Fields: Smart Edit Name Field Name Description
View Height viewheight This is the height that the commander will view the world from. There should be no brush entities at this height. The entire readyroom should be placed above this height so it doesn't contribute to w-polys.
Minimum Map Z minviewheight Defines the height where the black background is drawn to avoid HOM. Entities below this height are hidden from the commander but still contribute to w-polys.
Minimum X minx Defines how far left the commander can scroll.
Maximum X maxx Defines how far right the commander can scroll.
Minimum Y miny Defines how far down the commander can scroll.
Maximum Y maxy Defines how far up the commander can scroll.
Top down XY cull distance culldistance See notes.
Flags: Name Flag Value Description
Don't draw background 1 Use if you already have the commander inside a map "shell" and don't need to avoid HOM
Notes: If the distance between a brush entity's origin and the commander's current viewpoint is greater than the XY culling value along the X or Y axis, the entity won't be drawn in the commander view. Larger values will increase w-polys, but a value that is too small will cause brush entities to disappear when they near the edge of the screen. The proper setting will vary for each map depending on the commander's height and the size of the brush entities in the map.
The cull distance affects all players' views as of the NS 1.02 server patch. The maximum distance along the X or Y axis at which any player other than the commander will see an entity is approximately twice the cull distance value.
我搞错了,这个实体不放也能编译出地图..
不过comm的minimap就...
放了也应该不会编译不了吧?是不是其他错误?
你自己反编译官方地图研究一下吧..