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关于牧师驱魔的新改动

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最近在论坛了关于牧师的驱魔 改动 ,不知道是不是真的 假如真的话那牧师变得好玩了
At level 2, a cleric will pick a domain which will give them free feats as they level.
**Air Domain**
+1 evocation dc, increasing by 1 at level 6, 12, and 18. Lightning spells will use light spell power if its higher, and light spells will use lightning spell power if its higher. Turn undead works on elementals and grants your party a bonus to reflex equal to half your cleric level and electric resistance twice your cleric level for 20 seconds. You gain feather fall, cyclonic blast, and chain lightning as SLAs as you level.
**Animal Domain**
+1 spot, +1 listen, and +1 reflex every 2 cleric levels starting at level 2.
Turn undead works on animals and grants your party a bonus to constitution equal to half your cleric level for 20 seconds.
At level 5, you gain 20 hit points per cleric level you have and add twice your cleric level to your hit points for each epic level you have.
At level 9, you gain 15% fortification bypass.
At level 14, you gain snow slide as an SLA (and it does not require wolf form)
**Chaos Domain**
+1 will for every 2 cleric levels starting at level 2.
Turn undead grants your party 1d20 points of universal spell power and 1d10 points of melee power, ranged power, physical resistance rating, and magical resistance rating for 20 seconds.
At level 5, you gain chaos hammer as an SLA.
At level 9, your spell critical chance is increased by 3%.
At level 14, you gain prismatic spray as an SLA.
**Death Domain**
+1 dc to necromancy spells, increasing by 1 at level 6, 12, and 18.
Turn undead does twice the normal amount of damage. Undead that fail their saving throw are destroyed (if the undead is immune to instant death effects, they take the damage instead).
At level 5, you gain death ward as an SLA.
At level 9, you gain necrotic ray as an SLA.
At level 14, you gain destruction as an SLA.
**Destruction Domain**
+1 melee and ranged power, increasing by 1 at level 4, 8, 12, 16, and 20.
You can cast your cleric spells while under the effect of barbarian rage at full effect.
Turn undead grants your party a divine bonus to melee and ranged power equal to half your cleric level for 20 seconds.
At level 5, durability damage to your items is reduced by 75%.
At level 9, your weapons deal an extra (W) damage.
At level 14, your weapon strikes add a stack of Improved Destruction.
**Earth Domain**
+2 acid spell power per cleric level.
Your acid spells will use light spell power if it is higher and vice versa.
Turn undead works on elementals and grants your party a bonus to fortitude saving throws equal to half your cleric level, and points of acid resistance equal to twice your cleric level for 20 seconds.
At level 5, you gain melf's acid arrow as an SLA
At level 9, you gain stoneskin as an SLA
At level 14, you gain earthquake as an SLA
**Fire Domain**
+2 fire spell power per cleric level.
Your fire spells will use light spell power if it is higher and vice versa.
Your turn undead works on elementals and grants your party fire resistance equal to twice your character level for 20 seconds.
At level 5, you gain scorching ray as an SLA
At level 9, you gain wall of fire as an SLA
At level 14, you gain firestorm as an SLA
**Good Domain**
+2 light spell power per cleric level. +1 heal for every 2 cleric levels.
Turn undead grants your party temporary hit points equal to five times your cleric level for 20 seconds.
At level 5, you gain deific vengeance as an SLA
At level 9, you gain blade barrier as an SLA
At level 14, evil damage is reduced by 20%. You gain +4 on saving throws vs evil creatures.
**Healing Domain**
+2 positive spell power per cleric level
Turn undead grants your party healing amplification equal to your cleric level for 20 seconds.
At level 5, you gain cure moderate wounds as an SLA
At level 9, you gain panacea as an SLA
At level 14, your healing spells are quickened as the Quicken feat (does not increase their cost)
**Knowledge Domain**
+2 to all skills
Turn undead grants your party intelligence equal to half your cleric level for 20 seconds.
At level 5, you gain suggestion as an SLA
At level 9, you gain feeblemind as an SLA
At level 14, you gain half your cleric level as spell penetration. +1 to dc of all spells, increasing by 1 at level 16 and 20.
**Law Domain**
+1 to dc of enchantment spells, increasing by 1 at level 6, 12 and 18.
Turn undead grants your party wisdom equal to half your cleric level for 20 seconds.
At level 5, you gain order's wrath as an SLA
At level 9, you gain greater command as an SLA
At level 14, chaos damage is reduced by 20% and you gain +4 to saving throws vs chaotic creatures.
**Luck Domain**
You gain +1 to all saving throws, increasing by 1 at level 6, 12, and 18.
At level 5, you gain displacement as an SLA
At level 9, you add 1d8 to the dc of your spells
At level 14, you avoid death once every 5 minutes, healing for 50% of your maximum health instead of dying.
**Magic Domain**
+1 to dc of evocation spells, increasing by 1 at level 6, 12 and 18.
Turn undead grants your party a divine bonus to universal spell power equal to twice your cleric level for 20 seconds
At level 5, you gain chain missiles as an SLA
At level 9, you gain spell points equal to ten times your character level
At level 14, you gain universal spell power equal to twice your cleric level
**Protection Domain**
+1 to armor class, physical resistance, and magical resistance, increasing by 1 at level 5, 10, 15, and 20.
Turn undead grants your party a divine bonus to physical and magical resistance equal to twice your cleric level for 20 seconds.
At level 5, you gain nightshield as an SLA
At level 9, you gain radiant forcefield as an SLA
At level 14, you gain a bonus to armor class and physical resistance rating equal to your cleric level
**Strength Domain**
+2 strength and you are immune to strength damage
Turn undead grants your party a divine bonus to strength equal to half your cleric level for 20 seconds
At level 5, your reflex saving throws are increased by strength instead of dexterity
At level 9, you become immune to knockdown effects.
At level 14, you always save from stun effects.
**Sun Domain**
+2 to fire and light spell power per cleric level
Turn undead summons a fire strike at your location
At level 5, you gain searing light as an SLA
At level 9, you gain flame strike as an SLA
At level 14, you gain sunburst as an SLA
**Trickery Domain**
+1 to dc of enchantment spells, increasing by 1 at level 6, 12, and 18
Turn undead grants your party charisma equal to half your cleric level for 20 seconds.
At level 5, you gain invisibility as an SLA
At level 9, you gain mind fog as an SLA
At level 14, you gain charm monster, mass as an SLA
**War Domain**
+1 to damage with melee and ranged weapons, increasing by 1 at level 4, 8, 12, 16, 20
Turn undead grants your party a divine bonus to melee and ranged power equal half your cleric level for 20 seconds.
At level 5, you gain proficiency in all martial and exotic weapons.
At level 9, your one handed weapons have a base damage die of 1d10. Your two handed weapons have a base damage die of 2d8. This will not decrease their base damage if its already higher.
At level 14, you gain holy sword as an SLA. Your tactical DCs are increased by half your cleric level.
**Water Domain**
You gain water breathing and +1 to swimming and +2 cold spell power per cleric level.
Your cold spells will use positive spell power if it is higher and vice versa.
Turn undead works on elementals and grants your party a bonus to will saving throws equal to half your cleric level and cold resistance equal to twice your cleric level for 20 seconds.
At level 5, you gain solid fog as an SLA
At level 9, you gain cone of cold as an SLA
At level 14, you gain greater creeping cold as an SLA


IP属地:广东1楼2017-06-08 01:12回复
    简单翻译一下。。。。。。。。。。 每个领域都有一个20s的buff ,然后5 9 15 级有个专长
    At level 2, a cleric will pick a domain which will give them free feats as they level.
    **Air Domain**
    +1 evocation dc, increasing by 1 at level 6, 12, and 18. Lightning spells will use light spell power if its higher, and light spells will use lightning spell power if its higher. Turn undead works on elementals and grants your party a bonus to reflex equal to half your cleric level and electric resistance twice your cleric level for 20 seconds. You gain feather fall, cyclonic blast, and chain lightning as SLAs as you level.
    lv 2 +1 evo DC + 1 当lv6 12 18
    驱散能对元素有效果
    lightning 法术 用 lightning spell power 假如高的话,light 法术用lightening spell power 代替假如高的话
    20s buff 驱散给队友一个buff 反射豁免增加等于牧师等级一半,light resistance 增加等于牧师等级2倍
    Level 5: You gain Feather Fall as an SLA
    Level 9: You gain Cyclonic Blast as an SLA
    Level 14: You gain Chain Lightning as an SLA
    等级5 9 14能得到一个法术
    **Animal Domain**
    +1 spot, +1 listen, and +1 reflex every 2 cleric levels starting at level 2.
    Turn undead works on animals and grants your party a bonus to constitution equal to half your cleric level for 20 seconds.
    +1 察觉 +1 听力 +1 反射豁免每两级牧师等级 从2级开始
    驱散对动物有效果 20s buff队伍增加体质等于牧师等级一半
    At level 5, you gain 20 hit points per cleric level you have and add twice your cleric level to your hit points for each epic level you have.
    At level 9, you gain 15% fortification bypass.
    At level 14, you gain snow slide as an SLA (and it does not require wolf form)
    lv5 得到20hp每一牧师等级 和 牧师等级*2的hp 每一天命等级
    lv9 得到15%护命
    lv14 得到德鲁伊snow slide 技能 不需要狼形态
    **Chaos Domain**
    +1 will for every 2 cleric levels starting at level 2.
    Turn undead grants your party 1d20 points of universal spell power and 1d10 points of melee power, ranged power, physical resistance rating, and magical resistance rating for 20 seconds.
    +1will 每 2级牧师
    驱散buff 20s 增加1d20 universal spell pwer 1d10 的 melee power, ranged power, physical resistance rating, and magical resistance rating
    At level 5, you gain chaos hammer as an SLA.
    At level 9, your spell critical chance is increased by 3%.
    At level 14, you gain prismatic spray as an SLA.
    lv5 法术
    lv9 法术暴击+3%
    lv14 法术
    **Death Domain**
    +1 dc to necromancy spells, increasing by 1 at level 6, 12, and 18.
    Turn undead does twice the normal amount of damage. Undead that fail their saving throw are destroyed (if the undead is immune to instant death effects, they take the damage instead).
    +1 dc necromancy spell +1 lv6 lv12 lv18
    对驱散伤害增加 秒杀不死不过豁免 (假如不能秒杀 那就造成伤害)
    At level 5, you gain death ward as an SLA.
    At level 9, you gain necrotic ray as an SLA.
    At level 14, you gain destruction as an SLA
    lv5 法术
    lv9 法术
    lv14 法术
    **Destruction Domain**
    +1 melee and ranged power, increasing by 1 at level 4, 8, 12, 16, and 20.
    You can cast your cleric spells while under the effect of barbarian rage at full effect.
    Turn undead grants your party a divine bonus to melee and ranged power equal to half your cleric level for 20 seconds.
    +1 melee and ranged power +1 lv4 8 12 16 20
    当你暴怒的时候可以用牧师法术!!!!(牧师 野蛮人卡 ?!!!)
    At level 5, durability damage to your items is reduced by 75%.
    At level 9, your weapons deal an extra (W) damage.
    At level 14, your weapon strikes add a stack of Improved Destruction.
    lv5 减少物品损耗
    lv9 武器造成额外(w)伤害
    lv14 武器有个减护命的效果
    **Earth Domain**
    +2 acid spell power per cleric level.
    Your acid spells will use light spell power if it is higher and vice versa.
    Turn undead works on elementals and grants your party a bonus to fortitude saving throws equal to half your cleric level, and points of acid resistance equal to twice your cleric level for 20 seconds.
    +2 acid spell 每一牧师等级
    驱散对元素有效果
    acid spell 可以用用light spell power
    20s buff 队伍fortitude 豁免增加等于牧师等级一半 ,acid resistance 增加牧师等级2 倍
    At level 5, you gain melf's acid arrow as an SLA
    At level 9, you gain stoneskin as an SLA
    At level 14, you gain earthquake as an SLA
    lv5 法术
    lv9 法术
    lv14 地震术 (老外说这有点强)
    **Fire Domain**
    +2 fire spell power per cleric level.
    Your fire spells will use light spell power if it is higher and vice versa.
    Your turn undead works on elementals and grants your party fire resistance equal to twice your character level for 20 seconds.
    +2 fire spell
    驱散对元素
    火抗20s buff
    fire spell 可以用light spell power
    At level 5, you gain scorching ray as an SLA
    At level 9, you gain wall of fire as an SLA
    At level 14, you gain firestorm as an SLA
    lv 5 法术
    lv 9 火墙术
    lv14 火风暴
    **Good Domain**
    +2 light spell power per cleric level. +1 heal for every 2 cleric levels.
    Turn undead grants your party temporary hit points equal to five times your cleric level for 20 seconds.
    At level 5, you gain deific vengeance as an SLA
    At level 9, you gain blade barrier as an SLA
    At level 14, evil damage is reduced by 20%. You gain +4 on saving throws vs evil creatures.
    +2 light spell 每牧师等级 +1 heal 每2等级
    20s buff 暂时生命 等于 牧师等级5 倍
    lv5
    lv9 刀阵
    lv14 邪恶伤害减少 +4 豁免对邪恶怪物
    **Healing Domain**
    +2 positive spell power per cleric level
    Turn undead grants your party healing amplification equal to your cleric level for 20 seconds.
    +2 positive spell power 每牧师等级
    At level 5, you gain cure moderate wounds as an SLA
    At level 9, you gain panacea as an SLA
    At level 14, your healing spells are quickened as the Quicken feat (does not increase their cost)
    lv5 治疗法术
    lv9
    lv14 治疗法术有快速释放 不增加耗蓝
    **Knowledge Domain**
    +2 to all skills
    Turn undead grants your party intelligence equal to half your cleric level for 20 seconds.
    +2 所有技能
    20s buff 队伍智力buff 等于牧师一半等级
    At level 5, you gain suggestion as an SLA
    At level 9, you gain feeblemind as an SLA
    At level 14, you gain half your cleric level as spell penetration. +1 to dc of all spells, increasing by 1 at level 16 and 20.
    lv5 法术
    lv9 法术
    lv14 得到法穿等于牧师等级一半 +1 dc所有法术 +1 lv 16 lv 20


    IP属地:广东7楼2017-06-09 05:53
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      2025-05-23 02:19:33
      广告
      **Law Domain**
      +1 to dc of enchantment spells, increasing by 1 at level 6, 12 and 18.
      Turn undead grants your party wisdom equal to half your cleric level for 20 seconds.
      +1 dc enchantment spells +1 lv6 12 18
      20s buff wisdom 等于牧师一半
      At level 5, you gain order's wrath as an SLA
      At level 9, you gain greater command as an SLA
      At level 14, chaos damage is reduced by 20% and you gain +4 to saving throws vs chaotic creatures.
      lv 5 法术
      lv 9 法术
      lv 14 chaos 伤害减少 +4 豁免
      **Luck Domain**
      You gain +1 to all saving throws, increasing by 1 at level 6, 12, and 18.
      +1 所有豁免 +1 lv6 12 18
      At level 5, you gain displacement as an SLA
      At level 9, you add 1d8 to the dc of your spells
      At level 14, you avoid death once every 5 minutes, healing for 50% of your maximum health instead of dying.
      lv 5 法术
      lv 9 给1d8 dc spell
      lv15 每5分钟一次 死了可以自动复活一半的血
      **Magic Domain**
      +1 to dc of evocation spells, increasing by 1 at level 6, 12 and 18.
      Turn undead grants your party a divine bonus to universal spell power equal to twice your cleric level for 20 seconds
      +1 to dc of evocation spells,+1 at level 6, 12 and 18.
      At level 5, you gain chain missiles as an SLA
      At level 9, you gain spell points equal to ten times your character level
      At level 14, you gain universal spell power equal to twice your cleric level
      lv5 技能
      lv9 魔法增加角色等级的10倍
      lv14 universal spell power等于牧师等于2倍
      **Protection Domain**
      +1 to armor class, physical resistance, and magical resistance, increasing by 1 at level 5, 10, 15, and 20.
      Turn undead grants your party a divine bonus to physical and magical resistance equal to twice your cleric level for 20 seconds.
      +1 ac prr mrr +1 lv5 lv10 lv15 lv20
      At level 5, you gain nightshield as an SLA
      At level 9, you gain radiant forcefield as an SLA
      At level 14, you gain a bonus to armor class and physical resistance rating equal to your cleric level
      lv 5 法术
      lv9 法术
      lv 14 增加 ac和prr 等于牧师等级
      **Strength Domain**
      +2 strength and you are immune to strength damage
      Turn undead grants your party a divine bonus to strength equal to half your cleric level for 20 seconds
      +2 strength 免疫对strength 的伤害
      20s 队伍buff 增加strength等于牧师等级一半
      At level 5, your reflex saving throws are increased by strength instead of dexterity
      At level 9, you become immune to knockdown effects.
      At level 14, you always save from stun effects.
      lv 5 反射豁免可以用strength 代替
      lv 9 免疫绊倒
      lv 14 免疫晕
      **Sun Domain**
      +2 to fire and light spell power per cleric level
      Turn undead summons a fire strike at your location
      +2 fire and light spell power 每 牧师等级
      At level 5, you gain searing light as an SLA
      At level 9, you gain flame strike as an SLA
      At level 14, you gain sunburst as an SLA
      lv 5 9 14 法术 不会翻译。。
      **Trickery Domain**
      +1 to dc of enchantment spells, increasing by 1 at level 6, 12, and 18
      Turn undead grants your party charisma equal to half your cleric level for 20 seconds.
      +1 dc enchantment spells , +1 at level 6, 12, and 18
      At level 5, you gain invisibility as an SLA
      At level 9, you gain mind fog as an SLA
      At level 14, you gain charm monster, mass as an SLA
      lv5 法术
      lv9 法术
      lv14 群诱惑术
      **War Domain**
      +1 to damage with melee and ranged weapons, increasing by 1 at level 4, 8, 12, 16, 20
      Turn undead grants your party a divine bonus to melee and ranged power equal half your cleric level for 20 seconds.
      +1 伤害 武器 +1 lv4, 8, 12, 16, 20
      At level 5, you gain proficiency in all martial and exotic weapons.
      At level 9, your one handed weapons have a base damage die of 1d10. Your two handed weapons have a base damage die of 2d8. This will not decrease their base damage if its already higher.
      At level 14, you gain holy sword as an SLA. Your tactical DCs are increased by half your cleric level.
      lv5 可以用所有武器 包括异型武器 (免专长)
      lv9 单手武器有基本1d10伤害 双手2d8伤害
      lv14 圣剑术!!!!tarical dc 等于牧师等于一半
      **Water Domain**
      You gain water breathing and +1 to swimming and +2 cold spell power per cleric level.
      Your cold spells will use positive spell power if it is higher and vice versa.
      Turn undead works on elementals and grants your party a bonus to will saving throws equal to half your cleric level and cold resistance equal to twice your cleric level for 20 seconds.
      能水里呼吸。。。 +1游泳 +2 cold spell power 每牧师等级
      cold spell 能用 postitive spell power 代替
      At level 5, you gain solid fog as an SLA
      At level 9, you gain cone of cold as an SLA
      At level 14, you gain greater creeping cold as an SLA
      lv 5 法术
      lv9 法术
      lv 14 法术


      IP属地:广东8楼2017-06-09 05:53
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