
大意是id工作室现在正在准备一个pc更新update1.1,这个更新会移除目前的denuvo反作弊系统并且解决一些游戏崩溃的问题。
此外,游戏制作人马蒂 斯特拉顿在reddit上发了一篇长文。标题是“关于反作弊和1.1更新的最新消息”。我这里把它复制过来。
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I want to provide our PC community the latest information on a number of topics related to Update 1, which we released this past Thursday. Our team has been looking into the reports of instability and performance degradation for some users and we’ve also seen the concerns around our inclusion of Denuvo Anti-Cheat. As is often the case, things are not as clear-cut as they may seem, so I’d like to include the latest information on the actions we’re taking, as well as offer some context around the decisions we’ve made. We are preparing and testing PC-Only Update 1.1 that includes the changes and fixes noted below. We hope to have this rolled-out to players within a week.
Our team’s original decision to include Denuvo Anti-Cheat in Update 1 was based on a number of factors:
①Protect BATTLEMODE players from cheaters now, but also establish consistent anti-cheat systems and processes as we look ahead to more competitive initiatives on our BATTLEMODE roadmap
②Establish cheat protection in the campaign now in preparation for the future launch of Invasion – which is a blend of campaign and multiplayer
③Kernel-level integrations are typically the most effective in preventing cheating
④Denuvo’s integration met our standards for security and privacy
⑤Players were disappointed on DOOM (2016) with our delay in adding anti-cheat technology to protect that game’s multiplayer
Despite our best intentions, feedback from players has made it clear that we must re-evaluate our approach to anti-cheat integration. With that, we will be removing the anti-cheat technology from the game in our next PC update. As we examine any future of anti-cheat in DOOM Eternal, at a minimum we must consider giving campaign-only players the ability to play without anti-cheat software installed, as well as ensure the overall timing of any anti-cheat integration better aligns with player expectations around clear initiatives – like ranked or competitive play – where demand for anti-cheat is far greater.
It is important to note that our decision to include anti-cheat was guided by nothing other than the factors and goals I’ve outlined above – all driven by our team at id Software. I have seen speculation online that Bethesda (our parent company and publisher) is forcing these or other decisions on us, and it’s simply untrue. It’s also worth noting that our decision to remove the anti-cheat software is not based on the quality of the Denuvo Anti-Cheat solution. Many have unfortunately related the performance and stability issues introduced in Update 1 to the introduction of anti-cheat. They are not related.
Through our investigation, we discovered and have fixed several crashes in our code related to customizable skins. We were also able to identify and fix a number of other memory-related crashes that should improve overall stability for players. All of these fixes will be in our next PC update. I’d like to note that some of these issues were very difficult to reproduce and we want to thank a number of our community members who worked directly with our engineers to identify and help reproduce these issues.
Finally, we believe the performance issues some players have experienced on PC are based on a code change we made around VRAM allocation. We have reverted this change in our next update and expect the game to perform as it did at launch.
Please stay tuned to the official DOOM Eternal community channels for more on the roll-out of this update. As always, thank you for your passion and commitment to DOOM Eternal.
Marty Stratton
Executive Producer, DOOM Eternal
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我把大意简单翻译一下吧:
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我想提供一些关于上周二的update1的消息。我们的团队接收到了关于游戏不稳定和性能问题的反馈,同时也意识到了游戏社区对denuvo反作弊系统的担忧。像往常一样,大家对事情真相不是很清楚(大概是指大家让b社背锅了)。所以我要透露一些我们现在在做的事情,解释我们之前作出的决定的情况。现在我们在准备update1.1修复下面提到的问题,希望这个更新能在一周内做好并发出。
我们当时给游戏加入反作弊系统,是基于以下考虑:
①现在就保护BATTLEMODE玩家免受作弊者的攻击,但同时也要建立一致的反作弊系统和流程,因为我们期待在BATTLEMODE路线图上出现更具竞争力的举措(这句话是机翻,因为我看不太懂后半句)
②为了给以后的入侵系统做准备,所以也要给战役模式建立反作弊系统。
③把反作弊系统集成到内核级一般是最有效的反作弊方案(内核级线程具有很高的权限,也能接触你的隐私,这是目前reddit上对反作弊系统的反对最重要的原因)
④devuno符合我们对关于权限和隐私的要求。
⑤玩家以前对在doom2016的反作弊的姗姗来迟很失望。
然而玩家给我们的反馈让我们必须重新评估我们的举措,所以,■我们将在下一次更新中移除denuvo反作弊系统。■在我们测试反作弊系统的同时,至少会给只玩战役的玩家不启动反作弊系统就能游玩的权力,同时确保反作弊系统最终上线的时间能符合游戏竞技性的要求。
我们给游戏加入反作弊是由我们上面提到的原因导致的,有一些猜测说是b社强迫我们加入反作弊系统,这是没有的事。同时,更新后导致的游戏性能(bug)问题和反作弊系统的加入没有关系。
我们已经修复了一些由皮肤导致的游戏崩溃问题,同时也定位了并且有能力解决一些由内存导致的游戏崩溃。这样应该能提高游戏的总体稳定性。我想强调有一些问题非常难以解决,所以这里要感谢给我们提供反馈的玩家,他们帮助我们定位游戏的问题所在。
最后,我们相信一些游戏性能下降的问题是由我们改写了关于显存的代码导致的,我们接下来会把代码改回去,预期游戏应该至少会回到刚开始一样的性能表现。
想了解更多关于下次更新的消息,请持续关注我们的官方频道。还有,感谢你们对doom永恒的热情和投入。
马蒂 斯特拉顿
执行制片人 毁灭展示永恒
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不得不说,id工作室真的老实。不管是之前的音乐问题还是这次的更新问题,都非常透明的解释了事情的来龙去脉,同时还对自己的错误供认不讳,跟辐射76的b社天差地别。