#外交方面
max_rivalries = 12 #可设定宿敌数+12
max_embassies = 12 #可设立大使馆数+12
country_trade_attractiveness = 2.00 #贸易吸引力
#人口方面
#planet_pop_assembly_mult = 0.1 #人口组装速度+10%
#pop_growth_speed = 0.2 #人口增长速度+20%
#empire_size_pops_mult = -0.15 #来自人口的帝国规模-15%
planet_pops_organics_food_upkeep_mult = -0.99 #人口食物维护费-99%
planet_pops_organics_minerals_upkeep_mult = -0.99 #人口矿物维护费-99%
planet_pops_consumer_goods_upkeep_mult = -0.99 #人口消费品维护费-99%
#biological_pop_happiness = 0.05 #生物人口幸福度+5%
#lithoid_pop_happiness = 0.06 #石质类人口幸福度+6%
pop_cat_worker_happiness = 1 #劳工幸福度+100%
pop_cat_slave_happiness = 1 #奴隶幸福度+100%
pop_happiness = 3 #人口幸福度+300%
pop_environment_tolerance = 3 #人口宜居性+300%
pop_amenities_usage_no_happiness_mult = -0.99 #人口舒适度使用-99%
pop_resettlement_cost_mult = -0.99 #人口强制迁移花费-99%
planet_immigration_pull_mult = 1 #迁入吸引力+100%
pop_growth_from_immigration = 1 #迁入导致的人口增长+100%
#pop_ethic_spiritualist_attraction_mult = 0.25 #唯心主义思潮吸引力+25%
#pop_ethic_pacifist_attraction_mult = 0.26 #和平主义思潮吸引力+26%
#pop_government_ethic_attraction = 0.5 #主流思潮吸引力+50%
#行政治理方面
edict_length_mult = 20.00 #法令持续时间+2000%
country_admin_cap_add = 50000 #行政管理上限+50000
empire_size_penalty_mult =-1 #帝国规模惩罚-100%
planet_stability_add = 50 #稳定度+50
terraforming_cost_mult = -0.99 #环境改造花费-99%
terraform_speed_mult = 5 #环境改造速度+500%
deposit_blockers_cost_mult = -0.99 #清除障碍花费-99%
planet_clear_blocker_time_mult = -0.99 #清除障碍时间-99%
#经济开发方面
building_time_mult = -0.99 #建设时间减少-99%
planet_building_build_speed_mult = 5 #行星建造速度+500%
planet_buildings_cost_mult = -0.99 #建筑花费-99%
planet_districts_cost_mult = -0.99 #区划花费-99%
country_influence_produces_mult = 50 #每月影响力+5000%
country_energy_produces_mult = 10 #每月能源+100%
country_minerals_produces_mult = 10 #每月矿物+100%
country_food_produces_mult = 10 #每月食物+100%
country_consumer_goods_produces_mult = 10 #每月消费品+100%
country_alloys_produces_mult = 50 #每月合金+5000%
country_resource_max_add = 1000000 #资源储备容量+1000000
planet_jobs_produces_mult = 10 #岗位生产的资源+100%
planet_jobs_worker_produces_mult = 2 #劳工人口资源产出+200%
planet_jobs_slave_produces_mult = 2 #奴隶人口资源产出+200%
planet_jobs_simple_drone_produces_mult = 2 #低级子个体产出+200%
planet_technician_produces_mult = 1 #技工产出+100%
planet_miners_produces_mult = 1 #矿工产出+100%
planet_farmers_produces_mult = 1 #农夫产出+100%
planet_artisans_produces_mult = 1 #工匠产出+100%
planet_metallurgists_produces_mult = 1 #冶金师产出+100%
planet_researchers_produces_mult = 1 #研究人员产出+100%
planet_priests_produces_mult = 1 #祭祀产出+100%
#殖民地方面
planet_colony_development_speed_mult = 5 #殖民地发展速度+500%
#领袖方面
species_leader_exp_gain = 5 #领袖经验获取+500%
country_leader_pool_size = 6 #领袖储备规模+6
leader_skill_levels = 9 #领袖等级上限+9
leader_age = 1000 #领袖生存时间+1000年
max_rivalries = 12 #可设定宿敌数+12
max_embassies = 12 #可设立大使馆数+12
country_trade_attractiveness = 2.00 #贸易吸引力
#人口方面
#planet_pop_assembly_mult = 0.1 #人口组装速度+10%
#pop_growth_speed = 0.2 #人口增长速度+20%
#empire_size_pops_mult = -0.15 #来自人口的帝国规模-15%
planet_pops_organics_food_upkeep_mult = -0.99 #人口食物维护费-99%
planet_pops_organics_minerals_upkeep_mult = -0.99 #人口矿物维护费-99%
planet_pops_consumer_goods_upkeep_mult = -0.99 #人口消费品维护费-99%
#biological_pop_happiness = 0.05 #生物人口幸福度+5%
#lithoid_pop_happiness = 0.06 #石质类人口幸福度+6%
pop_cat_worker_happiness = 1 #劳工幸福度+100%
pop_cat_slave_happiness = 1 #奴隶幸福度+100%
pop_happiness = 3 #人口幸福度+300%
pop_environment_tolerance = 3 #人口宜居性+300%
pop_amenities_usage_no_happiness_mult = -0.99 #人口舒适度使用-99%
pop_resettlement_cost_mult = -0.99 #人口强制迁移花费-99%
planet_immigration_pull_mult = 1 #迁入吸引力+100%
pop_growth_from_immigration = 1 #迁入导致的人口增长+100%
#pop_ethic_spiritualist_attraction_mult = 0.25 #唯心主义思潮吸引力+25%
#pop_ethic_pacifist_attraction_mult = 0.26 #和平主义思潮吸引力+26%
#pop_government_ethic_attraction = 0.5 #主流思潮吸引力+50%
#行政治理方面
edict_length_mult = 20.00 #法令持续时间+2000%
country_admin_cap_add = 50000 #行政管理上限+50000
empire_size_penalty_mult =-1 #帝国规模惩罚-100%
planet_stability_add = 50 #稳定度+50
terraforming_cost_mult = -0.99 #环境改造花费-99%
terraform_speed_mult = 5 #环境改造速度+500%
deposit_blockers_cost_mult = -0.99 #清除障碍花费-99%
planet_clear_blocker_time_mult = -0.99 #清除障碍时间-99%
#经济开发方面
building_time_mult = -0.99 #建设时间减少-99%
planet_building_build_speed_mult = 5 #行星建造速度+500%
planet_buildings_cost_mult = -0.99 #建筑花费-99%
planet_districts_cost_mult = -0.99 #区划花费-99%
country_influence_produces_mult = 50 #每月影响力+5000%
country_energy_produces_mult = 10 #每月能源+100%
country_minerals_produces_mult = 10 #每月矿物+100%
country_food_produces_mult = 10 #每月食物+100%
country_consumer_goods_produces_mult = 10 #每月消费品+100%
country_alloys_produces_mult = 50 #每月合金+5000%
country_resource_max_add = 1000000 #资源储备容量+1000000
planet_jobs_produces_mult = 10 #岗位生产的资源+100%
planet_jobs_worker_produces_mult = 2 #劳工人口资源产出+200%
planet_jobs_slave_produces_mult = 2 #奴隶人口资源产出+200%
planet_jobs_simple_drone_produces_mult = 2 #低级子个体产出+200%
planet_technician_produces_mult = 1 #技工产出+100%
planet_miners_produces_mult = 1 #矿工产出+100%
planet_farmers_produces_mult = 1 #农夫产出+100%
planet_artisans_produces_mult = 1 #工匠产出+100%
planet_metallurgists_produces_mult = 1 #冶金师产出+100%
planet_researchers_produces_mult = 1 #研究人员产出+100%
planet_priests_produces_mult = 1 #祭祀产出+100%
#殖民地方面
planet_colony_development_speed_mult = 5 #殖民地发展速度+500%
#领袖方面
species_leader_exp_gain = 5 #领袖经验获取+500%
country_leader_pool_size = 6 #领袖储备规模+6
leader_skill_levels = 9 #领袖等级上限+9
leader_age = 1000 #领袖生存时间+1000年