这是文档stellaris文件夹里的system.log,好像在初始化图像的时候出了问题?不知道为什么
[11:45:01][gfx_dx9.cpp:4034]: Loading settings for adapter -1, fullscreen=0, multisample=15
[11:45:02][gfx_dx9.cpp:4056]: Graphic Adapters:
[11:45:02][gfx_dx9.cpp:4064]: 0: NVIDIA GeForce 930M
[11:45:02][gfx_dx9.cpp:4083]: Using Adapter [0] to check for multi-sampling support:
[11:45:02][gfx_dx9.cpp:4101]: Using Adapter [0]:
[11:45:02][gfx_dx9.cpp:4107]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[11:45:02][gfx_dx9.cpp:4146]: Graphics device: NVIDIA GeForce 930M
[11:45:02][gfx_dx9.cpp:4147]: Graphics driver: nvd3dum.dll
[11:45:02][gfx_dx9.cpp:4148]: Driver version: 6881
[11:45:02][gfx_dx9.cpp:4163]:
Dumping all gfx info:
DeviceIdentifier:{D7B71E3E-5006-11CF-1269-57041FC2C735}
VendorId:4318
DeviceId:4934
SubSysId:609882179
Revision:162
DriverVersion.HighPart:655378
DriverVersion.LowPart:858849
[11:45:02][gfx_dx9.cpp:4183]: Instancing supported.
[11:45:02][gfx_dx9.cpp:4232]: Video memory amount: 4095MB
[11:45:02][gfx_dx9.cpp:4233]: MaxSimultaneousTextures: 8
[11:45:02][gfx_dx9.cpp:4234]: MaxVertexBlendMatrices: 4
[11:45:02][gfx_dx9.cpp:4235]: MaxVertexBlendMatrixIndex: 8
[11:45:02][gfx_dx9.cpp:4236]: MaxSimultaneousTextures: 8
[11:45:02][gfx_dx9.cpp:4237]: MaxTextureBlendStages: 8
[11:45:02][gfx_dx9.cpp:4238]: MaxTextureWidth: 16384
[11:45:02][gfx_dx9.cpp:4239]: MaxTextureHeight: 16384
[11:45:02][gfx_dx9.cpp:4242]: Vertex Shader version: 3.0
[11:45:02][gfx_dx9.cpp:4247]: Pixel Shader version: 3.0
[11:45:02][graphicssettings.cpp:158]: 2 samples supported.
[11:45:02][graphicssettings.cpp:158]: 4 samples supported.
[11:45:02][graphicssettings.cpp:158]: 8 samples supported.
[11:45:02][graphicssettings.cpp:190]: Support for Anisotropic filtering found.
[11:45:02][graphicssettings.cpp:193]: Max Anisotropic filtering supported: 16
[11:45:02][graphicssettings.cpp:194]: Anisotropic filtering set to: 16
[11:45:07][pdx_audio_sdl.cpp:108]: [0] Audio device: 扬声器 (Conexant SmartAudio HD)
[11:45:07][pdx_audio_sdl.cpp:114]: [0] Audio driver: directsound
[11:45:07][pdx_audio_sdl.cpp:114]: [1] Audio driver: winmm
[11:45:07][pdx_audio_sdl.cpp:114]: [2] Audio driver: disk
[11:45:07][pdx_audio_sdl.cpp:114]: [3] Audio driver: dummy
[11:45:07][pdx_audio_sdl.cpp:139]: Current audio driver: directsound
[11:45:07][pdx_audio_sdl.cpp:146]:
Frequency: 44100
Format: 32784
Channels: 2
Samples: 1024
[11:45:07][graphicssettings.cpp:735]: Not using multisampling.
[11:45:07][graphics.cpp:819]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1080x600
[11:45:07][graphicssettings.cpp:693]: Usable res: 320 200 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 320 240 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 400 300 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 512 384 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 640 400 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 640 480 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 800 600 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 1024 768 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 1280 600 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 1280 720 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 1280 768 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 1360 768 60
[11:45:07][graphicssettings.cpp:693]: Usable res: 1366 768 60
[11:45:07][graphics.cpp:854]: Done creating device.