绝命时刻吧 关注:21,150贴子:401,311
  • 1回复贴,共1

win10 4k高分屏 绝命时刻安装、调整视野 指南

取消只看楼主收藏回复

折腾了一下午 希望能给各位将军们在win10高分屏 4k 64位 安装的时候节省点时间
还在解决调整视野,即摄像机角度,缩放,分辨率 高视角(这里为了帮助各位将军们检索到该贴)
所有的解决问题方法都来源于贴吧,
感谢吧主!!!还有很多将军们的支持。
1.我安装的版本
就是贴吧置顶的。感谢吧主
2.出现了弹窗BUG的解决办法
mahailong008 吧主的解决贴
【综合解决】“General:绝命时刻”win7、8弹框Bug
http://tieba.baidu.com/p/3221516543?share=9105&fr=share
3.闪退
做完上面那个帖子的东西,游戏没有弹bug了,然后点一下,就黑屏退出来,也就是闪退,然后游戏还在任务栏存活,
下面这个是用来改分辨率的,安装下面帖子指示,把我的文档里的option。ini文件里改一下
https://tieba.baidu.com/p/2958124153?pn=1
桌面右键分辨率,看下自己电脑对应分辨率,然后把里面的Resolution = 2880 1620改了,这里我的分辨率是2880 1620 就改成这个,中间空格。
4.调整视野,即摄像机角度,缩放,分辨率 高视角
游戏可以正常进入了,但是视野很小,玩了一局没累死我。
然后找到了http://www.yqdown.com/youxiyule/youxibuding/62571.htm
这个高视角补丁,按上面的要求,改一下就行了
具体是把目录\data\ini这个里面的gamedata。ini文件参数修改
我的默认没这个文件,我就粘贴出来。
-------我是分割线----------
算了,发在二楼吧。
然后就可以了


IP属地:湖南1楼2017-07-01 16:33回复
    这里是二楼,
    发一下gamedata。ini这个文件,没得话可以复制下面的,然后自己做一个这个文件,就是把txt文档改扩展名
    -------------------------------------------------
    GameData
    CameraPitch = 35; 这里的65调整视角的。默认值为 37.5
    MaxCameraHeight = 500.0 ; 这里的1120.0是视觉高度的最大值,数值越大,你俯视的高度越高。默认值为 310.0
    MinCameraHeight = 80.0 ; 这里的20.0是视觉高度的最小值。默认值为 120.0
    ; 在游戏中,视觉高度以及转动由小键盘的 8、2、4、6 控制;5 恢复原视角
    DefaultStartingCash = 10000
    ShellMapName = Maps\ShellMapMD\ShellMapMD.map
    MapName = Assault.map
    MoveHintName = SCMoveHint
    UseTrees = Yes
    UseFPSLimit = Yes
    FramesPerSecondLimit = 45
    ChipsetType = 0
    MaxShellScreens = 8
    UseCloudMap = Yes
    UseLightMap = Yes
    BilinearTerrainTex = Yes
    TrilinearTerrainTex = Yes
    MultiPassTerrain = Yes
    AdjustCliffTextures = Yes
    StretchTerrain = No
    UseHalfHeightMap = No
    ShowObjectHealth = Yes
    HideGarrisonFlags = No
    Use3WayTerrainBlends = 1
    DrawEntireTerrain = No
    TerrainLOD = DISABLE ; should be handled by options screen.
    TerrainLODTargetTimeMS = 45
    TextureReductionFactor = 0; 1 is half res, 2 querter res, etc.
    RightMouseAlwaysScrolls = Yes
    UseWaterPlane = Yes
    UseCloudPlane = Yes
    UseShadowVolumes = Yes
    UseShadowDecals = Yes
    UseBehindBuildingMarker = Yes
    DefaultOcclusionDelay = 3000 ; in ms
    OccludedColorLuminanceScale = 0.5
    WaterPositionX = 0.0
    WaterPositionY = 0.0
    WaterPositionZ = 7.0
    WaterExtentX = 2000.0
    WaterExtentY = 2000.0
    WaterType = 0
    DefaultStructureRubbleHeight = 10.0
    VertexWaterAvailableMaps1 = Maps\nVidiaDemo\nVidiaDemo.map
    VertexWaterHeightClampLow1 = 0.0
    VertexWaterHeightClampHi1 = 16.3
    VertexWaterAngle1 = 45
    VertexWaterXPosition1 = 2700.0
    VertexWaterYPosition1 = -750.0
    VertexWaterZPosition1 = 2.9
    VertexWaterXGridCells1 = 65
    VertexWaterYGridCells1 = 360
    VertexWaterGridSize1 = 10.0
    VertexWaterAttenuationA1 = 1.0
    VertexWaterAttenuationB1 = 0.0
    VertexWaterAttenuationC1 = 0.0
    VertexWaterAttenuationRange1 = 20.0
    VertexWaterAvailableMaps2 = Maps\CHI03\CHI03.map
    VertexWaterHeightClampLow2 = 0.0
    VertexWaterHeightClampHi2 = 31.2
    VertexWaterAngle2 = -12
    VertexWaterXPosition2 = 282.0
    VertexWaterYPosition2 = -20.0
    VertexWaterZPosition2 = 3.0
    VertexWaterXGridCells2 = 100
    VertexWaterYGridCells2 = 200
    VertexWaterGridSize2 = 11.0
    VertexWaterAttenuationA2 = 1.0
    VertexWaterAttenuationB2 = 0.0
    VertexWaterAttenuationC2 = 0.0
    VertexWaterAttenuationRange2 = 20.0
    VertexWaterAvailableMaps3 = Maps\GLA01\GLA01.map
    VertexWaterHeightClampLow3 = 0.0
    VertexWaterHeightClampHi3 = 45.0
    VertexWaterAngle3 = -12
    VertexWaterXPosition3 = 1424.0
    VertexWaterYPosition3 = -270.0
    VertexWaterZPosition3 = 2.0
    VertexWaterXGridCells3 = 75
    VertexWaterYGridCells3 = 360
    VertexWaterGridSize3 = 10.0 ;11.0
    VertexWaterAttenuationA3 = 1.0
    VertexWaterAttenuationB3 = 0.0
    VertexWaterAttenuationC3 = 0.0
    VertexWaterAttenuationRange3 = 20.0
    VertexWaterAvailableMaps4 = Maps\USA06\USA06.map
    VertexWaterHeightClampLow4 = 0.0
    VertexWaterHeightClampHi4 = 16.3
    VertexWaterAngle4 = 45
    VertexWaterXPosition4 = 2700.0
    VertexWaterYPosition4 = -750.0
    VertexWaterZPosition4 = 2.9
    VertexWaterXGridCells4 = 65
    VertexWaterYGridCells4 = 360
    VertexWaterGridSize4 = 10.0
    VertexWaterAttenuationA4 = 1.0
    VertexWaterAttenuationB4 = 0.0
    VertexWaterAttenuationC4 = 0.0
    VertexWaterAttenuationRange4 = 20.0
    DownwindAngle = -0.785
    DrawSkyBox = Yes
    SkyBoxPositionZ = -100.0
    SkyBoxScale = 8.4
    CameraYaw = 0.0
    CameraHeight = 232.0
    CameraAdjustSpeed = 0.8
    ScrollAmountCutoff = 50.0
    EnforceMaxCameraHeight = No
    TerrainHeightAtEdgeOfMap = 100.0
    UnitDamagedThreshold = 0.7
    UnitReallyDamagedThreshold = 0.35
    GroundStiffness = 0.8
    StructureStiffness = 0.3
    Gravity = -64.0
    PartitionCellSize = 40.0
    ParticleScale = 1.0 ;
    AutoFireParticleSmallPrefix = FireS
    AutoFireParticleSmallSystem = FireFactionSmall
    AutoFireParticleSmallMax = 2
    AutoFireParticleMediumPrefix = FireM
    AutoFireParticleMediumSystem = FireFactionMedium
    AutoFireParticleMediumMax = 1
    AutoFireParticleLargePrefix = FireL
    AutoFireParticleLargeSystem = FireFactionLarge
    AutoFireParticleLargeMax = 1
    AutoSmokeParticleSmallPrefix = SmokeS
    AutoSmokeParticleSmallSystem = SmokeFactionSmall
    AutoSmokeParticleSmallMax = 4
    AutoSmokeParticleMediumPrefix = SmokeM
    AutoSmokeParticleMediumSystem = SmokeFactionMedium
    AutoSmokeParticleMediumMax = 2
    AutoSmokeParticleLargePrefix = SmokeL
    AutoSmokeParticleLargeSystem = SmokeFactionLarge
    AutoSmokeParticleLargeMax = 1
    AutoAflameParticlePrefix = Aflame
    AutoAflameParticleSystem = FireBuildingSmall
    AutoAflameParticleMax = 4


    IP属地:湖南2楼2017-07-01 16:35
    收起回复