if((IsPlayerInForce(Player(-1+(bj_forLoopAIndex)),udg_GameAdmin)))then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,((YDWEBase__yd_PlayerColor[GetPlayerId((Player(-1+(bj_forLoopAIndex))))]+(GetPlayerName(Player(-1+(bj_forLoopAIndex))))+"|r")+(" 编号:"+(I2S(bj_forLoopAIndex)+(" |cFF33FF33版本: "+(I2S(udg_msg_allbuild[bj_forLoopAIndex])+(" 作弊|cFF33FF00开启√")))))))
else
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,((YDWEBase__yd_PlayerColor[GetPlayerId((Player(-1+(bj_forLoopAIndex))))]+(GetPlayerName(Player(-1+(bj_forLoopAIndex))))+"|r")+(" 编号:"+(I2S(bj_forLoopAIndex)+(" |cFF33FF33版本: "+(I2S(udg_msg_allbuild[bj_forLoopAIndex])+(" 作弊|cFFFF0000关闭×")))))))
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,((YDWEBase__yd_PlayerColor[GetPlayerId((Player(-1+(bj_forLoopAIndex))))]+(GetPlayerName(Player(-1+(bj_forLoopAIndex))))+"|r")+(" 编号:"+(I2S(bj_forLoopAIndex)+(" |cFF33FF33版本: "+(I2S(udg_msg_allbuild[bj_forLoopAIndex])+(" 作弊|cFF33FF00开启√")))))))
else
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,((YDWEBase__yd_PlayerColor[GetPlayerId((Player(-1+(bj_forLoopAIndex))))]+(GetPlayerName(Player(-1+(bj_forLoopAIndex))))+"|r")+(" 编号:"+(I2S(bj_forLoopAIndex)+(" |cFF33FF33版本: "+(I2S(udg_msg_allbuild[bj_forLoopAIndex])+(" 作弊|cFFFF0000关闭×")))))))
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction