宝石争霸吧 关注:1,045贴子:9,358

新作情报搬运

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看吧里一直没人提我就来搬运一下,来自官方博客的GC下一作的情报,一个月更新一次
博客地址→http://gameinabottle.com/blog/


IP属地:山东1楼2018-02-01 17:17回复
    [17.12.22]First screenshot of next GemCraft & Happy Holiday!
    Hey Everyone!
    Sorry for not posting anything for so long! After some adventurous dead end side projects, the next GemCraft has been in development for a while now, but I wanted to wait to have a screenshot to show. And so now here is the first shot made as a winter holiday greeting card.

    The next GC will have fullHD 1920×1080 resolution, all new content, many game rules changed (the screenshot hints: new buildable types, redesigned gem types, new strike spells, larger battlefields, tweaked speed buttons, one click gem creation with separate grade adjustment, changed battle interface layout). As of the current optimistic plans, the game might be released next year. I plan to write and share more info once per month as we get closer to release and game details get refined (everything is subject to change for now of course). The game will be a Windows desktop title, primarily to be released on Steam.
    It’s so awesome to see that many of you are still taking Chasing Shadows for a ride every now and then, I hope the next one will bring you countless hours of fun as well! Main game design goals are to give both casual players (who just want to play around or get to the final field and win) and hardcore players (who aim to get to such a high wizard level that they could zap waves of monsters by looking at them) a great bunch of things to explore and experiment with, and hopefully much less lag, especially when things go hardcore. As with all the GC chapters, this one will be an experiment with a new mix of game rules, so things might get out of control (bugs, exploits), but we’ll be on the watch. What I can promise is that the game will have a flat price to get all the content, there won’t be paid loot boxes or other pay-to-win (or pay-to-enjoy) schemes.
    So, next post by the end of January, Everyone have a great holiday season!


    IP属地:山东2楼2018-02-01 17:20
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      2025-05-28 22:11:15
      广告
      [18.01.31]Battle frame changes in the next GC
      Hey Everyone,
      In this mini-blogpost I share a few thoughts about the latest gui / “battle frame” changes.

      After playing along with the one click gem creation for some time, it now seems there’s no need for gem grade adjustment, clicking on a gem type button now simply creates a grade 1 gem, while holding shift when clicking will result in a gem with a grade one less the maximum affordable (one less, to save the mana pool from getting empty). The new Upgrade gem button (as well as the good old U hotkey) can be used to get any gem grade after making the initial grade 1 gem.
      The tedious task of enraging all the waves, especially during endurance runs, will be no more: There’s a new gem slot at the top left corner, inserting a gem will enrage all the upcoming waves (at no extra mana cost). If you change your mind, you can remove the gem from the slot to revert the waves to their baseline difficulty and reward levels. Socketing higher grade gems here and spending into the related skill will give more extreme enragement results. The whole thing will be tuned and will surely feel different from the GCCS style enragement, but the function is the same, players can decide if they risk facing brutally difficult waves for great rewards.
      Hotkeys are shown on spell buttons for novice players (it can be disabled in the options screen).
      The inventory got shrunk to 3×3, as it was seen in the December post. Since the very first GC, cloning and upgrading was added and now gem grade selection is gone too, so there is no use anymore having such a large inventory taking up precious screen space. The new tiny inventory is the central highlighted area of the right column hosting all the spell buttons and info fields.
      The mana pool fills bottom upwards, trying to resemble its inspiration, the Diablo III magic stuff globe, even more.
      Speed buttons got simplified, since the “1x” speed was too slow and barely used, the new “1x” is 2.5x faster than before, and the new high speed button makes the game roll 4x faster than the new normal speed, thus 10x faster than the normal speed rate of GCCS.
      The next post arrives by the end of February, with the new shrine system, stay tuned!


      IP属地:山东3楼2018-02-01 17:22
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        楼主能给作者留言吗?
        我觉得宝石争霸啥都好,就是合成顺序,合成方式,对最终强度有影响,这太不体贴了。
        我有多少钱,就能保证我的宝石有多大强度,这样不好吗?据说到后期要几十万次的合成,才能获得最大强度,这也太无聊了。
        这是我对steam版唯一的意见~


        IP属地:广东4楼2018-02-26 01:20
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          看着就不错的样子,不知道到时候有没有中文补丁啥的


          IP属地:江苏5楼2018-02-27 18:19
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            你是说心灵立场的战役要打响了吗??
            哦,我是真的想先通关暗影追击再玩这个,但是暗影女王真的是把我吓坏了(这是塔防游戏还是恐怖游戏?!)


            IP属地:福建6楼2018-02-28 18:39
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              [18.03.06]Change of plans (Shrines)
              This post was planned to tell about the changes to the shrine system, but the latest changes didn’t feel right so new ideas are being worked on and tested.

              The idea was to make shrines buildable (making them the 5th buildable building type), but, among other issues, this just took all the already lost charm of them being rare and special.
              An other issue with this was the spark system that made shrines pour like rain; sparks will be taken out due to the incompatibility with the new enraging socket and because sparks didn’t really spice up the gameplay as the should have.
              (The old original idea for shrines was to make them epic and mysterious, but they just didn’t give an epic reward for sacrificing a gem, and didn’t turn out to be a useful battle asset in general. They should have been life saving and battle changing, just like how the Xel’Naga artifact works in StarCraft II Wings of Liberty’s final mission, “All in”. Instead, they mostly seem to just take up precious building area and sitting there waiting to turn a grade 1 gem into some light effects, even gem wasps being more fun. I’d really like to change that fundamentally.)
              So shrines will appear rarely and will be tuned to give more return for the sacrificed gem in a more epic and powerful way (probably make monsters drop shrine-only loots as well).
              Shrine types were and are still planned to be removed and instead the sacrificed gem would dictate the effect dealt to the targets of the shrine strike.
              As you could see in previous posts, there is space for 6 building spell buttons. You already know walls, towers, amplifiers and traps. The sixth building will be revealed later, as well as the new candidate with great potential swapping in to the place of the dropped out shrine button to the 5th button slot.
              Also, maybe I should have started with this or not even mention it anymore as it seems to be the norm here for many years now, but sorry for always being late even with blogposts. Being unable to learn from my past mistakes, I heatedly promised monthly posts, with hopes to make me work harder with a close deadline always hovering over me. This, however, made me tailor my steps of development around posts instead of how it should be the best for the entire course of making the game. So, in the next few posts, whenever they will arrive, I plan to tell you more about the 5th and 6th buildable structures and hopefully bring some action packed battle screenshots.


              IP属地:山东7楼2018-03-18 20:56
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                能。。。简略。。翻译一下嘛~~?
                另外,有透露还有多久能上steam呀~


                IP属地:广东8楼2018-03-20 20:01
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                  2025-05-28 22:05:15
                  广告
                  看不懂


                  IP属地:河南来自Android客户端9楼2018-03-24 21:47
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                    666,希望出新的游戏和玩法ԅ(¯ㅂ¯ԅ)


                    IP属地:浙江来自Android客户端10楼2018-03-28 19:14
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                      新作的标题


                      IP属地:山东11楼2018-04-13 23:36
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                        楼主更新下情报呗


                        IP属地:广东12楼2018-05-17 12:29
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                          最新博客还是3月份发的,怕不是被鸽子吃了


                          IP属地:四川13楼2018-07-08 21:18
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                            好吧,夏促完了来看看,结果还是没消息啊。
                            TD游戏,做起来要快点的话,也不用多久吧。


                            IP属地:广东14楼2018-07-11 17:45
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                              2025-05-28 21:59:15
                              广告
                              [18.08.22]GCFW: Shrines, creating gems
                              Hey Everyone,
                              After months of working in silence finally there is enough stuff to show and tell about, so from now on there are new posts planned every few weeks until release. I’m really sorry for the long time gap since the last post and thank you if you’re still here!
                              The name of the next GC will be “GemCraft lost chapter: Frostborn Wrath”.
                              It won’t be the last one in the series, it will tell a story branching in to the main storyline, starting in time just when GCCS ends with the walls of the Spiritforge trembling. There is a world map in the journey notes in GCCS, where you can see a territory not so far involved in the game’s events, named “Frozen forever”, Frostborn Wrath will start there. But more on the story for those who are interested on GCFW’s journey note pages, let’s see the actual game features, starting in this post with gem creating and shrines.

                              Creating gems has changed a lot not only since GCCS, but since the last screenshot too. The original plan was to reduce the gem creating process to one click and thus make it more straightforward for new players. If you look at the first GCFW screenshot from last December, there was a gem grade selector, which disappeared in the latter post’s screenshot. Playing around with gems showed that it was weird always ending up with grade one gems, so now gem grade can be adjusted for all gems to be created. Setting it to its maximum will make it automatically adjust as you gain or lose mana, so you can always create the best possible gem.
                              Once created, gems can simply upgraded with the mouse wheel (only upwards of course), while for gems on the battlefield, the mouse wheel fine-tunes the firing range, just as in GCCS.

                              Shrines had quite an odd role in the last game, they were supposed to be epic, stopping time and unleashing a wave of destruction, but since they were dropped by sparks by the dozen in weird places, many times far from the main path, and they demanded a gem for which they didn’t really give a reasonable return, they were mostly only useful during early game or for getting some achievements.
                              Sparks don’t arrive anymore stuffed between waves, so shrines won’t be appearing in the middle of the battle, they will be placed carefully to have the real power to make a difference in the battle’s standing.
                              Shrines won’t need a gem to be sacrificed anymore, instead, after clicking them to activate, they will gather the damage potential of all the gems placed in buildings, and launch those already familiar ghostly waves, dealing both a fixed damage and taking a ratio of all the hit points of the foes caught in the line of fire. Also, the more gems in play, the higher the damage bonus.
                              That would be for now, sorry and thanks again for still keeping waiting if you read this! Next time I’ll cover the new enraging system and linked waves.


                              IP属地:山东16楼2018-08-22 23:11
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