Added Monkey King to Captains Mode.
XP Required to go from level 1 to level 6 increased by 15%, 300 XP total(200/300/400/500/600 to 240/360/480/600/620)
XP Required to go from level 9 to 13 redistributed from 700/720/740/1200 to 800/820/840/900(Same 3360 total XP, but the lower levels require more XP)
AoE hero kill Gold and XP bounties reduced by 10% (including comeback gold and XP)
Tier 1 Team Bounty reduced from 160 to 120
Passive gold income reduced by 10%
Reduced lane melee creeps base gold bounties by 2
Increased lane melee creeps gold bounty per upgrade cycle by 1
Reduced lane range creeps gold bounty per upgrade cycle by 1
Shrines base HP regen reduced from 120 HP/sec to 100
All towers base armor reduced by 4
Towers now gain 2 armor per nearby enemy player within 1200 AoE
Tier 1 Tower HP increased from 1300 to 1400
Scan cooldown reduced from 270 seconds to 210
Ranked All Pick hero selection time reduced from 35 seconds to 30 seconds
XP Required to go from level 1 to level 6 increased by 15%, 300 XP total(200/300/400/500/600 to 240/360/480/600/620)
XP Required to go from level 9 to 13 redistributed from 700/720/740/1200 to 800/820/840/900(Same 3360 total XP, but the lower levels require more XP)
AoE hero kill Gold and XP bounties reduced by 10% (including comeback gold and XP)
Tier 1 Team Bounty reduced from 160 to 120
Passive gold income reduced by 10%
Reduced lane melee creeps base gold bounties by 2
Increased lane melee creeps gold bounty per upgrade cycle by 1
Reduced lane range creeps gold bounty per upgrade cycle by 1
Shrines base HP regen reduced from 120 HP/sec to 100
All towers base armor reduced by 4
Towers now gain 2 armor per nearby enemy player within 1200 AoE
Tier 1 Tower HP increased from 1300 to 1400
Scan cooldown reduced from 270 seconds to 210
Ranked All Pick hero selection time reduced from 35 seconds to 30 seconds