastermind equipment added.
Cosmetics
・New weapon skins added.
・New Survivor skins added.
・New Survivor gestures added.
・New sprays added.
・New creature skins added.
・New zombie gestures added.
・New Mastermind voice lines added.
Adjustments and Bug Fixes
General Survivor Adjustments
・Widened the damage drop-off spectrum when a Survivor attacks a distant Bio Core with a firearm.
・Reduced the amount of time for which Survivors are immobilized after the following actions: being hit by Immobilizing Rounds, being released from a Leghold Trap, performing a Finisher, and recovering from the defeated state.
・Reduced the damage dealt by the ATM-4 when attacking a Bio Core.
・Increased the cost of Repair Kits.
・Reduced the cost of Ammo x 50.
・Reduced the cost of the W-870.
・Reduced the cost of the Lightning Hawk.
・Increased the damage dealt by the MQ 11 when attacking a camera.
・Increased the damage dealt by the LE 5 when attacking a camera.
・Increased the damage dealt by the W-870 when attacking a camera.
・Increased the base damage of the Chemical Flamethrower.
・Increased the base damage of the MQ 11.
・Increased the base damage of the LE 5.
・Survivors will no longer activate traps while disabling Security Devices.
・Hand Grenades, Flash Grenades, and Molotov Cocktails can now be thrown without the need to ready your weapon.
・When a melee weapon is equipped, the number of Repair Kits in inventory is now displayed on-screen.
Samuel
・Reduced the recovery potency of Fists of Iron's "Immortal" variant.
・Reduced the duration of Dash Punch's "Recover" variant.
Martin
・Increased maximum health.
Tyrone
・Adjusted Determination's "Resilience" variant to continue recovery until Tyrone's health has reached the FINE state.
Valerie
・Reduced maximum health.
Becca
・Adjusted the amount of Ammo dropped when using Scavenger's "Precision" variant.
・Adjusted the cooldown times of each Bullet Storm variant.
・Bullet Storm's duration will be reduced by 1 additional second if used with an ATM-4 equipped.
Jill
・Reduced the damage dealt by S.T.A.R.S. Armory's "Rocket Launcher" variant when attacking a Bio Core.
General Mastermind Adjustments
・Widened the damage drop-off spectrum when attacking a distant target.
・Infectious creatures no longer increase Survivors' infection by a greater amount than standard creatures when physically attacking Survivors.
・Added a minimum activation time required to activate traps via the E.I.S.
・Reduced the base damage of the High Caliber Rifle and Turret - Rifle skill cards.
・Reduced the potency of the Enhancer - Energy Leech skill card.
・Added a limit to how much Bio Energy can be restored by the Enhancer - Energy Leech skill card at one time.
・Reduced the speed of Zombie Dogs affected by Berserker effects.
・Reduced the speed of Lickers affected by Berserker effects.
・Reduced the effect of Large Caliber Barrel equipment.
・Reduced the equipment point cost of Large Caliber Barrel equipment.
・Reduced the damage-boosting effect of the Gyroscope equipment.
・Reduced the equipment point cost of the Gyroscope equipment.
・Removed the Security Guard Zombie spawn location closest to the Survivors' start point in Area 2 of the Casino.
・Controlled zombies will no longer suffer knockback effects when another creature collides with them.
・Screen effects from January's skills will now be shown even on disabled cameras.
・Reduced the rate at which Bio Energy recovers while manually controlling a camera-mounted firearm.
Annette
・Reduced G-Birkin's hitbox when passing through doors.
Daniel
・Removed the cooldown from the Tyrant's Pulverize ability.
・The Tyrant can now pass through doors while using Hook Punch and Pulverize.
・The Tyrant will no longer automatically punch upon hitting a wall while using the Bull Rush ability.
・Reduced the Tyrant's hitbox when passing through doors.
・Increased the speed at which the Tyrant can pass through doors.
・The Tyrant's stagger animation will no longer reset unnaturally when a second flash effect is triggered partway through the animation.
・Increased the effect of the Equilibrium Mod exclusive card.
Alex
・Survivors will now move more slowly when in close proximity to Yateveo.
・Removed the cooldown from Yateveo's Devour ability.
・Reduced the time required for Yateveo's Slime Shot buds to regrow.
・Shortened the cooldown of Yateveo's Reel In ability.
・Increased Yateveo's resilience to weapon attacks and made it more difficult to stun.
・Increased the cost-reduction effect of the Efficiency Mod - Infection exclusive card.
・Reduced the discard cost of the Efficiency Mod - Infection exclusive card.
Spencer
・Reduced the space required to place Disintegration Field.
・Adjusted the colors used when attempting to place Disintegration Field to make it easier to judge possible placements.
Nicholai
・Reduced the Nemesis's hitbox when passing through doors.
・The Nemesis can now pass through doors while performing Jab Cross.
・The Nemesis's stagger animation will no longer reset unnaturally when a second flash effect is triggered partway through the animation.
System Adjustments
・When activating multiple traps at once, Tracker Mine's duration will no longer be reduced.
・Survivor weapons will now be separated into melee weapons and firearms on the customization screen.
・Survivors who have been disconnected from the game will now have an X displayed over their face on the left side of the screen.
・Equipment with a cost exceeding the remaining amount of equipment points will now show a red icon.
・An icon will now be displayed if there are newly acquired skins.
・Added a wall to all areas of all maps which prevents creatures from entering the Survivors' starting area.
・Survivors will now immediately proceed to the next area if they are standing in the unlocked exit when Overtime begins.
・Survivors will now be credited for any progress towards Daily Missions when they are removed from a game due to the Mastermind disconnecting.
・The Mastermind player will now be penalized when disconnecting from a match for any reason whatsoever.
・Survivors will now be automatically kicked from the game and penalized if they remain inactive in the starting area for a certain amount of time.
・Matchmaking will now be temporarily disabled if a player is penalized a certain number of times in a short period.
・Added an indicator to the Character Select screen to show whether any players are using RP Boosters.
・Survivors can no longer rescue other defeated survivors while standing inside the Final Exit.
・Some difficult-to-reach item spawn locations have been adjusted.
・Made some changes to the default gesture configuration.
PlayStation 4
・Adjusted matchmaking systems on the PlayStation 4 version to prioritize players of a similar skill level and play history.
Steam
・Resolved an issue where mouse sensitivity would increase after the animation for exiting an area had completed when playing with mouse and keyboard.
・Resolved an issue where the screen would shake vertically when controlling a security camera as the Mastermind with mouse and keyboard.
最后由 Pando 编辑于; 24 分钟以前< 1 2 >正在显示第 1 - 15 条,共 19 条留言Blame&ThankUrself 24 分钟以前 wow, good job ♥♥♥♥♥♥s, only people that cheat are gonna wanna play mm any more lmfao
backup your save btw in the steam, userdata folder in program files since it probably works like dark souls with the alt+f4 'penalty'. they asked for this. they keep kicking m in the nuts, and thinkt hey're gonna 'force't hemt o smile and take it. they won't, they're gona lags witch, cheat, and back up their save before queue every single match now. nice try though ♥♥♥♥♥♥s.


1楼2020-06-12 11:01回复

    机翻版、
    新功能
    地图
    ・增加了监狱地图。
    设备
    ・增加了新的幸存者装备。
    ・增加了新的主谋装备。
    化妆品
    ・增加了新的武器皮。
    ・增加了新的幸存者皮肤。
    ・增加了新的幸存者手势。
    ・增加了新的喷雾。
    ・添加了新的生物皮。
    ・补充僵尸手势。
    ・增加了新的主谋语音线路。
    调整和错误修复


    2楼2020-06-12 11:03
    回复
      2025-07-23 09:39:56
      广告
      不感兴趣
      开通SVIP免广告
      一般幸存者调整
      ・当幸存者用武器攻击远处的生物核心时,扩大了伤害下降范围。
      ・减少幸存者在以下行动后被固定的时间:被固定子弹击中,从腿托陷阱中释放,执行终结者和从失败状态中恢复。
      ・减少攻击生物核心时ATM-4造成的伤害。
      ・增加了修理包的成本。
      ・降低弹药成本x 50。
      ・降低了W-870的成本。
      ・降低了“闪电鹰”的成本。
      ・攻击摄像机时增加MQ 11造成的伤害。
      ・攻击摄像机时增加乐5的伤害。
      ・攻击摄像机时增加W-870造成的伤害。
      ・增加化学火焰喷射器的基础伤害。
      ・增加MQ 11的基础伤害。
      ・增加LE 5的基础伤害。
      ・幸存者将不再激活陷阱,同时补充安全设备。
      ・手榴弹,闪光手榴弹和燃烧弹现在可以投掷,而无需准备好武器。
      ・当装备近战武器时,屏幕上会显示库存中的修理包数量。


      4楼2020-06-12 11:04
      回复
        塞缪尔
        ・降低铁拳“不朽”变种的恢复力
        减少冲刺“恢复”变体的持续时间。
        马丁
        ・增加最大健康。
        泰龙
        ・调整测定的“弹性”变体,以继续恢复,直到泰龙的健康达到良好状态。
        瓦莱丽
        ・降低最大健康
        贝卡
        ・使用清道夫的“精确”变型时,调整掉的弹药量。
        ・调整每个子弹风暴变型的冷却时间。
        ・如果配备ATM-4,子弹风暴的持续时间将减少1秒。
        吉尔
        ・减少STARS军械库“火箭发射器”变种在攻击生物核心时造成的伤害


        5楼2020-06-12 11:05
        回复
          总策划操纵者
          ・在攻击远处目标时扩大了伤害下降范围
          ・当身体攻击幸存者时,感染性生物不再比标准生物增加更多的幸存者感染。
          ・增加了通过EIS激活陷阱所需的最小激活时间。
          减少高口径步枪和炮塔塔塔步枪技能卡的基础伤害。
          ・降低强化-能量吸收技能卡的效能。
          ・增加了一个限制,增加了多少生物能源可以恢复增强器-能源水蛭技能卡一次。
          ・降低受到狂暴效果影响的僵尸狗的速度。
          ・降低受狂暴效果影响的舔食者的速度。
          ・降低大口径枪管装备的效果。
          ・降低大口径枪管装备的装备点成本。
          ・降低陀螺仪设备的损伤提升效果。
          ・降低陀螺仪仪的设备点成本。
          ・可移除的2区离幸存者起点最近的保安僵尸繁殖地点。
          ・当其他生物与慢性僵尸碰撞时,它们将不再遭受击退效果的影响。
          ・ 1月份技能的屏幕效果现在将显示在补充的相机上。
          ・降低生物能量恢复的速度,同时手动控制安装在摄像机上的枪支。


          6楼2020-06-12 11:07
          回复
            丹尼尔
            ・去除暴君粉碎技能的冷却时间。
            ・暴君现在可以通过门,同时使用钩冲头和粉碎。
            ・暴君在使用冲牛技能时不再自动击打开口。
            ・通过门时减少暴君的信号盒。
            ・提高暴君通过门的速度。
            ・当第二个闪光效果在动画中途触发时,暴君的交错动画将不再不自然地重置。
            ・增加平衡模式专属卡的效果。
            b暴君不弱门了


            7楼2020-06-12 11:08
            回复
              亚历克斯
              ・幸存者现在靠近花时移动会更慢
              ・将冷却时间从花的吞噬能力中移除。
              ・减少了Yateveo泥丸芽再生所需的时间。
              ・缩短了花卷轴技能的冷却时间。
              ・增加了花对武器攻击的抵抗力,导致更难被击晕。
              ・提高了高效Mod-感染专用卡的成本降低效果。
              ・降低了效率模块感染专用卡的报废成本。


              8楼2020-06-12 11:10
              回复
                斯宾塞
                ・减少放置大招场所需的空间
                ・调整尝试放置大招时使用的颜色,刹车更容易判断可能的pl


                9楼2020-06-12 11:11
                回复
                  2025-07-23 09:33:56
                  广告
                  不感兴趣
                  开通SVIP免广告
                  米没人水贴吗


                  10楼2020-06-12 11:22
                  回复
                    比较大的全局改动:怪物无法进入各地图的幸存者初始区域了。幸存者无法在第三区的门里救人了。


                    IP属地:北京来自Android客户端12楼2020-06-12 11:27
                    收起回复
                      尼可拉的更新呢


                      IP属地:中国台湾来自Android客户端13楼2020-06-12 11:27
                      收起回复
                        罐子面对两种火箭筒的攻击,算是硬了些。远距离打罐子的伤害惩罚增加了。暴君追追不会再弱门了。花硬了,周边还带减速。


                        IP属地:北京来自Android客户端14楼2020-06-12 11:29
                        回复
                          暴君过门也可以用军体拳了,看以后谁还玩躲猫猫


                          IP属地:上海15楼2020-06-12 11:37
                          回复
                            女威的地雷瞬爆流废了


                            IP属地:四川来自Android客户端16楼2020-06-12 12:25
                            收起回复
                              2025-07-23 09:27:56
                              广告
                              不感兴趣
                              开通SVIP免广告
                              我是没看懂为啥要削吸能针


                              IP属地:重庆来自Android客户端17楼2020-06-12 12:50
                              收起回复