<item id="1600" name="gechaodao">
<property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="forgedSteel"/>
<property name="HoldType" value="47"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="FuelValue" value="12"/>
<property name="EconomicValue" value="600"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Weight" value="200"/>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Melee"/>
<property name="Delay" value="0.2"/>
<property name="Range" value="12.2"/>
<property name="Sphere" value="0.1"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="6.51"/>
<property name="DamageBonus.wood" value="1"/>
<property name="DamageBonus.head" value="1"/>
<property name="DamageBonus.glass" value="1"/>
<property name="DamageBonus.leaves" value="1"/>
<property name="DamageBonus.organic" value="1"/>
<property name="ToolCategory.Butcher" value="1" param1="7"/>
<property name="Sound_harvesting" value="open_animal" param1="organic" />
</property>
<property class="Attributes">
<property name="EntityDamage" value="1,2"/>
<property name="BlockDamage" value="1,2"/>
<property name="DegradationMax" value="500,1400"/>
<property name="DegradationRate" value="1,1"/>
<property name="DismembermentBaseChance" value="0.01,0.03"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Blade Weapons"/>
<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
<property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="forgedSteel"/>
<property name="HoldType" value="47"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="FuelValue" value="12"/>
<property name="EconomicValue" value="600"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="Weight" value="200"/>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Melee"/>
<property name="Delay" value="0.2"/>
<property name="Range" value="12.2"/>
<property name="Sphere" value="0.1"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="6.51"/>
<property name="DamageBonus.wood" value="1"/>
<property name="DamageBonus.head" value="1"/>
<property name="DamageBonus.glass" value="1"/>
<property name="DamageBonus.leaves" value="1"/>
<property name="DamageBonus.organic" value="1"/>
<property name="ToolCategory.Butcher" value="1" param1="7"/>
<property name="Sound_harvesting" value="open_animal" param1="organic" />
</property>
<property class="Attributes">
<property name="EntityDamage" value="1,2"/>
<property name="BlockDamage" value="1,2"/>
<property name="DegradationMax" value="500,1400"/>
<property name="DegradationRate" value="1,1"/>
<property name="DismembermentBaseChance" value="0.01,0.03"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Blade Weapons"/>
<property name="CraftingSkillGroup" value="craftSkillWeapons"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>