一样的问题,但是不一样的表现 我在做光照烘焙的时候崩溃了,然后就完全崩溃了,unity3d只要一启动就崩溃,即使用设置把自动光照烘焙关闭也不行,新建项目也不行,重装unity3d也不行,更换unity3d版本也不行,重装显卡驱动主板驱动也不行,总之除了重装系统之外都试过了,把项目拿到另外一台电脑就是好的,正常使用没问题。 报错log: (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1161) Cancelling DisplayDialog because it was run from a thread that is not the main thread: Fatal Error! Could not allocate memory: System out of memory! Trying to allocate: 23622320960B with 16 alignment. MemoryLabel: DynamicArray Allocation happened at: Line:75 in C:\buildslave\unity\build\Runtime/Utilities/dynamic_array.h Memory overview 鬼知道才400M的内存怎么就让unity3d崩了,谷歌爆栈都解决不了的问题,unity3d论坛估计也懵逼,猜测是WIN7系统的问题。 怀疑WIN7系统里面有坑爹的猫腻及设置,懒得管他了,过几天就重装系统。