province_event = {
id = geliqu
title = "EVTNAME9465"
desc = "EVTDESC9465"
picture = IMPORTANT_STATUE_eventPicture
trigger = {
ai = no
}
mean_time_to_happen = {
months = 600
}
option = {
name = "EVTOPTC9465"
every_owned_province = {
add_building = isolated_area
}
}
option = {
name = "EVTOPTF9465"
owner = {
add_prestige = 100
}
}
}
以上,用隔离所为例,照着别人的事件文件写的事件,在游戏里控制台event geliqu输入后为啥跳出的确是铺治安官的事件。
province_event = {
id = zhianguan
title = "EVTNAME9465"
desc = "EVTDESC9465"
picture = IMPORTANT_STATUE_eventPicture
trigger = {
ai = no
}
mean_time_to_happen = {
months = 600
}
option = {
name = "EVTOPTC9465"
every_owned_province = {
add_building = constable
}
}
option = {
name = "EVTOPTF9465"
owner = {
add_prestige = 100
}
}
}
上面是铺治安官的代码,谁能解释一下啊@cmosjim狂小兔
id = geliqu
title = "EVTNAME9465"
desc = "EVTDESC9465"
picture = IMPORTANT_STATUE_eventPicture
trigger = {
ai = no
}
mean_time_to_happen = {
months = 600
}
option = {
name = "EVTOPTC9465"
every_owned_province = {
add_building = isolated_area
}
}
option = {
name = "EVTOPTF9465"
owner = {
add_prestige = 100
}
}
}
以上,用隔离所为例,照着别人的事件文件写的事件,在游戏里控制台event geliqu输入后为啥跳出的确是铺治安官的事件。
province_event = {
id = zhianguan
title = "EVTNAME9465"
desc = "EVTDESC9465"
picture = IMPORTANT_STATUE_eventPicture
trigger = {
ai = no
}
mean_time_to_happen = {
months = 600
}
option = {
name = "EVTOPTC9465"
every_owned_province = {
add_building = constable
}
}
option = {
name = "EVTOPTF9465"
owner = {
add_prestige = 100
}
}
}
上面是铺治安官的代码,谁能解释一下啊@cmosjim狂小兔