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请教下 如果要新建一把割草刀该怎么办呢

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RT
就像在原版基础上加一把割草刀 没法打人无所谓 就割草


IP属地:广东1楼2018-06-15 22:38回复
    <item id="1600" name="gechaodao">
    <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/>
    <property name="Material" value="metal"/>
    <property name="RepairTools" value="forgedSteel"/>
    <property name="HoldType" value="47"/>
    <property name="DegradationBreaksAfter" value="false"/>
    <property name="FuelValue" value="12"/>
    <property name="EconomicValue" value="600"/>
    <property name="SoundJammed" value="ItemNeedsRepair"/>
    <property name="SoundDestroy" value="wooddestroy1"/>
    <property name="Weight" value="200"/>
    <property class="Action0"> <!-- AttackAction -->
    <property name="Class" value="Melee"/>
    <property name="Delay" value="0.2"/>
    <property name="Range" value="12.2"/>
    <property name="Sphere" value="0.1"/>
    <property name="Sound_start" value="swoosh"/>
    <property name="Stamina_usage" value="6.51"/>
    <property name="DamageBonus.wood" value="1"/>
    <property name="DamageBonus.head" value="1"/>
    <property name="DamageBonus.glass" value="1"/>
    <property name="DamageBonus.leaves" value="1"/>
    <property name="DamageBonus.organic" value="1"/>
    <property name="ToolCategory.Butcher" value="1" param1="7"/>
    <property name="Sound_harvesting" value="open_animal" param1="organic" />
    </property>
    <property class="Attributes">
    <property name="EntityDamage" value="1,2"/>
    <property name="BlockDamage" value="1,2"/>
    <property name="DegradationMax" value="500,1400"/>
    <property name="DegradationRate" value="1,1"/>
    <property name="DismembermentBaseChance" value="0.01,0.03"/>
    </property>
    <property name="Group" value="Ammo/Weapons"/>
    <property name="ActionSkillGroup" value="Blade Weapons"/>
    <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
    <property name="RepairExpMultiplier" value="5.5"/>
    </item>


    2楼2018-06-16 10:33
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