extends Node2Dfunc _ready():
set_process_input(true)
func _input(event):
if(event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.pressed):
var sprite = Sprite.new()
sprite.set_texture(preload("res://icon.png"))
sprite.set_pos(event.pos)
add_child(sprite)
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set_process_input(true)
func _input(event):
if(event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.pressed):
var sprite = Sprite.new()
sprite.set_texture(preload("res://icon.png"))
sprite.set_pos(event.pos)
add_child(sprite)
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