资源喷嘴 -资源喷嘴指定放置func_resource实体在地图上。 Rooms that contain a nozzle should be slightly open to make the area defensible and allow building.客房包含喷嘴应稍微打开,使该地区防御,并允许建设。 A map should generally have 7 to 12 nozzles, placed so both sides have the same number roughly equidistant from their starting positions.这张图应一般7至12喷嘴,放置,以便双方有相同数量大致相等从开始的立场。 For a longer, closer game, you could place fewer func_resources and place them closer to the starting bases.一个更长的,更密切的游戏,你可以少func_resources和地点更接近的出发基地。
Important: Hive rooms and the marine start should both have their initial resource nozzle inside the room, and not far from away (within 1000 units or so). 重要提示:配置单元房和海洋开始都应该有其初始资源喷嘴内的房间,而不是远离距离(在1000个单位左右) 。 Starting locations with the nearest nozzle in another room, or too far away are difficult to defend and are generally are a disadvantage.起始位置与最近的喷嘴在另一个房间,或太遥远,难以维护,而且一般是一个不利的地位。
If you're having problems placing these resources, take a look at some RTS games (like Starcraft) to see how resources are placed around their maps.如果您无法将这些资源,来看看一些即时战略游戏(如星际争霸) ,看看周围的资源,他们的地图。 Many maps have resources at player start positions, a short distance from the player start, and in the middle of the map to promote conflict.许多地图资源球员开始的立场,很短的距离从球员开始,在中东的地图,以促进冲突。 It would be nice to show pipes that transport nanite goo around the ship, connecting nozzles with floors, or revealing pipes intermittently within room geometry, but don't worry about integrating them when first building the level since their placement could change when the map is playtested.这将是不错的显示管,运输nanite具围绕船舶,连接喷嘴楼层,或显示管内间歇房间几何形状,但不必担心它们在最初建设的水平,因为它们的位置可能发生变化时,地图是playtested 。
--------------------------------------------------------------------------------
