E {PPU[0x1000006] Thread (GameThread) [0x00f484ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000006] Thread (GameThread) [0x00f484ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000006] Thread (GameThread) [0x00f484ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [3]
E {SPU[0x2000005] Thread (streamsoundCellSpursKernel0)} SPU: [0x0f7bc] Branch-to-next with $LR
S {Audio Thread} XAudio 2.7 initialized
E {PPU[0x1000007] Thread (fios mediathread 2) [0x00faa000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/Dat/Map/Seqence/SeqUnit” [1]
U {PPU[0x1000013] Thread (UnlockTrophy) [0x0081b2ac]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0x201cfed8, options=0x0)
E {PPU[0x1000012] Thread (GameDataInstall) [0x008bf920]} cellGame: cellGameCreateGameData(init=*0xd01d7ad0, tmp_contentInfoPath=*0xd01d79d0, tmp_usrdirPath=*0xd01d7a50)
S {PPU[0x1000012] Thread (GameDataInstall) [0x008bf920]} cellGame: cellGameCreateGameData(): temporary directory '/dev_hdd1/game/BLJS10133' has been created
S {PPU[0x1000012] Thread (GameDataInstall) [0x00790ac4]} cellGame: cellGameContentPermit(): directory '/dev_hdd0/game/BLJS10133' has been created
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/ICON0.PNG” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/Common.psarc.sdat” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/” [2]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/” [2]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/” [2]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/USRDIR/” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/Battle.psarc.sdat” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/” [3]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/” [3]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/” [3]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/USRDIR/” [2]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/General2d.psarc.sdat” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/USRDIR/” [3]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/” [2]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/Logic.psarc.sdat” [1]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fadfc8]} 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/” [3]
E {PPU[0x1000012] Thread (GameDataInstall) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/General3d.psarc.sdat” [1]
E {PPU[0x1000007] Thread (fios mediathread 2) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/Sound.psarc” [1]
E {PPU[0x1000007] Thread (fios mediathread 2) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/Sound.psarc” [2]
E {PPU[0x1000007] Thread (fios mediathread 2) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/Movie.psarc” [1]
E {PPU[0x1000007] Thread (fios mediathread 2) [0x00fa9ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/Movie.psarc” [2]
E {PPU[0x1000013] Thread (UnlockTrophy) [0x00a6db18]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xd350e8, arg=*0x201cf960, options=0x1)
E {PPU[0x1000012] Thread (GameDataInstall)} Stat: 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/” [x6]
E {PPU[0x1000012] Thread (GameDataInstall)} Stat: 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/” [x6]
E {PPU[0x1000012] Thread (GameDataInstall)} Stat: 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/USRDIR/PSARC/” [x4]
E {PPU[0x1000012] Thread (GameDataInstall)} Stat: 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/” [x6]
E {PPU[0x1000012] Thread (GameDataInstall)} Stat: 'sys_fs_mkdir' failed with 0x80010014 : CELL_EEXIST, “/dev_hdd0/game/BLJS10133/USRDIR/” [x5]
E {PPU[0x1000006] Thread (GameThread) [0x0081a4d8]} 'sys_ppu_thread_get_priority' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000013] Thread (UnlockTrophy) [0x0081c09c]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0x201cf978, data=*0x201cfe10)
S LLVM: Created module: v2-libsail.sprx-92282F9CBDEF4FDC-sandybridge.obj
S {PPU[0x1000016] Thread (MoviePlayer) [0x00f539ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsail.sprx
U {PPU[0x1000016] Thread (MoviePlayer) [0x013d31c4]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S LLVM: Created module: v2-libpamf.sprx-9395500A1659F740-sandybridge.obj
S {PPU[0x1000016] Thread (MoviePlayer) [0x00f539ac]} sys_prx: Loaded module: /dev_flash/sys/external/libpamf.sprx
E {PPU[0x100001a] Thread (_libsail-control) [0x013c11cc]} 'sys_mutex_lock' failed with 0x80010008 : CELL_EDEADLK [1]
E {PPU[0x1000017] Thread (_sys_MixerChStripMain) [0x00f484ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000017] Thread (_sys_MixerChStripMain) [0x00f484ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [2]
E {PPU[0x1000017] Thread (_sys_MixerChStripMain) [0x00f484ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [3]
E {PPU[0x1000019] Thread (_cellsurMixerMain) [0x0092ddb4]} 'sys_mutex_lock' failed with 0x80010008 : CELL_EDEADLK [1]
E {PPU[0x1000019] Thread (_cellsurMixerMain) [0x0092ddb4]} 'sys_mutex_lock' failed with 0x80010008 : CELL_EDEADLK [2]
E {PPU[0x1000019] Thread (_cellsurMixerMain) [0x0092ddb4]} 'sys_mutex_lock' failed with 0x80010008 : CELL_EDEADLK [3]
S LLVM: Created module: v2-libdmux.sprx-163476C36B290E2B-sandybridge.obj
S {PPU[0x100001a] Thread (_libsail-control) [0x00f539ac]} sys_prx: Loaded module: /dev_flash/sys/external/libdmux.sprx
S LLVM: Created module: v2-libdmuxpamf.sprx-8A70960BBED2AB60-sandybridge.obj
S {PPU[0x100001a] Thread (_libsail-control) [0x00f539ac]} sys_prx: Loaded module: /dev_flash/sys/external/libdmuxpamf.sprx
S LLVM: Created module: v2-libadec.sprx-C1FA8E97F96CF507-sandybridge.obj
S {PPU[0x100001a] Thread (_libsail-control) [0x00f539ac]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx
E {SPU[0x2000002] Thread (Game::CellSpursKernel2)} SPU: [0x08d7c] Branch-to-next with $LR
S LLVM: Created module: v2-libatxdec.sprx-6D48FF4B62CB07E2-sandybridge.obj
S {PPU[0x100001a] Thread (_libsail-control) [0x00f539ac]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx
E {SPU[0x2000002] Thread (Game::CellSpursKernel2)} SPU: [0x16bfc] Branch-to-next with $LR
S LLVM: Created module: v2-libavcdec.sprx-4EEBFE03EA0B9741-sandybridge.obj
S {PPU[0x100001a] Thread (_libsail-control) [0x00f539ac]} sys_prx: Loaded module: /dev_flash/sys/external/libavcdec.sprx
F {PPU[0x100001a] Thread (_libsail-control) [0x013c18fc]} class std::runtime_error thrown: Verification failed:
(in file Emu\Cell\lv2\sys_cond.cpp:279)