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散了吧,多人模式又跳票了

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Important Multiverse Notice - 30/08/20178月31日- VONHello everyone!
Unfortunately we don’t have a full dev blog for you today, as we’ve been extremely busy lately, but we wanted to update you on how things are going and give you another peek at some of the stuff we’ve been working on.
First I wanna get some bad news out of the way. Unfortunately it's looking very doubtful that we will be ready to release when we had initially planned at the end of September. At this time its very difficult to say how long we will need to delay by, so we’re reluctant to set an exact date here, but we will be trying to keep you updated and we’ll let you know when we have a more solid idea. We realise this is upsetting news, we know you guys were really looking forward to playing it in a few weeks time, and we apologize for having to delay.
The reason we will be delaying the update’s release is primarily due to bug squashing, we really want the Multiverse update to be as robust as possible for you guys to enjoy! In that department we’ve made huge leaps and bounds, but there is still more work to be done before we’re happy to release it.
We deeply regret that the update won’t be finished in time as we’re really excited to get you guys playing and building, but we feel it’s important to make sure the experience is the best we can make it and isn’t overshadowed by instability and bugs. We are all working flat out to get everything finished asap and we’ll be sure to update you when we can.
Onto a brighter note; we have another sneak peek into the Multiverse update and some of the stuff we’ve been working on!
There will be some new additions to the game to complement the multiverse update, including some new level objects and a new environment to play in.
We’ve created a whole selection of tiles & objects for you to use when designing your levels, they were specifically designed to maximise their u****lity in creating large level environments for you and your friends to play around in.
I also thought I’d share with you a few examples of level types that the logic editor allows you to create. Please note that these are merely examples created by our team during playtesting and you should not expect to see these released with the update!
If you and your friends are more interested in structured gameplay or competitive objectives, rather than Besiege’s traditional more relaxed sandbox play, then the logic editor is the perfect tool for you! It allows you to create levels with objectives and games, of your own design.
For example, the screenshot below was taken from within a level designed as a kind of capture the ball type gamemode. Using the logic editor, we were able to create two opposing teams, each with their own iron ore ball. The objective being to steal the other team’s iron ore and bring it back to a collection point. Each time the enemy ore is collected, you can a point which brings you closer to winning the round.
Once one of the teams has retrieved a set number of ore, they are pronounced the victors and after a short delay, the level and scores reset!
Another possible game you can design is that with a ‘King of The Hill’ type objective, where teams gain points over time for being inside an insignia, like in the screenshot below.
The progression bar for each team slowly ticks up the longer they are in the insignia until one team reaches 100% and wins!
And just to finish things off I’ve put together a few gifs showing some of the new level objects we’ve added in.
I’m afraid that’s all for now, next time I’ll be bringing you a blog post about how the logic system works and delves into settings in a bit more detail.
We'd just like to appologise once again for the delay. Everyone here at Spiderling is working very hard to bring you the update as soon as possible but in the meantime, we really appreciate your ongoing patience.
Cheers,
Von


IP属地:上海1楼2017-08-31 10:05回复
    英语渣,我就不详细翻译了免得误导各位,水个贴就跑


    IP属地:上海2楼2017-08-31 10:06
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      IP属地:河北来自Android客户端3楼2017-08-31 10:16
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        我的建筑梦!我的轨道梦!


        IP属地:上海来自iPhone客户端5楼2017-08-31 10:23
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          Hello everyone!
          Unfortunately we don’t have a full dev blog for you today, as we’ve been extremely busy lately, but we wanted to update you on how things are going and give you another peek at some of the stuff we’ve been working on
          大家好,抱歉我们这次没有一个完整的blog来展示我们的成果,因为我们最近真的忙成狗了,不过呢我们依然期望玩家们了解一些开发进度,至少知道是我们正在做些什么
          First I wanna get some bad news out of the way. Unfortunately it's looking very doubtful that we will be ready to release when we had initially planned at the end of September. At this time its very difficult to say how long we will need to delay by, so we’re reluctant to set an exact date here, but we will be trying to keep you updated and we’ll let you know when we have a more solid idea. We realise this is upsetting news, we know you guys were really looking forward to playing it in a few weeks time, and we apologize for having to delay
          首先是坏消息,不幸的是从目前进度来看,关于multiverse的更新九月底估计是无法如期放出了,并且就当前情况来说也很难预测实际更新时间,但我们依然会尽量告知大家开发进度,如果我们在开发过程中有了新的想法我也会及时告知大家。我们知道这个消息很令人沮丧,我也知道大家真的很想尽快玩到新内容,所以我们真的很抱歉。
          The reason we will be delaying the update’s release is primarily due to bug squashing, we really want the Multiverse update to be as robust as possible for you guys to enjoy! In that department we’ve made huge leaps and bounds, but there is still more work to be done before we’re happy to release it
          更新推迟的主要原因是海量的BUG,我们很希望multiverse能拥有稳定的游戏性。虽然我们到目前为止的开发已经有了飞跃式的进展,但是正式放出之前还是有一些工作我们必须完成。
          We deeply regret that the update won’t be finished in time as we’re really excited to get you guys playing and building, but we feel it’s important to make sure the experience is the best we can make it and isn’t overshadowed by instability and bugs. We are all working flat out to get everything finished asap and we’ll be sure to update you when we can
          我们很遗憾这次更新无法按照约定及时完成以满足大家的建造和游玩欲望,因为我们真心觉得质量是第一位的,不希望因为bug和其它毛病影响玩家的游玩体验。我们正在拼命工作,以尽快更新
          Onto a brighter note; we have another sneak peek into the Multiverse update and some of the stuff we’ve been working on
          再来点好消息,我们这次又带来了一些关于新内容的前瞻,请继续看:
          There will be some new additions to the game to complement the multiverse update, including some new level objects and a new environment to play in
          在multiverse的更新中,我们会带来更多内容,包括一些新的关卡物件和新环境
          We’ve created a whole selection of tiles & objects for you to use when designing your levels, they were specifically designed to maximise their u****lity in creating large level environments for you and your friends to play around in
          我们创建了一整个可供选择的地板&物体套件,以方便玩家设计新关卡环境时使用,尤其是大型的关卡环境

          I also thought I’d share with you a few examples of level types that the logic editor allows you to create. Please note that these are merely examples created by our team during playtesting and you should not expect to see these released with the update
          我觉得我还应该再多分享一些关于编辑器允许创建的关卡案例,请注意这些案例仅仅是研发团队在测试时建造的,所以实际游戏中不会包含恰好长得像下图所示的关卡
          If you and your friends are more interested in structured gameplay or competitive objectives, rather than Besiege’s traditional more relaxed sandbox play, then the logic editor is the perfect tool for you! It allows you to create levels with objectives and games, of your own design
          相比于Besiege的传统游戏体验,如果你和你的朋友更看重系统性和更有竞争性的游戏体验,那么游戏编辑器正好对你的胃口,它将会允许你创造一些更有创意的关卡
          For example, the screenshot below was taken from within a level designed as a kind of capture the ball type gamemode. Using the logic editor, we were able to create two opposing teams, each with their own iron ore ball. The objective being to steal the other team’s iron ore and bring it back to a collection point. Each time the enemy ore is collected, you can a point which brings you closer to winning the round
          打比方说,下图是一个"争夺小球"模式的关卡案例。我们可以用游戏编辑器创建两个相互敌对的阵营,每一个阵营都有对应的小圆球。关卡目的是偷取对方的小球并且带到己方的集结点。对于每一个从敌方阵营被放置到己方集结点的小球,都会给己方增加得分,以增加获胜筹码

          Once one of the teams has retrieved a set number of ore, they are pronounced the victors and after a short delay, the level and scores reset
          当某一方到达所需分数时,该方获胜,分数和关卡会重置
          Another possible game you can design is that with a ‘King of The Hill’ type objective, where teams gain points over time for being inside an insignia, like in the screenshot below
          另一种你们可以编辑的游戏模式是“山丘之王”模式,各队要想尽办法以尽可能让己方单位待在图中所示的标志内更长时间,如下图所示

          The progression bar for each team slowly ticks up the longer they are in the insignia until one team reaches 100% and wins
          当某一队待在标识内时,会有一个增长的进度条,进度条满即该队获胜
          And just to finish things off I’ve put together a few gifs showing some of the new level objects we’ve added in
          最后再给大家发几张GIF让大家看着爽爽


          I’m afraid that’s all for now, next time I’ll be bringing you a blog post about how the logic system works and delves into settings in a bit more detail
          恐怕以上就是目前的所有内容,下次我们会带来一个关于游戏逻辑编辑器的介绍,更加详细并且更加具体
          We'd just like to appologise once again for the delay. Everyone here at Spiderling is working very hard to bring you the update as soon as possible but in the meantime, we really appreciate your ongoing patience
          再次因为延迟更新致歉,每一个Spiderling的员工都在非常努力的工作,我们会尽快给大家带来更新,同时也很感激大家的耐心
          Cheers,
          Von


          9楼2017-08-31 13:14
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            跳吧,跳到寒假我就有时间玩了


            IP属地:吉林来自Android客户端12楼2017-08-31 19:55
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              跳了太好了
              我正好在捏车,没时间搞联机,而且我steam崩溃了


              13楼2017-08-31 21:21
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                特别期待多人出来之后的军备竞赛


                IP属地:福建来自iPhone客户端14楼2017-08-31 23:10
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                  什么时候磨一下多边形轮子的棱,要死


                  IP属地:中国香港来自Android客户端15楼2017-09-01 08:31
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                    话说,多人要是出来了,拿这个做一个speed way 也好啊,多人竞速233


                    IP属地:北京来自Android客户端17楼2017-09-06 18:25
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                      然而已经10月中旬了


                      IP属地:山东来自Android客户端18楼2017-10-19 07:20
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                        官方说今年第三个季度更新9/11,11月是说好更新的最后一个月


                        IP属地:山东来自Android客户端19楼2017-10-19 07:22
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                          ————————封坟线——————————


                          IP属地:广东20楼2017-10-21 18:09
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