# Empire edicts
@Edict1Cost =10086 自定义消耗1
@Edict2Cost =12315 自定义消耗2
@Edict3Cost =810 自定义消耗3
@Edict4Cost =1919 #影响力消耗多少)
@EdictDuration =1933.02.26
@EdictDuration2 =114514 法案持续天数(注:根据蠢驴数学,你游360天为1年)
(分割线3)
country_edict = {
name = "1989.06.04" #个性化法案名称
length = @EdictDuration2 (自定义法案持续时间,此处指向开头的自定义时间)
cost = { influence = @Edict4Cost } #(自定义法案花费,此处指向开头影响力花费)
modifier = {
country_sector_cap_add = 1500 #星区上限
planet_clear_blocker_time_mult = -1 #清除地块时间 -50%
planet_colony_development_speed_mult= 2
planet_army_build_time_mult= -0.99
planet_clear_blocker_time_mult= -0.99
megastructure_build_speed_mult= 20
terraform_speed_mult= 10
building_time_mult= -1
planet_building_build_speed_mult= 0.9
pop_growth_speed = 10.0
terraform_speed_mult = 10000.00#地貌改造速度
planet_pop_assembly_mult = 10.0 #机器人组装速度
starbase_upgrade_speed_mult= 10.0
starbase_shipyard_build_speed_mult=
starbase_building_build_speed_mult=
starbase_module_build_speed_mult=
shipclass_military_station_build_speed_mult=
shipclass_ion_cannon_build_speed_mult=
potential = {
is_ai = no
}(能否被AI使用)
allow = {
}
ai_weight = {
weight = 0