Changelog Devil May Cry 3 Added missing Doppelganger entry to Magic Points Depletion Rate module. Dante's Beowulf model will now be updated instantly when changed by an option. Fixed a dependency priority error in the GUI for the Unlock Quick Drive button. Some GUI cleanup - both in code and aesthetics. Fixed a potential offset error in the cache module's push function. Fixed a bug in the ResetMotionState module that caused aerial motions to not be reset properly. Fixed some bugs in the Multiplayer module and removed the spawn delay option - definitely qualifies as thread unsafe, lol. Room and Position options in the Arcade section can now be ignored. If ignored, the mission's default start room and position will be used. Fixed Window's Force Focus option not being applied in the GUI. Devil May Cry 1 Added option to allow using ranged weapons without holding lock-on. Requires some more logic. It should take into account the different weapons and their timings, aerial states etc. Added Unlock Sparda Devil Trigger option. Force Load Assets is for when your intelligence is not high enough, but you still want to equip Sparda. Yamato is now accessible for Dante. Required some tinkering. So no, LDK showing in Dante's melee weapon menu is not a bug. Added Air Hike Core Ability option. Improved Reset Motion State. Works quite well now. The only thing I observed is that Dante's hitbox sometimes becomes a bit "elusive" lel. Added Arcade Mode. Added Weapon Switcher. Consider it alpha, it's still a bit sensitive. Weapon modes and ranged weapons are not yet available. I have to modify and extend the cache again for that. Hooray. But you can already do some cool shit with it. Stinger and Round Trip can now be unlocked for Force Edge. Cheers and Happy Easter!