饥荒代码吧 关注:715贴子:5,933
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不知道哪里错了


1楼2017-07-31 21:23回复
    local assets =
    {
    Asset("ANIM", "anim/mushbrella.zip"),
    Asset("ANIM", "anim/swap_mushbrella.zip"),
    }
    local function UpdateSound(inst)
    local soundShouldPlay = GetSeasonManager():IsRaining() and inst.components.equippable:IsEquipped()
    if soundShouldPlay ~= inst.SoundEmitter:PlayingSound("umbrellarainsound") then
    if soundShouldPlay then
    inst.SoundEmitter:PlaySound("dontstarve/rain/rain_on_umbrella", "umbrellarainsound")
    else
    inst.SoundEmitter:KillSound("umbrellarainsound")
    end
    end
    end
    local function onfinished(inst)
    inst:Remove()
    end
    local function onequip(inst, owner)
    owner.AnimState:OverrideSymbol("swap_object", "swap_mushbrella", "swap_umbrella")
    owner.AnimState:Show("ARM_carry")
    owner.AnimState:Hide("ARM_normal")
    UpdateSound(inst)
    owner.DynamicShadow:SetSize(2.2, 1.4)
    inst.components.fueled:StartConsuming()
    end
    local function onunequip(inst, owner)
    owner.AnimState:Hide("ARM_carry")
    owner.AnimState:Show("ARM_normal")
    UpdateSound(inst)
    owner.DynamicShadow:SetSize(1.3, 0.6)
    inst.components.fueled:StopConsuming()
    end
    local function onperish(inst)
    if inst.components.inventoryitem and inst.components.inventoryitem:IsHeld() then
    local owner = inst.components.inventoryitem.owner
    inst:Remove()
    if owner then
    owner:PushEvent("umbrellaranout")
    end
    else
    inst:Remove()
    end
    end
    local function fn(Sim)
    local inst = CreateEntity()
    local trans = inst.entity:AddTransform()
    local anim = inst.entity:AddAnimState()
    inst.entity:AddSoundEmitter()
    MakeInventoryPhysics(inst)
    anim:SetBank("umbrella")
    anim:SetBuild("mushbrella")
    anim:PlayAnimation("idle")
    if additionalequipmentDLC0001 == "enabled" then
    inst:AddTag("nopunch")
    inst:AddTag("umbrella")
    end
    if additionalequipmentDLC0001 == "enabled" then
    inst:AddComponent("waterproofer")
    inst.components.waterproofer:SetEffectiveness(TUNING.WATERPROOFNESS_ABSOLUTE)
    else
    inst:AddComponent("dapperness")
    inst.components.dapperness.mitigates_rain = true
    end
    inst:AddComponent("inspectable")
    inst:AddComponent("inventoryitem")
    inst.components.inventoryitem.atlasname = "images/inventoryimages/mushbrella.xml"
    inst:AddComponent("equippable")
    inst.components.equippable.dapperness = TUNING.DAPPERNESS_SMALL
    inst.components.equippable:SetOnEquip( onequip )
    inst.components.equippable:SetOnUnequip( onunequip )
    if additionalequipmentDLC0001 == "enabled" then
    inst:AddComponent("insulator")
    inst.components.insulator:SetInsulation(TUNING.INSULATION_MED)
    inst.components.insulator:SetSummer()
    end
    inst:ListenForEvent("rainstop", function() UpdateSound(inst) end, GetWorld())
    inst:ListenForEvent("rainstart", function() UpdateSound(inst) end, GetWorld())
    inst:AddComponent("fueled")
    inst.components.fueled.fueltype = "USAGE"
    inst.components.fueled:InitializeFuelLevel(TUNING.UMBRELLA_PERISHTIME*1.5)
    inst.components.fueled:SetDepletedFn(onperish)
    inst:AddTag("no_sewing")
    return inst
    end
    STRINGS.NAMES.MUSHBRELLA = "蘑菇伞"
    STRINGS.RECIPE_DESC.MUSHBRELLA = "超大蘑菇啊"
    STRINGS.CHARACTERS.GENERIC.DESCRIBE.MUSHBRELLA = "It feels like it is growing on my hand."
    STRINGS.CHARACTERS.WILLOW.DESCRIBE.MUSHBRELLA = "Gross. Now I smell like a mushroom!"
    STRINGS.CHARACTERS.WOLFGANG.DESCRIBE.MUSHBRELLA = "Mushtree now shelters me."
    STRINGS.CHARACTERS.WENDY.DESCRIBE.MUSHBRELLA = "I feel like a gnome while under it."
    STRINGS.CHARACTERS.WX78.DESCRIBE.MUSHBRELLA = "DULL YELLOW"
    STRINGS.CHARACTERS.WICKERBOTTOM.DESCRIBE.MUSHBRELLA = "It provides excellent protection from the elements."
    STRINGS.CHARACTERS.WOODIE.DESCRIBE.MUSHBRELLA = "That ain't right."
    STRINGS.CHARACTERS.WAXWELL.DESCRIBE.MUSHBRELLA = "Ugh, it smells of must and disgust."
    if IsDLCEnabled(REIGN_OF_GIANTS) then
    STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.MUSHBRELLA = "The magic has been löst."
    STRINGS.CHARACTERS.WEBBER.DESCRIBE.MUSHBRELLA = "Slightly bigger than a normal mushroom."
    end
    return Prefab( "common/inventory/mushbrella", fn, assets)


    2楼2017-07-31 21:23
    回复(1)
      2025-05-28 20:36:21
      广告
      我也是突然说mod出错 整个记录都没了


      来自Android客户端4楼2018-02-14 19:48
      回复