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官方开发日志:8月21日 Optimal Transmission

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翻译会在周三更新


1楼2017-08-22 09:18回复
    Plenty on at the moment, and a new Community Megatest with free PZ codes up for grabs coming up on Wednesdoid…
    NEW BUILDS
    We released a new build of the Vehicles test branch today, in preparation for it becoming Build 39 once Build 38 gets a full release. Vehicle Build 15 (更新内容见本楼评论区)fixes bugs with car wrecks spawning in the air and gently floating down, and also goes through and corrects the vehicle shadows and collision boxes of all our car models – meaning that flipped cars can no longer be walked through.
    Yuri also finished off his gamepad integration work, adding gamepad control to our lootable map interface, which he will be transferring to Build 38 alongside the rest of his controller work.
    The original plan was to release our new map expansion featuring the town of Riverside and the Knox Heights Country Club into the vehicles build, but as the week has gone by it’s seemed increasingly daft to sit on something that’s finished for longer than is necessary. As such we’re currently working on the zombie spawn maps and player spawn points necessary for it to be released earlier with Build 38.
    Our intention is to get this out, alongside rooftop rendering and general RJ fixes, in time for a Community MP Megatest we’ll be holding on Wednesday evening. This is as a result of the…


    2楼2017-08-22 09:22
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      2025-07-17 15:07:43
      广告
      WAR ON ZOMBIE LAG
      We currently have two technical director chaps working on Zomboid. There’s Mark who’s setting up animations and currently getting a character skinned renderer active on a toggle (so we can turn on the new anims on the dev-side one-by-one as we go), and Steve who we’ve initially tasked with optimizing MP connectivity.
      Steve’s primary aim is to remove zombie lag (teleporting zeds, unfair bites and general server strain) and this past Friday he might have made a bit of a breakthrough – which has now been coded and is due to be released into our IWBUMS public beta for testing tomorrow. Essentially Steve discovered a way to optimize zombie transmission – limiting the amount of zombie placement and zombie movement data that’s shared between players, while still keeping the online gameplay rolling.
      This, combined with Stas from General Arcade’s ‘server save pause’ that’s already part of Build 38, could hopefully provide a massive improvement for all our MP players and server owners when released.
      Through the power of maths we can tell it’s likely to be a nifty optimization, but we can’t tell how nifty it will be without putting it to the test… and so…


      3楼2017-08-22 09:26
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        SERVER COMMUNITY MEGATEST II
        This Wednesday 23rd August at 8pm BST (GMT+1) we will be opening up a server that’s running the current IWBUMS build, and we’d politely ask those interested in helping out to attend. Full details in this thread:
        https://theindiestone.com/forums/index.php?/topic/22842-wednesday-23rd-iwbums-server-megatest-ii-this-time-its-mega-er/#comment-260523.
        As with our previous Build 38 Megatest, participants will all receive a free Project Zomboid code to give to a friend/enemy/close family relation. All we need is for you to be running around on the server for an hour or so, and it’ll probably be quite a fun escapade.
        The only difference between this time and the last Megatest is that, to properly emulate a normal live PZ server, we will be capping the number of participants at 50. When the test is over, however, we will open the server a little wider. This does mean, however, that there will only be 50 Steam codes up for grabs.
        官方将会在北京时间24日凌晨三点开放一个官服用于测试新的版本(38.0版)。官服在本次活动中将只允许50位玩家加入,参与的玩家(需在官服中从活动开始玩一个小时左右,也就是凌晨三点加入官服开始游戏,玩到凌晨四点)将会获得一个PZ游戏的代码(可以用来赠送好友)。
        具体参与内容见链接:
        https://theindiestone.com/forums/index.php?/topic/22842-wednesday-23rd-iwbums-server-megatest-ii-this-time-its-mega-er/#comment-260523
        (这个我明天翻译)


        4楼2017-08-22 09:39
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          活动介绍:
          Soon to be added to the IWBUMS public beta is an optimization made and discovered by Steve of BitBaboon that could optimize zombie transmission over the network quite a bit.
          This optimization limits the amount of zombie placement and zombie movement data that’s shared between players, while still keeping the online gameplay rolling. It has the potential to be quite a big deal, but we need to know just *how* big a deal.
          As such this Wednesday 23rd August at 7pm GMT (8pm BST, 9pm CEST, 2pm ET) we will be running a test IWBUMS server with this running alongside Stas' previous 'Server Save' work. Anyone willing to jump on and play the game for an hour will AGAIN get a free Project Zomboid code to give to a friend/enemy/close family relation.
          All we need is for you to be running around on the server for an hour or so, and it’ll probably be quite a fun escapade.
          The only difference between this time and the last Megatest is that, to properly emulate a normal live PZ server, we will be capping the number of participants at 50. When the test is over, however, we will open the server a little wider.
          This does mean, however, that there will only be 50 Steam codes up for grabs for those initial testers.
          The fifty people who are online one hour after the event start (so an exact moment around/about 9pm BST) will be given a free PZ Steam code upon PM-ing an organiser with:
          The Steam ID number they were playing with.
          An in-game screenshot of the player scoreboard with your Steam account / character name visible. (Press ESC -> Players)
          No free codes will be handed out beyond this set time at/around 9pm BST.
          SERVER DETAILS:
          SERVER DETAILS TO FOLLOW. LOOK HERE CLOSER TO THE DAY!


          5楼2017-08-22 09:41
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            接活动介绍:
            Q. How do I get my Steam ID?
            Go to the Steam website and login, if you've not already done so. Then, click your username and go to Profile, like so:

            This'll take you to the URL of your profile. Just copy and paste it to your direct message to me, along with your screenshot.
            Q. What should the screenshot look like?
            At the end of the event at 9 PM (BST), press ESC and go into the Players menu.
            You should see something like this:
            (官方的图片挂了,我也不知道这张图是什么样,官方可能会补图)
            Take a screenshot of this screen and paste in your direct message to me.
            Q. How long will it take to get my key?
            Depends how many requests we get / if all the info is there. Hopefully we'll be able to get through requests in the next few days, but it could take up to a week.


            6楼2017-08-22 09:44
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              AND FINALLY
              Massive props to SoulFilcher for recreating this little scene in LEGO. Terrifying indeed.

              有才的玩家SoulFilcher用乐高积木还原了PZ的游戏场景。大图见此:https://www.flickr.com/photos/soulfilcher/35776318834/


              7楼2017-08-22 09:49
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                感谢LZ分享,封挡2年,请问NPC出了吗


                IP属地:浙江8楼2017-08-22 19:44
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