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TL;DR: 征服者没被削
Player Abilities
Melee
To reduce the effectiveness of repeated melees against tougher enemies, player melee attacks can now be interrupted by enemy attacks.
肉搏会被(特别是重型敌人)打断
Challenge Tracking
Biotic, Tech, and Combat Detonation Challenges now update on the Challenges screen.
Lance and Throw will now successfully increment the Biotic Detonation Combo challenge progress.
Weapons
Generally, we’ve found that semiautomatic assault rifles and pistols are underperforming when compared to their automatic counterparts. We’ve increased the damage per round for most of these guns and fixed bugs that limited the rate of fire for semiautomatic weapons.
Assault Rifles 突击步枪一波增强
Mattock
Fixed an issue that prevented the Mattock from reaching its designed rate of fire
Lowered damage per round to partially offset increase in rate of fire
Lowered damage per round from 71–89 to 50–63
Increased spare ammo capacity from 112–140 to 160–200
Sandstorm
Increased damage per round from 112–134 to 140–168
Sweeper
Increased damage per round from 60–72 to 64–77
Valkyrie
Increased damage per round from 80–93 to 86–99
Halberd
Increased damage per round from 73–90 to 92–113
Pistols 手枪一波增强
Predator
The Predator also benefits from the rate of fire adjustment applied to the Mattock assault rifle.
Increased damage per round from 38–51 to 54–72
Increased Rate of Fire from 450 to 475
Carnifex
Increased damage per round from 155–195 to 175–220
Hornet
Increased damage per round from 37–49 to 44–55
Phalanx
Increased damage per round from 106–113 to 133–142
Scorpion
Increased damage per round from 428–512 to 485–580
Shotguns 霰弹枪压根没提集束器失效的问题
Hesh
Ammo increased from 40–50 to 60–75
Sniper Rifles 两把速射狙伤害稍微提高
Shadow
Increased damage per round from 27–32 to 38–46
Indra
Increased damage per round from 84–101 to 105–126
General
Weapon Reloads 修正换弹动画(不知道是不是不再老被打断)
Fixed some timings of reload actions so they better match their animations
Boosters
Assault Rifle Amp III
The Assault Rifle Amp III booster now properly states that it gives a 30% boost instead of a 35% boost. This was a text error only. The functionality was always 30%.
Enemies
Kett
Kett Anointed
Players can no longer avoid damage by standing up against a firing anointed
Kett Ascendant
Kett Ascendant’s Orb will now give 15 points when killed, instead of points equal to the Ascendant himself
Kett Behemoth (Boss objective)
Behemoths are more likely to target nearby players
Outlaw Outlaw稍微增强,机甲终于能出秒杀,特地增强了狙击手能力
The Outlaws have generally been easier to fight than other factions, so we’ve closed the gap. While Remnant Observers and kett anointed are effective at pushing players into cover, sharpshooters needed improvements to get players to hide. Across the rest of the palette, changes to targeting and the hydra’s sync attack help keep the Outlaws competitive.
Outlaw Adhi
Adhi no longer attempt to chain sync attacks
Outlaw Agent
Outlaw agent’s holographic clone will no longer give points
Outlaw Sharpshooter
Sharpshooters now fire more frequently, especially against targets out of cover
Sniper rifle damage increased by 44%
Sharpshooters sprint more often
Aiming time is now shortened at shorter ranges
Aiming and impact audio are now clearer
No longer pursue melee targets over long distances
Outlaw Berserker
Berserkers are more likely to target nearby players
Outlaw Hydra
Sync attack is now lethal
Hydra is more likely to target nearby players
Hydra now lose their target—but no longer cancel firing—when their target cloaks while locking on
Fixed situations where the hydra’s body would reappear after being destroyed
Remnant
We found that the Observer was a little too good at its job, often leaving players feeling totally pinned down. This could be frustrating when another Observer flanked the player or when a Nullifier attacked. At the same time, the Nullifier felt like a nuisance, but one that was easy to counter in many situations.
To address these issues, we reduced the damage Observers inflict and how long they fire for. We’ve reworked the Nullifier to make its main weapon more powerful, but less frequent against players in cover. The Nullifier is also more likely to stand its ground, helping it to control the space. Repeated melee should now be a less dominant strategy against Nullifiers.
Remnant Observer 激光大章鱼稍微削弱
Observers can now lose their target while firing when the target cloaks
Maximum beam duration decreased from 6s to 5s
Beam damage decreased by 10%
Remnant Nullifier
Rate of fire has been decreased against enemies in cover
Projectile attacks now travel faster and hit harder
Stays still and fires in more situations
No longer flees in protracted melee situations
[Single player only] Fires less frequently on lower difficulties
Remnant Destroyer
Destroyers are more likely to target nearby players
Fixed situations where the Destroyer’s body and turrets would reappear after being destroyed


1楼2017-04-06 23:58回复
    为了l89还特意削了鹤嘴锄的伤害。。。


    IP属地:广东来自Android客户端2楼2017-04-07 00:08
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      我靠!


      IP属地:北京4楼2017-04-07 00:09
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        前排留名 等了一天就在等这个 还在看


        IP属地:江苏来自Android客户端5楼2017-04-07 00:11
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          然而增强了一波半自动突突突。。。
          半自动突突突打起来真的贼累。。。手指和鼠标都累


          来自Android客户端6楼2017-04-07 00:11
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            特别棒


            IP属地:北京来自Android客户端8楼2017-04-07 00:14
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              所以,万蝰蛇还是“惊艳一枪”?!


              IP属地:中国香港来自iPad9楼2017-04-07 00:27
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                霰弹枪没增强?


                IP属地:上海10楼2017-04-07 00:30
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                  这种智障枪械完美无瑕,散了散了


                  IP属地:广西12楼2017-04-07 00:33
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                    我已经懒得骂BW的平衡性了。这平衡一看就是没怎么玩过游戏的人设计出来的。唯一有竞争力的近战被砍了,一些枪从废物提升成了好一点的废物。多人暂时是懒得碰了。


                    IP属地:安徽13楼2017-04-07 01:22
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                      所以多人从万蝰蛇+近战两种玩法变成万蝰蛇一种玩法了吗


                      来自Android客户端14楼2017-04-07 01:32
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                        先锋等一堆靠拳头吃饭的职业废了一半。集体当蹲B就好。


                        IP属地:美国来自Android客户端15楼2017-04-07 01:41
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                          拿银难度试了下
                          1 肉搏依然是可行的,哪怕没有Juggernaut Shield。现在所有大小敌人都自带马老大铁肘属性,如果只知道按肉搏绝对会被轰到死;配合枪和技能问题倒是不大。
                          2 敌人发出的声音总算能压过背景音乐
                          3 Fiend的“暗影突袭”秒杀应该是被修掉了,近身十几次看准时机没被抓过。副作用就是有的时候那货会直接卡在门之类狭窄地带。。
                          4 技能描述变回3代的方式,例如冲锋CDXX秒伤害XX冲击力XX,而不是像刚发售时那样直接把一大堆升级描述列出来
                          5 闪退暂时没出现,但是迷之掉帧(=闪退的前兆)依然存在


                          16楼2017-04-07 01:54
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                            鹤嘴锄的调整,加射速减伤害。如果想全速射击就要承受散布恶化造成dps损失的问题,不全速射击还是dps损失。
                            结果就是还不如以前输出有效。
                            简直天才。


                            IP属地:加拿大来自iPhone客户端17楼2017-04-07 06:47
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