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7.25更新内容原文版

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Bug Fixes
Fixed an issue where VoIP input would be inaudible to other players and would only transmit a radio beep.
Fixed an issue where weapons and ragdolls would get stuck in door frames.
Fixed an issue where certain cosmetic items could be missing from the player’s third person mesh after team switching while wearing a gas mask.
Fixed an issue where if a player switched to a rocket launcher from a weapon that didn’t have a magazine, then switched back to said weapon, it would show the rocket launcher’s ammo as the magazine type instead of the one it actually supports.
Fixed an issue where the 4x SUSAT optic view was clipping through the model.
Fixed an issue where if the player had toggle crouch set they would be forced into a standing pose after completing a slide, instead of remaining in crouch.
Fixed a rendering issue with the Heavy Armor Heavy Carrier combination.
Fixed an issue where the Quick Draw Secondary weapon upgrade was being incorrectly applied to the first equip animation.
Fixed an issue where the sprinkler systems on Ministry would not extinguish fire.
Fixed an issue where if tapping F to resupply on a supply crate, the ammo information UI would not update automatically, only after performing an ammo check.
Fixed a bug where the game mode rules would not show in the pause menu.
Fixed an issue where the sleeves on certain cosmetics could clip with the player model.
Fixed an issue where players could be disconnected if performing multiple melee attacks on highly stressed servers.
User Experience
A party can now join a community server together as a group when a server is joined by the party leader. This mirrors the party functionality for matchmaking games.
Gameplay Improvements
Improved sandbag collisions across all maps for better bipod u****lity.
Adjusted Competitive supply costs:
Added Suppressors for Uzi and Tariq.
Reduced 1911 Suppressor cost to 2.
Set all longarm Suppressors to 4 supply.
Set all longarm Compensators to 4 supply.
Set all longarm Laser Sights to 3 supply.
Set all longarm Flash Hiders to 2 supply.
Set all 1x/1.5x standalone optics (Kobra, Red Dot, etc) to 2 supply.
Visual Improvements
Enemy AI in Coop will now choose more consistent and thematic clothing options rather than fully randomized ones.
Updated first person crouch view transition to follow the third person animation better.
Added interpolation for the lean amount in online games so that leaning looks smoother when observing another player in first or third person.
Levels
Ministry
Fixed an exploit where players could get on top of the trimming in the lobby.
Fixed spawn camping issue at Insurgent spawn on Skirmish.
Tweaked planters in the lobby to improve flow between A and B objectives on Firefight.
Removed a few planters in the corners of the lobby to avoid players from camping inside them.
Improved Security restricted area to fix several spawn camp issues on Firefight.
Fixed an issue where the Security vehicle would not spawn on Skirmish.
Fixed an issue where the Security supply crate could be seen clipping through certain geometry on Skirmish and Firefight.
Fixed an issue where jumping on a specific plant in a corner of the lobby would cause the character to produce looping jump audio.
Outskirts
Made southwest stairway in collapsed building (Push Insurgents objective D) accessible from the ground.
Made stair tower in crane building south of collapsed building accessible for approach to Push Insurgents objective D.
Made adjustments to the geometry around Firefight West objective C.
Reduced size of Firefight West objective C capture zone.
Crossing
Fixed an issue where it was possible for the player to enter the bus through unbroken window panes.
Precinct
Optimized merged actors throughout the map to reduce memory footprint.
Fixed several minor lightmap issues throughout the map.
Known Issues
Combat goggles glass may be visible through smoke on certain settings.
When a client respawns, they have a rare chance to have their player character become desynchronized. This can cause frozen animations, sliding, and falling through the world.
If the same level is loaded twice in a row online, the default Soundscape stops working.


IP属地:吉林1楼2019-07-26 09:36回复
    无脑FIX就完事儿了


    IP属地:福建2楼2019-07-26 10:53
    回复
      2025-07-20 04:31:33
      广告


      IP属地:浙江来自Android客户端3楼2019-07-26 11:17
      回复
        英语阅读理解?


        来自Android客户端4楼2019-07-26 11:37
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          解决了枪械卡在门上鬼畜的bug


          IP属地:安徽来自iPhone客户端5楼2019-07-26 17:28
          回复
            新BUG:VHS-2的爆炸物发射器没跟枪固定在一起


            IP属地:广东来自Android客户端6楼2019-07-26 17:30
            回复