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回复:12-14【情报组】大量QA

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We are continuously trying to balance it further. We divided medium tanks from heavy tanks, we divided vehicles into groups, like superheavies, autoloaders, etc. The problem with that is, the more rules we apply, the more complicated it becomes, and it can reach a state that battle queues would be incredibly long, or that every battle would be the same.Currently, the problems are tier 8 premium MM and some issues at tier 6. We know about that and we are looking into it.
我们正在不断尝试进一步平衡。 我们把中型坦克从重型坦克中分出来,我们把车辆分成不同的组别,比如超重型坦克、弹夹车等等。问题在于我们应用的规则越多它就越复杂,它会使人半天分不到房或每场战斗的分房是一样的。目前,分房问题在8级金币车的和一些6级上。我们知道这一点,我们正在研究它。


IP属地:重庆35楼2017-12-15 07:09
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    前排


    IP属地:山东来自Android客户端36楼2017-12-15 07:11
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      2025-05-25 01:38:01
      广告
      赶上直播了


      IP属地:上海来自Android客户端37楼2017-12-15 07:11
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        Are you planning on adding a map system that would allow players to choose which maps to play on?
        Definitely not. Imagine if you could choose the map for each tank. Himmelsdorf would only be Type 5 heavy vs. Maus, Malinovka would be 12 light tanks and 3 arty on each team. That would break the game completely.
        你有没有打算增加一个地图系统让玩家选择要玩的地图吗?
        绝对没有。 试想一下,如果你可以选择每个坦克的地图。 锡城只会是五式重战对阵鼠爷,蹲坑懦夫卡会是每个队中有12个轻型坦克和3个火炮。 这将完全破坏游戏。


        IP属地:重庆38楼2017-12-15 07:12
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          Everyone screaming in the chat “263!!!!”
          There was some info from the supertest, but I remind you, that was the supertest. We have done some tests, we were thinking about replacing the Objekt 263, but currently, it seems that the line will stay how it is now. We will know more info during the next weeks, but the 263 will not be replaced.
          大家都在聊天里尖叫 263!
          有一些信息来自超测服,但我提醒你,那只是超测服而已。 我们已经做了一些测试,我们曾经考虑替换263工程,但是这条线目前不会动。 在接下来的几周我们会得到更多的信息,但是263不会被替换。


          IP属地:重庆39楼2017-12-15 07:13
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            How much do you like forbidden mods/cheats?
            We don’t like them, we really do not. I think that should be clear from the ban waves. There are some who say “until I don’t see the nicknames, I won’t believe that you really do anything”. Currently, there is an ongoing clan campaign, and if you start looking up the clans, there are many whose players have been disappearing. The reason are the mods like Tundra, fallen objects, etc. that those players have been using during the campaign.
            你喜欢外挂/作弊插件到什么地步了?(大概是讽刺)
            我们不喜欢它们,真的讨厌。 我觉得封号浪潮清楚的说明了一切。 有些人说:“我不会相信你真封号了,除非我在游戏里看不到他们的ID。” 最近正在进行工会领土战活动(是国服不存在的东西呢),如果你看看参战的公会的话,你会发现有不少玩家已经消失了。原因是这些玩家在比赛期间一直在使用类似去草,压树什么的。


            IP属地:重庆40楼2017-12-15 07:14
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              Closing the client so that nobody can make any mods would not solve it. A great example is GTA. They have frozen the client, and such shitstorm happened, that they had to open it again 3 days later. Modding communities are really big and strong and they wouldn’t let us freeze the client completely. We will continue fighting against cheating. How does it work? A player tries an illegal mod, he plays with it once, twice, next day again, and eventually, the spider web (our cheat detector) gets him and he gets banned. During the first ban wave, 6 WG employees have been banned as well. The rules are the same for everyone.
              封闭客户端使任何人都不能做任何插件解决不了这个问题。 GTA是一个很好的例子。他们封闭了客户端,然后被带了节奏以至于3天后不得不重新开放。 插件社区真的很强大,他们不会让我们完全封闭客户端。 我们也将继续打击作弊。具体工作方式是这样的:一个玩家尝试一个非法插件,他用着插件玩一次,两次,第二天继续,然后“蜘蛛网”(我们的作弊探测器)扫到他,他被封号。 在第一次封号潮中,6名毛子员工也被封号了。规则面前人人平等。


              IP属地:重庆41楼2017-12-15 07:15
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                The community would accept a vanilla client if it meant that there would be no more cheats.
                A. No, they wouldn’t. Look at Grand Theft Auto, to give one example, they tried exactly this, and the community made Rockstar’s existence a living hell for 3 days until they opened the client for mods again.
                如果这意味着根除作弊行为,社区大概会接受一个封闭的纯净客户端吧。
                不,他们不会。 举个例子,看看GTA,他们就是这样做的,社区让R星像是在地狱里住了3天,直到他们再次开放了客户端使其能用mods。


                IP属地:重庆42楼2017-12-15 07:15
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                  2025-05-25 01:32:01
                  广告
                  What about XVM?
                  Some of our guys want XVM deleted completely (show stats after the battle, but not during them), others think it is not so bad. We would like to compare this situation to the SPG. There are players who love XVM and who would be incredibly frustrated if we deleted it, others would make a party. And we think there is no solution to that, no answer is the right one. We are continuously thinking about it, whether we should do something with player stats in battle or not, but currently, there are no plans.
                  那XVM呢?
                  我们有些人希望XVM彻底消失(在战斗结束后显示统计数据,而不是在战斗中),另一些人则认为XVM并没有那么坏。 我们想把这个情况与火炮比较一下。 有些玩家喜欢XVM,如果我们删除了XVM,他们会感到非常沮丧,其他人会欢呼雀跃。 我们认为没有办法去解决,没有答案都是正确的。 我们一直在想是否应该在战斗中做一些统计玩家状态的事情,但目前还没有计划。


                  IP属地:重庆43楼2017-12-15 07:16
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                    (Even inside WG there are discrepancies about this, Kayi4ek wants it completely deleted, Milos Jerabek thinks it is not so bad)
                    (即使在wg内部都站成两队,Kayi4ek想要xvm彻底消失,而Milos Jerabek觉得xvm还行)


                    IP属地:重庆44楼2017-12-15 07:17
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                      Why players that do nothing in the whole battle (AFK, don’t move or shoot in the entire game) still get experience and credits?
                      Believe it or not, here in Minsk (outside WG HQ) the internet connection is not very good and Milos here got disconnected from the game in 2 battles in a row when he was playing at home. However, if this happens really often, our automatic banning system will find and punish that player.
                      为什么在整场战斗中无所作为的玩家(AFK,整场不动不射)仍然获得经验和银币?
                      不管你信不信,在明斯克(航天局以外)的网络都不怎么样,当Milos在家玩的时候他就在连续的2场战斗中掉线了。 但是如果这种情况经常发生,我们的自动封号系统将会发现并惩罚那个玩家。


                      IP属地:重庆45楼2017-12-15 07:18
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                        Are there plans for new game modes for lower tiers? Will Grand Battles come for lower tiers as well?
                        Regarding new game modes, we are continuously working on it. We are thinking what to do with strongholds, how to further improve this mode. We had meetings here in Minsk with top clan players from both EU and RU servers, and they helped us considerably to create the Halloween mode (quite successfully). We also tried Ranked Battles, which was intended only for tier 10. You have to remember that both Grand Battles and Ranked Battles modes are in Beta stage and we are still working on them. We can already say that a very interesting event will appear during this Christmas period.
                        是否有低等级的新游戏模式? 大战场(30v30)将会进入低等级吗?
                        我们正在不停的完成新模式的开发工作,我们也正在考虑如何进一步改善要塞模式。 我们在明斯克与来自欧服和毛服的高玩公会们开了个会,他们很大程度上帮助我们创造了万圣节模式(相当成功)。 我们也尝试了只有10级有的排名战。你必须记住大战场和排名战模式都处于测试阶段,我们也仍在改进他们。 而且我们已经可以说在这个圣诞节期间会出现一个非常有趣的活动。


                        IP属地:重庆46楼2017-12-15 07:19
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                          早上的直播


                          来自Android客户端47楼2017-12-15 07:19
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                            If I get really lucky and have an incredible game, I receive 1-5 bonds. At this rate, I will have enough for improved equipment in 2 or 3 years.
                            Bonds are meant to be only for top tiers and top players. We don’t want it to be just another experience, another credit, that’s why you get a significant amount of them only when playing the highest tiers.
                            如果我走运的打了一盘超神战斗,我才会拿到1-5债券。 按照这个速度,我差不多要花2-3年拿到一个紫装(叹气)
                            债券设计来就是鼓励顶级战斗和高玩们的。 我们不希望它只是另一个形式的经验或者银币,这也是为什么只有在玩10级时才能获得大量的债券。


                            IP属地:重庆48楼2017-12-15 07:20
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                              2025-05-25 01:26:01
                              广告
                              What about Team Battles? Is it dying?
                              Yes, they are dying and will eventually die, we are focusing now on Strongholds and on Ranked Battles. We might also introduce some new tournaments, but Team Battles are not something we are currently working on.
                              7V7呢? 它死了吗?
                              是的,他们正在苟延残喘,不日终会西去。我们现在的重点是要塞战和排名战。 我们也可能会推出一些新的比赛,但是7V7并不是我们目前正在做的。


                              IP属地:重庆49楼2017-12-15 07:21
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