Hey all, we have a patch scheduled to go live early next week. We’ll do a follow up post when we’ve confirmed it’s available for download on all platforms and in the meantime, below are the patch notes with some dev context:
嘿大家好,我们有一个补丁计划在下周初上线。当我们确认它可以在所有平台上被下载时我们会发布补丁并且做更多的公告,下面是一些开发环境的补丁说明:
AUDIO FIXES AND IMPROVEMENTS
音频修正和改进
One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.
我们要解决的最大问题之一是音频稳定,以解决声音丢失,长时间缺失声音或一段时间失真的问题。我们在代码和内容方面都进行了改进,希望能够为许多玩家和其他玩家解决这些问题,至少可以减少他们遇到音频问题的时间和长度。
We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary. Below are the notes of improvements we’ve included in today’s patch and we’re continuing to work on future improvements.
我们还解决了游戏中的一些其他混音问题,包括增加近距离敌人的脚步音量,从角色选择到空降的时候将游戏的整体音量降低。我们将继续监控混合问题并在必要时解决这些问题。以下是我们今天补丁中包含的改进说明,我们将继续致力于未来的改进。
PERFORMANCE
音频性能
Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
改进的音频引擎可提高CPU效率约30%,减少失真或丢失的可能性。
Lowered impact on data loading through code and content changes to improve potential dropout issues.
通过代码和内容更改降低对数据加载的影响,以改善潜在的丢失问题。
QUALITY OF LIFE
Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
从选择角色到空降落地期间的所有音量降低
Lowered the volume of Wraith's ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
把恶
嘿大家好,我们有一个补丁计划在下周初上线。当我们确认它可以在所有平台上被下载时我们会发布补丁并且做更多的公告,下面是一些开发环境的补丁说明:
AUDIO FIXES AND IMPROVEMENTS
音频修正和改进
One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.
我们要解决的最大问题之一是音频稳定,以解决声音丢失,长时间缺失声音或一段时间失真的问题。我们在代码和内容方面都进行了改进,希望能够为许多玩家和其他玩家解决这些问题,至少可以减少他们遇到音频问题的时间和长度。
We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary. Below are the notes of improvements we’ve included in today’s patch and we’re continuing to work on future improvements.
我们还解决了游戏中的一些其他混音问题,包括增加近距离敌人的脚步音量,从角色选择到空降的时候将游戏的整体音量降低。我们将继续监控混合问题并在必要时解决这些问题。以下是我们今天补丁中包含的改进说明,我们将继续致力于未来的改进。
PERFORMANCE
音频性能
Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
改进的音频引擎可提高CPU效率约30%,减少失真或丢失的可能性。
Lowered impact on data loading through code and content changes to improve potential dropout issues.
通过代码和内容更改降低对数据加载的影响,以改善潜在的丢失问题。
QUALITY OF LIFE
Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
从选择角色到空降落地期间的所有音量降低
Lowered the volume of Wraith's ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
把恶