Failed running G:\unity\Editor\Data\il2cpp/build/UnityLinker.exe -out="F:\blank\Temp\StagingArea\Data\Managed\tempStrip" -x="G:/unity/Editor/Data/PlaybackEngines/iOSSupport\Whitelists\Core.xml" -x "F:\blank\Temp\StagingArea\Data\Managed\..\platform_native_link.xml" -x "C:\Users\ADMINI~1\AppData\Local\Temp\tmp1163e673.tmp" -x "C:\Users\ADMINI~1\AppData\Local\Temp\tmp6a75d819.tmp" -x "C:\Users\ADMINI~1\AppData\Local\Temp\tmp58e19b72.tmp" -d "F:\blank\Temp\StagingArea\Data\Managed" --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options
stdout:
Fatal error in Unity CIL Linker
Mono.Linker.Steps.XmlResolutionException: Failed to process XML description: G:\unity\Editor\Data\PlaybackEngines\iOSSupport\Whitelists\Core.xml ---> System.MissingMethodException: �Ҳ�������:��!!0[] System.Array.Empty()����
�� Mono.Linker.Steps.ResolveFromXmlStep.ProcessType(TypeDefinition type, XPathNavigator nav)
�� Mono.Linker.Steps.ResolveFromXmlStep.ProcessTypes(AssemblyDefinition assembly, XPathNodeIterator iterator)
�� Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssembly(AssemblyDefinition assembly, XPathNodeIterator iterator)
�� Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssembly(AssemblyDefinition assembly, XPathNodeIterator iterator)
�� Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
�� Mono.Linker.Steps.ResolveFromXmlStep.Process()
--- �ڲ��쳣��ջ���ٵĽ�β ---
�� Mono.Linker.Steps.ResolveFromXmlStep.Process()
�� Mono.Linker.Steps.BaseStep.Process(LinkContext context)
�� Mono.Linker.Pipeline.Process(LinkContext context)
�� Unity.Linker.UnityDriver.Run()
�� Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
�� Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
stdout:
Fatal error in Unity CIL Linker
Mono.Linker.Steps.XmlResolutionException: Failed to process XML description: G:\unity\Editor\Data\PlaybackEngines\iOSSupport\Whitelists\Core.xml ---> System.MissingMethodException: �Ҳ�������:��!!0[] System.Array.Empty()����
�� Mono.Linker.Steps.ResolveFromXmlStep.ProcessType(TypeDefinition type, XPathNavigator nav)
�� Mono.Linker.Steps.ResolveFromXmlStep.ProcessTypes(AssemblyDefinition assembly, XPathNodeIterator iterator)
�� Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssembly(AssemblyDefinition assembly, XPathNodeIterator iterator)
�� Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssembly(AssemblyDefinition assembly, XPathNodeIterator iterator)
�� Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
�� Mono.Linker.Steps.ResolveFromXmlStep.Process()
--- �ڲ��쳣��ջ���ٵĽ�β ---
�� Mono.Linker.Steps.ResolveFromXmlStep.Process()
�� Mono.Linker.Steps.BaseStep.Process(LinkContext context)
�� Mono.Linker.Pipeline.Process(LinkContext context)
�� Unity.Linker.UnityDriver.Run()
�� Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
�� Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)