
[state -2]
type = DefenceMulSet
trigger1 = 1
value =.25
比如说这样是 无条件触发 常时4倍底力
如果是想低血量触发的话就在trigger1上面加个triggerall = life <= 300
这个意思就是 血量=300或者在300血以下无条件触发

比如说我一个动作是[statedef 2000]
那么接下来这里面的[state xxx]
不管写的是什么数字什么标号
都是在statedef 2000里的
直到这个动作结束
然后 一般结尾是有
[state xxx]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
接下来就是另一个statedef了

这个有两种方法
一种是
[State 1000, 僗僥乕僩曄峏]
type = ChangeState
triggerall = var(24) = 1
triggerall = command = "holdx+a"
trigger1 = AnimElemtime(6) = 3
value = 1550
这种形式 意思是var24 = 1的时候
摁下x和a会在第六个动画后第三帧触发1550这个动作
另一种是
[State -1, L 75]
type = ChangeState
value = 6069
triggerall = command = "6069"
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 235 && movecontact
trigger6 = stateno = 245 && movecontact
trigger7 = stateno = 400 && movecontact
trigger8 = stateno = 410 && movecontact
trigger9 = stateno = 430 && movecontact
trigger10 = stateno = 440 && movecontact
trigger11 = stateno = 300 && movecontact
trigger12 = stateno = 315 && movecontact
trigger13 = stateno = 320 && movecontact
trigger14 = stateno = 6000 && movecontact
trigger15 = stateno = 1300 && movecontact
trigger16 = stateno = 1000
trigger17 = stateno = 1050
trigger18 = stateno = 6001 && movecontact
trigger19 = stateno = 6000 && movecontact
trigger20 = stateno = 6030 && movecontact
trigger21 = stateno = 6046 && movecontact
trigger22 = stateno = 6039 && movecontact
这种形式 意思是205、210、215、235、245、400、410、430、440、300、315、320、6000、1300、6001、6000、6030、6046、6039这几个动作击中对方后可以取消成6069这个动作,而1000 1050这两个是可以无条件取消
