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DAYZ 1.08版本升级官方公告

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We hope everyone is staying safe during these challenging times. Things have surely taken a route only a few would imagine at the beginning of this year. For us in the DayZ development team, switching to a roughly two month home office was certainly an interesting experience, but we are back in the office, ready to share what we have been working on - the long-awaited 1.08 Game Update.
As usual, we are starting with a series of experimental builds, where we would like to get as much feedback as possible. If you are interested in trying it out, simply start DayZ Experimental from Steam and join one of the available experimental servers (be it through the launcher or the in-game browser). This blog highlights the areas we would like to get feedback about. Some areas have intentionally been left out and are for your to explore. We invite the most curious of you to have a look at the full change log on the forums. Issues and suggestions are very welcome on our official channels: Feedback Tracker and the forums.
Base destruction/raiding is one of the most significant changes. Fences and watchtowers are no longer destructible using actions, but instead, by standard melee attacks, firearms, or explosives. Any non-vital part can receive damage and shows visual damage alongside with an option to repair. In addition to this, all tents are destructible using standard melee attacks, firearms, or explosives as well repair-able. If a tent becomes ruined, it will flatten and spill its contents onto the ground. Similar logic was also applied for all commonly used storage items such as barrels and crates. In addition, some light balancing changes and bugfixes happened. These include, among others, increased material costs for the wooden crate, lifetime of the hidden stashes decreased to 2 weeks, and better action targeting when interacting with base-building objects. All of these changes have really high chances of spicing up the current base-building meta and we are looking forward to hearing your feedback from your experimental adventures.
我们希望每个人在这个充满挑战的时代都能保持安全。今年年初,事情肯定走了一条只有少数人能想象到的道路。对于我们DayZ开发团队来说,切换到一个大约两个月的家庭办公室当然是一个有趣的经历,但是我们回到办公室,准备分享我们一直在做的事情——期待已久的1.08游戏更新。
和往常一样,我们从一系列的实验构建开始,希望在其中获得尽可能多的反馈。如果你有兴趣尝试,只需从Steam启动DayZ实验,加入一个可用的实验服务器(无论是通过启动程序还是游戏内浏览器)。这个博客强调了我们希望获得反馈的领域。有些地方是故意遗漏的,供您探索。我们邀请你们中最好奇的人来看看论坛上的完整更改日志。我们的官方渠道:反馈跟踪和论坛非常欢迎您提出问题和建议。
基地摧毁/突袭是最重要的变化之一。篱笆和望塔不再是可以用行动摧毁的,取而代之的是标准的近战攻击、武器或爆炸物。任何非重要部件都可能受到损坏,并显示视觉损坏,同时可选择维修。除此之外,所有帐篷都可以用标准的近战攻击、火器或爆炸物来摧毁,也可以修复。如果帐篷被毁了,它会变平,把里面的东西倒在地上。类似的逻辑也适用于所有常用的储存物品,如桶和板条箱。此外,还发生了一些轻平衡更改和错误修复。其中包括木箱的材料成本增加,隐藏藏匿物的使用寿命缩短至2周,以及在与基础建筑物体交互时更好地瞄准目标。所有这些变化都有很高的可能性,目前的基地建设元,我们期待着听到您的反馈,从您的实验冒险。
Besides the base-building changes, we have made a lot of changes to the fireplaces. The old cooking slots were replaced with something we call direct cooking slots. These slots accept both cooking equipment, and individual food, meaning you are no longer dependent on always carrying a piece of cookware with you. Fireplaces have also received lots of balancing changes and bugfixes. These for example include the return of the ignition conditions (tied to interior spaces, weather conditions and so on) to make fire-ignition more authentic. While this inevitably reduces the number of places you can create a fire now, worry not, there is a new indoor fireplace type, which you can find in various buildings.
除了基地建筑的改变外,我们还对壁炉做了很多改变。旧的烹饪槽换成了我们称之为直接烹饪槽的东西。这些吃角子老虎机既可以接受烹饪设备,也可以接受个人食物,这意味着你不再依赖随身携带一件炊具。壁炉也收到了许多平衡变化和错误修复。例如,这些措施包括恢复点火条件(与内部空间、天气条件等相关),以使点火更加真实。虽然这不可避免地减少了你现在可以生火的地方,但不用担心,有一种新的室内壁炉类型,你可以在各种建筑中找到。
We would also like to hear your feedback on the rework of the weapon sway and hold breath behavior. When holding your breath, the stamina consumption is now non-linear, the swaying pattern is much more stable, and there are new sound effects when your character is running out of air to warn you ahead of heavy stamina drain. We have also made some changes in the way vehicles spawn into the world, which should improve the situation with the instability of vehicles when parked in closed spaces (such as barns). Vehicles additionally received changes to brake power behavior, which now increases over time rather than instantly causing loss of control over the car. And when talking about vehicles, it's also now possible to pull dead bodies out of a car. Some changes to the damage system were done, to solve some issues with hits getting registered multiple times when going through more complicated damage zones (such as chest or pelvis, resulting in survivors receiving more damage than they should have).
That's all for now, head out to the experimental servers, there is more stuff to find and things explore!
On behalf of the DayZ team,
Adam
我们还想听听你对武器摇摆和屏气行为的反馈意见。屏住呼吸时,消耗的体力现在是非线性的,摇摆的模式更加稳定,并且当你的角色耗尽空气时会有新的声音效果来警告你体力消耗过大。我们还对车辆进入世界的方式进行了一些改变,这将改善车辆停在封闭空间(如谷仓)时的不稳定性。此外,车辆还接收到制动功率行为的变化,现在随着时间的推移而增加,而不是立即导致失控的汽车。而在谈到车辆时,现在也有可能把尸体从车里拖出来。对损伤系统进行了一些修改,以解决在经过更复杂的损伤区域(如胸部或骨盆)时多次记录命中的一些问题,从而导致幸存者受到的损伤比他们应该受到的更多。
现在就这些了,去实验服务器吧,有更多的东西可以找到,还有更多的东西可以探索!
代表DayZ团队,
亚当




1楼2020-06-03 11:11回复
    貌似能破坏更多的东西了,还有更多的生存方式,***!


    2楼2020-06-03 11:14
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      延迟开枪没修复 垃圾更新


      来自iPhone客户端3楼2020-06-03 16:45
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        这是全平台更新么


        IP属地:北京来自iPhone客户端5楼2020-06-04 10:19
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          It's not enough😶...


          IP属地:浙江来自iPhone客户端6楼2020-06-04 10:21
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            就这么更新这么一点,还不如更新反外挂系统


            IP属地:广东来自Android客户端8楼2020-06-04 10:27
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              这抄家系统总算改进了


              IP属地:广东来自Android客户端9楼2020-06-04 10:30
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                更新***GB游戏


                IP属地:贵州来自Android客户端10楼2020-06-04 20:20
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                  优化做下,砍丧尸动作,开门等等。。


                  IP属地:浙江来自Android客户端12楼2020-06-04 20:59
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                    吧主在和外挂搞合作,更新只能靠吧友


                    IP属地:福建来自Android客户端13楼2020-06-04 22:39
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                      波西米亚刚被腾讯收购了大量股份,估计要有钱了


                      IP属地:上海来自Android客户端14楼2020-06-05 13:58
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                        竟然还有活人更新新闻


                        IP属地:江苏来自Android客户端15楼2020-06-06 16:48
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                          来自Android客户端16楼2020-06-06 23:41
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                            这叫援非助欧


                            来自Android客户端17楼2020-06-16 12:11
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                              1


                              IP属地:黑龙江来自iPhone客户端18楼2020-06-19 02:30
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