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官方开发日志:2017年8月14日 - Project CarZ

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翻译将会在未来几天慢慢发出


1楼2017-08-15 07:09回复
    Current focus is getting 38 out of the door, while putting roots down for the initial vehicles release in Build 39 and beyond. And so…
    BUILD 38
    We’re fixing up and polish Build 38 for release, and want it to be as clean as possible so we can drop the vehicles build straight into IWBUMS beta testing afterwards as Build 39 – with the new map expansion that includes the new town of Riverside and the Knox Heights Country Club.
    This includes ironing the final kinks out of ChrisW’s rooftop rendering and peeking changes – as right now in the beta we’ve still got a few irritations like occasional see-through roof slants, canopies around the edges of buildings that never disappear and wonky player-built second floors. It’s ‘tidy up’ work more than anything, but we want it all to be as seamless as we can make it once it hits public.
    As such, while this is done and in the build-up to release, we’ll continue to fix and polish RJ’s existing 38 work with graves, sandbox options and other stuff – alongside turning as much of the Bug Tracker from red to green as possible.
    Yuri meanwhile, he of Vehicles Build fame, is going to transfer as many of his branch’s optimizations as we can into the IWBUMS version – so they’re not stuck in a holding pattern. He’ll also transfer his current work on improving gamepad controls and making sure that screens like in-game maps, foraging and sandbox game creation can all be navigated without a keyboard.
    关于载具的进一步更新将会出现在39.0的测试版中,同时39.0版本还会扩展地图从而加入一个新的小镇以及一个乡村俱乐部


    2楼2017-08-15 07:17
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      BITBABOON GANG
      As regular readers will know we’ve now got Mark and Steve from Bitbaboon, both established Technical Directors from the land of AAA, bedded down with the team to help with animations (Mark) and MP/general optimization (Steve).
      Steve’s first task is to optimize MP connectivity – and so we’ve set him up with a build so he can get some detailed stats back on bandwidth, cpu and memory for servers, and track what happens when latency rises. While he does so he’s also marking targets for when his role turns to more general FPS optimization.
      Mark, meanwhile, is approaching the point at which the new animation system is merged into the main game code, but on a (development side debug) toggle. This means that it will always be integrated into the PZ build, allowing our coders to flick its various visual/gameplay switches ‘on’ as we go and start releasing test versions – keeping it in date with the main game
      Bitbaboon团队中的Mark和Steve加入了PZ的团队。
      Steve的第一个项目就是优化多人模式的连接问题。之后他将优化画面每秒传输帧数(使所显示的动作愈流畅)。
      Mark将会把新的动画系统实时整合入主游戏程序中,让玩家可以及时测试刚写完的代码。


      3楼2017-08-15 07:28
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        VEHICLES
        We released Vehicle Test Build 16 on Friday, which was something of a ‘wider IWBUMS testing’ preparation build as it put vehicles on a toggle accessed from the Game Select screen. It also corrected and darkened shadow positioning as well as, hopefully, prevented unrealistic car-climbing and bouncing on zombie corpses.
        Next up Yuri will be integrating Mash’s redone burnt car models, an example of which is below, before moving onto a spot of optimization. This said, in amongst it all, there are a few other aspects we’d like to see integrated before/during the 39 IWBUMS: specifically clearer headlights, red brakelights, car horns, sirens and accurate numbers of seats for each car model. We’ll see how much we can fit in, basically.


        上周五,游戏发布了载具初—测试版16.0(非正式的测试版),玩家可以在游戏选择面板选择是否载入这个更新。这个更新优化了阴影的位置同时避免了僵尸尸体奇迹般的出现在车上或者“以不可思议的角度”被撞飞。(托更神雷忘大友情客串)
        Yuri将会把Mash重新编辑过的烧毁汽车模型整合到游戏中,例子可以见上图。同时程序猿们将会尽量在发布39.0测试版前,或者在更新中加入更清晰的前灯,后灯,车鸣笛声,特殊车辆的警报声,以及更新各类汽车模型正确的座位数。


        4楼2017-08-15 07:44
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          WOLDREN MAPS
          If you fancy holding out somewhere new and different than can we also suggest you check out the wide range of awesome maps that Woldren has created? Over the River, especially, is pretty awesome – as it creates a huge bridge over from West Point, with its own docked ship nearby, and a range of interesting locations for you to explore on the opposite bank. Definitely one to check out.
          如果你觉得现有的地图不过瘾的话,玩家们可以尝试Woldren制作的地图,链接在下方:
          https://steamcommunity.com/profiles/76561198033598643/myworkshopfiles/?appid=108600
          PZ特备推荐Over the River这个地图(Woldren在西点(此西点非彼西点)地图的基础上加入了一座庞大的桥梁,同时还有停泊在附近的船。对岸同时还有很多有趣的地方的供玩家探索。


          5楼2017-08-15 07:54
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            NOLAN GATES
            Something we’ll need to be adding to the main game in build 39+ are player-built gates that’ll allow vehicles inside. In the meantime the lovely Mister Nolan has you covered with his new Log Wall Gate mod. Vid here.
            39以后的版本将会加入由玩家自定义的车库门/院门。目前Nolan已经开发了一个Mod,提供了木制的院门/车库门。Mod的链接在此:https://steamcommunity.com/sharedfiles/filedetails/?id=1105347046

            视频介绍:https://www.youtube.com/watch?v=AohKVqaWkzM
            (视频会在明后天上传)
            最近的更新的视频摘要可以在这里找见:
            https://projectzomboid.com/blog/2017/02/buildstatus/
            (你们需要哪个视频可以在下面留言)


            6楼2017-08-15 08:06
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              lzlz正版大概啥时候更新


              IP属地:贵州来自Android客户端7楼2017-08-15 10:41
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                前排支持,好像越来越先进了,希望以后不要像七日杀那样,从11.6版本之后就从生存沙盒变成科幻射击游戏了


                IP属地:广东来自手机贴吧8楼2017-08-15 12:19
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                  僵尸会打这个院门吗?


                  9楼2017-08-15 13:11
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