2019/7/23日更新
CONTENT
Added more road events/encounters
增加了更多的道路事件/遭遇
Added more environment variations
增加了更多环境效果
CHANGES
Updated attack modifier timings to be easier to read (A visual overhaul is in the works)
更新了攻击判定卡的显示使其更容易被发现(实际体验并没啥区别)
Updated Compendium button into ‘How to Play
在‘How to Play’界面里增加了“概要”
Updated Line of Sight logic
更新了关于视线的逻辑
Updated Brute Walk Animation - he’s been given the hurry up
更新了Brute的走路动作,他现在走的更快了
Updated 3 and 4 character party unlock requirements — now respectively to 1 and 2 boss kills required.
更新了3人及4人模式的解锁条件-从击杀3/4个boss降低为击杀1/2个boss
Chests and doors will now highlight blue to make them more noticeable during movement
宝箱及门所在的六角格会以蓝色高亮的方式表现
Map intro no longer plays again if you fail your first Journey
地图简介不会在你第一次冒险失败后出现了
Added difficulty indicators for each party on the party selection scree
增加了选择冒险队伍时的难度评级
New artwork for Burned Tavern
为Burned Tavern增加了新的美术
以及一大堆bug修正
CONTENT
Added more road events/encounters
增加了更多的道路事件/遭遇
Added more environment variations
增加了更多环境效果
CHANGES
Updated attack modifier timings to be easier to read (A visual overhaul is in the works)
更新了攻击判定卡的显示使其更容易被发现(实际体验并没啥区别)
Updated Compendium button into ‘How to Play
在‘How to Play’界面里增加了“概要”
Updated Line of Sight logic
更新了关于视线的逻辑
Updated Brute Walk Animation - he’s been given the hurry up
更新了Brute的走路动作,他现在走的更快了
Updated 3 and 4 character party unlock requirements — now respectively to 1 and 2 boss kills required.
更新了3人及4人模式的解锁条件-从击杀3/4个boss降低为击杀1/2个boss
Chests and doors will now highlight blue to make them more noticeable during movement
宝箱及门所在的六角格会以蓝色高亮的方式表现
Map intro no longer plays again if you fail your first Journey
地图简介不会在你第一次冒险失败后出现了
Added difficulty indicators for each party on the party selection scree
增加了选择冒险队伍时的难度评级
New artwork for Burned Tavern
为Burned Tavern增加了新的美术
以及一大堆bug修正