Hola gang. Here’s the latest slice of Monday.
BUILD 38
Build 38 is fully baked, but requires two roof-rendering fixes to player-made bases from ChrisW who’s beavering away at them as we speak. We didn’t want to wreck the views of solo savegame and server player bases with a public release, and will be patching in further tweaks to the system (improved peeking, fairer window/zed visibility at NW corners etc) after release.
In the mean-time there’ll be a new public IWBUMS beta release tomorrow with other general/necessary pre-launch bug fixes from RJ and Connall.
38版已经完成,但还有两个关于屋顶透视以及视角问题还需要调整,调整的部分(改进过的侦察以及窗户的能见度)将会在之后的38版的更新中加入。
明天新的测试版(38.11版)将会发布。
以下是38.11版的更新内容:
Build 38.11
[New]
First Aid kits now spawn with sterilized bandages, rather than regular bandages.
Can now sterilize cloth bandages in a boiling pot of water.
Mattress can now be made using a suture needle as well as a regular needle.
You can now add spices as first item in pasta/rice (eg. marinara).
Updated community translations.
Updated credits.
[Balance]
Balanced flies on bodies sound.
[Bug Fix]
Fixed: Sync bug. "Player turns on light and stays in the room. When another player approaches the same building, the light will turn off."
Fixed: Stopped it always raining when loading/starting a game.
Fixed: " ' " problems in new riverside description.
Fixed: Rare bug with the craftingUI.
Fixed: Mod order button being missplaced.
Fixed: Bug with the getLightFoodMod() calculation.
Fixed: Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
Fixed: Crafting issue with Hot Cuppa.
Fixed: Various map bugs and issues.
[Optimization]
Optimized Garbage Collection
Added WorldReuserThread
LightingJNI optimized
Fixed surge in memory usage of 2-300 MB that can stall the game
Optimized map loading
Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]
BUILD 38
Build 38 is fully baked, but requires two roof-rendering fixes to player-made bases from ChrisW who’s beavering away at them as we speak. We didn’t want to wreck the views of solo savegame and server player bases with a public release, and will be patching in further tweaks to the system (improved peeking, fairer window/zed visibility at NW corners etc) after release.
In the mean-time there’ll be a new public IWBUMS beta release tomorrow with other general/necessary pre-launch bug fixes from RJ and Connall.
38版已经完成,但还有两个关于屋顶透视以及视角问题还需要调整,调整的部分(改进过的侦察以及窗户的能见度)将会在之后的38版的更新中加入。
明天新的测试版(38.11版)将会发布。
以下是38.11版的更新内容:
Build 38.11
[New]
First Aid kits now spawn with sterilized bandages, rather than regular bandages.
Can now sterilize cloth bandages in a boiling pot of water.
Mattress can now be made using a suture needle as well as a regular needle.
You can now add spices as first item in pasta/rice (eg. marinara).
Updated community translations.
Updated credits.
[Balance]
Balanced flies on bodies sound.
[Bug Fix]
Fixed: Sync bug. "Player turns on light and stays in the room. When another player approaches the same building, the light will turn off."
Fixed: Stopped it always raining when loading/starting a game.
Fixed: " ' " problems in new riverside description.
Fixed: Rare bug with the craftingUI.
Fixed: Mod order button being missplaced.
Fixed: Bug with the getLightFoodMod() calculation.
Fixed: Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
Fixed: Crafting issue with Hot Cuppa.
Fixed: Various map bugs and issues.
[Optimization]
Optimized Garbage Collection
Added WorldReuserThread
LightingJNI optimized
Fixed surge in memory usage of 2-300 MB that can stall the game
Optimized map loading
Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]