游戏之前好好的,今天突然crash了怎么办啊
Crash Source: mscorlib
Mods apparently were not responsible for this crash.
System.Reflection.TargetInvocationException: 调用的目标发生了异常。 ---> System.Exception: Tried to get non existing sound effect chainsawIdle- chainsawIdleMulti
在 DuckGame.SFX.GetMultiSound(String single, String multi) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Sound\SFX.cs:行号 146
在 DuckGame.ConstantSound..ctor(String sound, Single startVolume, Single startPitch, String multiSound) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Sound\ConstantSound.cs:行号 26
在 DuckGame.Chainsaw..ctor(Single xval, Single yval) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Weapons\Chainsaw.cs:行号 64
--- 内部异常堆栈跟踪的结尾 ---
在 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
在 System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
在 DuckGame.Editor.<>c__DisplayClass20.<InitializeConstructorLists>b__18() 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:行号 1225
在 DuckGame.Editor.CreateObject(Type t) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:行号 1131
在 DuckGame.Editor.GetOrCreateTypeInstance(Type t) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:行号 1112
在 DuckGame.EditorGroup.AddType(Type t, String group) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 69
在 DuckGame.EditorGroup.AddType(Type t, String group) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 109
在 DuckGame.EditorGroup.AddType(Type t, String group) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 109
在 DuckGame.EditorGroup.Initialize(Type filter, HashSet`1 types) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 154
在 DuckGame.EditorGroup..ctor(Type filter, HashSet`1 types) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 38
在 DuckGame.Editor.InitializePlaceableGroup() 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:行号 1244
在 DuckGame.MonoMain.InitializeSystems() 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:行号 615
在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Threading.ThreadHelper.ThreadStart()
Date: 07/28/2018
Version: 1.0.6451.27778
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:00:50
Special Code: creating DuckGame.Chainsaw, DuckGame, Version=1.0.6451.27778, Culture=neutral, PublicKeyToken=null
Code: 0
Adapter Resolution: 1280x800
Game Resolution: 1440x900
Fullscreen: True
Device: False
Level: null
Mods: 0 (0 enabled)
Command Line:
Crash Source: mscorlib
Mods apparently were not responsible for this crash.
System.Reflection.TargetInvocationException: 调用的目标发生了异常。 ---> System.Exception: Tried to get non existing sound effect chainsawIdle- chainsawIdleMulti
在 DuckGame.SFX.GetMultiSound(String single, String multi) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Sound\SFX.cs:行号 146
在 DuckGame.ConstantSound..ctor(String sound, Single startVolume, Single startPitch, String multiSound) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Sound\ConstantSound.cs:行号 26
在 DuckGame.Chainsaw..ctor(Single xval, Single yval) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\DuckGame\Weapons\Chainsaw.cs:行号 64
--- 内部异常堆栈跟踪的结尾 ---
在 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
在 System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
在 DuckGame.Editor.<>c__DisplayClass20.<InitializeConstructorLists>b__18() 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:行号 1225
在 DuckGame.Editor.CreateObject(Type t) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:行号 1131
在 DuckGame.Editor.GetOrCreateTypeInstance(Type t) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:行号 1112
在 DuckGame.EditorGroup.AddType(Type t, String group) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 69
在 DuckGame.EditorGroup.AddType(Type t, String group) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 109
在 DuckGame.EditorGroup.AddType(Type t, String group) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 109
在 DuckGame.EditorGroup.Initialize(Type filter, HashSet`1 types) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 154
在 DuckGame.EditorGroup..ctor(Type filter, HashSet`1 types) 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\EditorGroup.cs:行号 38
在 DuckGame.Editor.InitializePlaceableGroup() 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\LevelEditor\Editor.cs:行号 1244
在 DuckGame.MonoMain.InitializeSystems() 位置 E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:行号 615
在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Threading.ThreadHelper.ThreadStart()
Date: 07/28/2018
Version: 1.0.6451.27778
Platform: Windows 8
Online: FALSE
Editor: False
Time Played: 00:00:50
Special Code: creating DuckGame.Chainsaw, DuckGame, Version=1.0.6451.27778, Culture=neutral, PublicKeyToken=null
Code: 0
Adapter Resolution: 1280x800
Game Resolution: 1440x900
Fullscreen: True
Device: False
Level: null
Mods: 0 (0 enabled)
Command Line: