重建僵尸大陆3吧 关注:626贴子:3,737
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关于自制mod (手动滑稽)

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由于制作者只公开了一部分设置代码(移步秋冥月大神的帖子),因此自制mod非常的鸡肋,高玩可以自己修改config.ini文件,这个自制mod只能省掉一些又开又关的繁琐,毕竟config.ini放的位置不对


IP属地:美国1楼2017-02-08 08:57回复

    外网的mod文件都长这样,楼主也不知其中有什么玄机。楼主认为只要后缀是.bin就可以运行


    IP属地:美国2楼2017-02-08 08:58
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      自制步骤:
      1.新建一个txt文本文档
      2.在里面输入
      mod_type = config
      mod_name = Always find Equipment!(或者你喜欢的什么)
      mod_description = You always find equipment while scavenging.(或者你喜欢的什么)
      变量名=……就行了(这攻略简略的楼主都害羞了⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄)


      IP属地:美国3楼2017-02-08 09:01
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        艾特点亲朋好友来帮(cheng)忙(cheng)测(chang)试(mian)
        @punk4ge @shenyinglin


        IP属地:美国4楼2017-02-08 09:06
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          楼主自制的自动导入config.ini文件模组,算是懒人包吧
          链接: https://pan.baidu.com/s/1bpIfiur
          提取密码: yicc


          IP属地:美国5楼2017-02-08 09:45
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            想要自制语言模组的(应该没有吧?)参考链接http://rebuildgame.com/mods.php
            或实例mod_type = language
            mod_name = French Event
            mod_description = Google Translated French of one random event
            mod_language_name = Français
            mod_locale_id = ES
            # Original English:
            # randomDeath_title = [FormalName] died
            # randomDeath_1 = [Name] was killed by {1} today while [missioning].\n\n
            # We'll miss [him]... Can I have [his] {2}?
            # This is what it looks like in the game:
            # Jane Smith died
            # Jane was killed by roamers today while scavenging.
            # We'll miss her... Can I have her guitar?
            # En Français:
            randomDeath_title = [FormalName] est morte
            randomDeath_1 = [Name] a été tué aujourd'hui par des {1} tandis [missioning].\n\n
            [g|Il|Elle] va nous manquer... Puis-je avoir son {2}?


            IP属地:美国6楼2017-02-08 09:47
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              牛 仔细看看帖子先 数据那些我是看不懂啦 回家下载测试 想深入研究游戏本体加入改派的洪流 不知道有没有教学


              7楼2017-02-09 11:34
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                开一个召唤楼吧(⊙﹏⊙)b @打酱油非我莫属


                IP属地:美国8楼2017-02-16 21:08
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                  9楼2017-04-13 15:52
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                    安卓的可以不


                    来自Android客户端10楼2017-04-22 19:12
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                      然后怎么弄


                      来自Android客户端11楼2017-04-22 19:16
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                        这里是部分源码,楼主做了些微调:
                        ;Part 1 - Difficulty
                        ;[difficulty]
                        ; these are all length-5 arrays for the five difficulties:
                        ; EASY, NORMAL, CHALLENGING, HARD, IMPOSSIBLE
                        ; How many survivors are initially on the map for each passable nonfort square
                        COLINS_PER_SQUARE = 0.30, 0.30, 0.30, 0.25, 0.20
                        ; How often survivors join up randomly in survivor arrives type events
                        SURVIVOR_ARRIVES_MULTIPLIER = 1.25, 1, 1, 0.75, 0.50
                        ; Added to every survivor's level during all skill checks
                        COLIN_BONUS_LEVELS = 1, 0, 0, 0, 0
                        ; Game starts with this much food
                        STARTING_FOOD = 50, 50, 50, 35, 25
                        ; All survivors are created with this happiness, except the main leader
                        STARTING_HAPPY = 100, 75, 50, 35, 25
                        ; Extra zombies in the squares beside the fort at the start of the game
                        EXTRA_ADJACENT_STARTING_ZOMBIES = 0, 1, 2, 6, 10
                        ; How many zombies can there be max on one square at the same time?
                        MAX_ZOMBIES_PER_SQUARE = 50, 75, 100, 150, 180
                        ; How many zombies spawn on each square (away from the fort)
                        ZOMBIE_SPAWN_MULTIPLIER = 0.17, 0.50, 1.50, 2.00, 3.25
                        ; Zombie unit strength is 50 * this
                        ZOMBIE_UNIT_STRENGTH_MULTIPLIER = 0.10, 0.50, 1.00, 1.70, 2.50
                        ; How many days between regular zombie units spawning or attacking, halved while swarming
                        DAYS_BETWEEN_ZOMBIE_UNITS = 8, 4, 4, 3, 3
                        ; The number of days between mobile horde spawns, halved while swarming
                        DAYS_BETWEEN_MOB_SPAWN = 20, 13, 12, 11, 10
                        ; How strong are mobile zombie hordes?
                        MOB_STRENGTH_MULTIPLIER = 0.50, 0.75, 1, 1.50, 2.00
                        ; How quickly faction strength increases naturally over time
                        FACTION_STRENGTH_MULTIPLIER = 0.10, 0.25, 1, 1.50, 2.00
                        ; How much food does a one square farm produce per day
                        BASE_FOOD_PER_FARM = 2.50, 2.00, 1.50, 1.50, 1.00
                        ; How miserable are survivors in the lategame
                        LATEGAME_UPSET_MULTIPLIER = 0.25, 0.75, 1.00, 1.50, 2.00
                        ; How often do negative events occur compared to other events
                        BAD_EVENTS_FREQUENCY = 0.25, 0.75, 1.00, 1.00, 1.50
                        ; How quickly do the survivors gain skill
                        EXPERIENCE_MULTIPLIER = 2.00, 1.00, 0.80, 0.75, 0.50
                        ; How often do any random events happen
                        EVENT_FREQUENCY_MULTIPLIER = 0.50, 1.00, 1.00, 1.00, 1.00
                        ; How many zombies on each square when the game starts
                        STARTING_ZOMBIES_MULTIPLIER = 0.50, 1.00, 1.00, 1.00, 1.00
                        ; Police stations and banks give this much bonus defense
                        DEFENSIVE_BUILDING_BONUS = 10, 10, 10, 10, 10
                        ; Towers give this much bonus defense
                        UPGRADE_TOWER_BONUS = 5, 5, 5, 5, 5
                        ; Bunkers give this much bonus defense
                        UPGRADE_BUNKER_BONUS = 10, 10, 10, 10, 10
                        ; Turrets give this much bonus defense
                        UPGRADE_TURRET_BONUS = 15, 15, 15, 15, 15
                        ; When the average edge square reaches this, the fort's at max defense
                        MAX_AVERAGE_FORT_DEFENSE = 50, 50, 50, 50, 50,
                        ; Fertilizer tech gives this much extra food per farm square
                        FERTILIZER_FOOD_BONUS = 0.50, 0.50, 0.50, 0.50, 0.50
                        ; Reclaim missions can't happen if there are more than this many zombies on a square
                        RECLAIM_MAX_ZOMBIES = 0, 0, 0, 0, 0
                        ; Colins carried over to the next city will be nerfed to this level
                        DREAM_TEAM_MAX_LEVEL = 5, 5, 5, 5, 5
                        ; What survivor level are backstories awarded
                        BACKSTORY_LEVEL_1 = 4, 4, 4, 4, 4
                        ; What survivor level are backstories awarded
                        BACKSTORY_LEVEL_2 = 7, 7, 7, 7, 7
                        ; What survivor level are backstories awarded
                        BACKSTORY_LEVEL_3 = 10, 10, 10, 10, 10
                        ; Amount of total food, fuel etc that raiders take
                        PERCENT_STEALABLE_RESOURCE = 0.25, 0.50, 0.50, 0.50, 0.75
                        ; How much food raiders can take max, medicine is 1/2, bombs 1/10, based on their food value
                        MAX_STEALABLE_RESOURCE = 20, 40, 40, 40, 60
                        ; How long do we have to wait before meeting with a faction or trading at their fort again
                        MIN_DAYS_BETWEEN_MEET_TRADE = 3, 3, 3, 3, 3
                        ; Building materials at the start of the game
                        STARTING_MATERIALS = 20, 20, 20, 20, 20
                        ; Ammunition at the start of the game
                        STARTING_AMMO = 10, 10, 10, 10, 10
                        ; Fuel at the start of the game
                        STARTING_FUEL = 5, 5, 5, 5, 5
                        ; Medicine at the start of the game
                        STARTING_MEDICINE = 5, 5, 5, 5, 5
                        ; Even with no apartments or suburbs, can still house this many survivors
                        BASE_HOUSES = 2, 2, 2, 2, 2
                        ; How many survivors can live in an apartment or 1x1 suburb
                        HOUSES_PER_SQUARE = 2, 2, 2, 2, 2
                        ; Any roll for injury vs death has at minimum this chance to be injury
                        INJURY_CHANCE_BASE = 0.50, 0.25, 0.25, 0.25, 0.10
                        ; Injury vs death rolls will be injury if someone died within this many days
                        DAYS_BETWEEN_DEATHS = 10, 5, 5, 5, 0
                        ; The amount of food eating one person gives you. Dogs are half.
                        FOOD_PER_BODY = 10, 10, 10, 10, 10
                        ; Gifting this value during a trade will net the most respect possible from even the strongest faction
                        MAX_TRADE_GIFT = 100, 100, 100, 100, 100
                        ; how many regular zombies it takes to become an attack-ready unit
                        MIN_ZOMBIES_PER_UNIT = 5, 5, 5, 5, 5
                        ; Number of attacks or missions takes it takes to use up one unit of ammo per gun
                        USES_PER_AMMO = 3, 3, 3, 3, 3
                        ; like usesPerAmmo, how many uses does a single unit of bath salts get you
                        USES_PER_BATHSALT = 2, 2, 2, 2, 2
                        ; A survivor loses this much (0-100) happiness if they are injured
                        SELF_HAPPINESS_LOSS_FROM_INJURY = 20, 20, 20, 20, 20
                        ; All friends lose this much (0-100) happiness when somebody dies; relatives lose double
                        FRIEND_HAPPINESS_LOSS_FROM_DEATH = 20, 20, 20, 20, 20
                        ; The entire fort loses this much happiness if a building is lost in an attack
                        TOTAL_HAPPINESS_LOSS_FROM_BUILDING_LOSS = 5, 5, 5, 5, 5
                        ; How many zombies per turn a trap kills
                        TRAP_ZED_PER_DAY = 5, 5, 5, 5, 5
                        ; How many zombies per turn an upgraded trap kills
                        TRAP2_ZED_PER_DAY = 10, 10, 10, 10, 10
                        ; How many zombies per turn an attractor pulls in
                        ATTRACTOR_ZED_PER_DAY = 5, 5, 5, 5, 5
                        ; Regular zombie units will spawn faster until this many are on the map
                        MIN_ZOMBIE_UNITS_MULTIPLIER = 1.00, 1.00, 1.00, 1.00, 1.00
                        ; How many regular zombie units can be on the map at once
                        MAX_ZOMBIE_UNITS_MULTIPLIER = 1.00, 1.00, 1.00, 1.00, 1.00
                        ; How strong should factions be at the start of the game
                        FACTION_STARTING_STRENGTH_MULTIPLIER = 0.25, 0.25, 0.25, 0.25, 0.25
                        ; How often recruits are leaders compared to other skills
                        COLIN_LEADER_FREQUENCY = 1, 1, 1, 1, 1
                        ; How often recruits are soldiers compared to other skills
                        COLIN_SOLDIER_FREQUENCY = 3, 3, 3, 3, 3
                        ; How often recruits are scavengers compared to other skills
                        COLIN_SCAVENGER_FREQUENCY = 2, 2, 2, 2, 2
                        ; How often recruits are builders compared to other skills
                        COLIN_BUILDER_FREQUENCY = 2, 2, 2, 2, 2
                        ; How often recruits are engineers compared to other skills
                        COLIN_ENGINEER_FREQUENCY = 1, 1, 1, 1, 1


                        IP属地:美国12楼2017-06-27 18:29
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                          ;Part 2 - Config
                          ;[config]
                          ; these are mostly set to false by default, set to true to do wacky debug things
                          ; Show debug text, log additional info (TRUE for beta)
                          DEBUG_MODE = true
                          ; Start any mission, finish missions immediately, tons of survivors, etc etc
                          CRAZY_EASY = false
                          ; Makes the game load faster but zooming initially slower
                          DISABLE_PRERENDERING = false
                          ; Automatically continue your last savegame when the game starts
                          FORCE_AUTOLOAD = false
                          ; Same as muting
                          DISABLE_MUSIC = false
                          ; Same as muting
                          DISABLE_SOUND = false
                          ; Do not save debugging info to harddrive
                          DISABLE_COOKIE_LOGGING = false
                          ; "judgment", "dahlias" etc to include that faction on new maps, null for none
                          FORCE_FACTION = null
                          ; Disable achievements, highscores etc
                          DISABLE_EXTENSIONS = false
                          ; Zombie and faction units appear but do not attack
                          DISABLE_ALL_ATTACKS = false
                          ; No pop up events
                          DISABLE_RANDOM_EVENTS = false
                          ; Always injuries or deaths when there could be one
                          EVERYBODY_HURTS = false
                          ; No deaths or injuries due to danger
                          NOBODY_HURTS = false
                          ; All injury vs death rolls are injury
                          ONLY_INJURIES = false
                          ; All injury vs death rolls are death
                          ONLY_DEATHS = false
                          ; Remove fog of war and tinting, for taking pretty screenshots
                          BRIGHT_MAP = false
                          ; No fog, bodies, icons, etc
                          FAST_MAP = false
                          ; Create lots of children
                          MANY_BABBIES = false
                          ; Random events can fire again immediately
                          IGNORE_COOLDOWNS = false
                          ; "factions", "policies", or "order" to limit to one kind of random event, null for all
                          ONLY_ALLOWED_EVENTS = null
                          ; Everything can happen on day one
                          IGNORE_START_DAYS = false
                          ; Makes leaving mission available
                          ALWAYS_LEAVING = false
                          ; Put colored squares behind all bitmaps
                          SHOW_BITMAP_BGS = false
                          ; No 4096x4096 textures on better machines
                          DISABLE_BIG_TEXTURES = false
                          ; Overrides DISABLE_PRERENDERING on mobile
                          FORCE_PRERENDERING = false
                          ; -1 for random, or 711287 etc to set the random seed for the city
                          NONRANDOM_SEED = -1
                          ; Don't show recruit icons on the map
                          HIDE_RECRUITMENT = false
                          ; Only keep one zoom size, makes zooming slower, saves ram
                          DISABLE_ATLAS_CACHING = false
                          ; Do not add roads under buildings on map, done in atlas
                          HIDE_ROADS = false
                          ; "baselineConstrained" etc, null defaults to "auto"
                          FORCE_STAGE3D_PROFILE = null
                          ; Always disabled in mobile by ConfigAir
                          DISABLE_ZOOMING = false
                          ; No zombies or bodies on the map, fewer zoom levels etc
                          FORCE_LIGHT_GRAPHICS = false
                          ; Menus don't slide in, etc
                          FORCE_LIGHT_ANIMATIONS = false
                          ; Turn down vector quality to speed up gameplay
                          FORCE_LOW_QUALITY = false
                          ; Random events every day
                          LOTSA_EVENTS = false
                          ; No regular zombie units
                          DISABLE_ZOMBIE_UNITS = false
                          ; No mobile zombie hordes
                          DISABLE_ZOMBIE_MOBS = false
                          ; Factions make a unit every day
                          CONSTANT_FACTION_UNITS = false
                          ; No factions in new maps and factions don't advance
                          DISABLE_FACTIONS = false
                          ; Zombie units spawn and attack every day
                          CONSTANT_ATTACKS = false
                          ; Create tons of survivors and equipment at game start
                          LOTSA_COLINS = false
                          ; Overrides Player setting
                          DISABLE_TUTORIAL = false
                          ; Also set via config menu
                          HIDE_UNITS = false
                          ; New maps are only farms of various dimensions
                          ALL_FARMS = false
                          ; Always get equipment while scavenging
                          EQUIPMENT_ABOUNDS = false
                          ; No fog
                          DISABLE_FOGOFWAR = false
                          ; No policies
                          DISABLE_POLICIES = false
                          ; Show zombie count on map squares
                          SHOW_SQUARE_ZED = ture
                          ; Show coords on map squares
                          SHOW_SQUARE_INFO = false
                          ; May still autosave during important events
                          DISABLE_AUTOSAVE_TIMER = false
                          ; Start nearly all reclaimed
                          HELLA_RECLAIMED = false
                          ; Don't show debug mouseovers even in DEBUG_MODE
                          HIDE_DEBUG_TEXT = false
                          ; Crazy realtime speed
                          SUPERFAST_SPEED = false
                          ; Scout every square, becomes permanent only after save/load
                          ALL_SCOUTED = false
                          ; Reclaim anywhere anytime
                          CRAZY_RECLAIM = false
                          ; Display debug log on the screen, may only work in debug menu
                          SHOW_LOG = false
                          ; Super slow gpu-less rendering
                          FORCE_SOFTWARE_MODE = false
                          ; Never open results event menu for anything
                          DISABLE_RESULTS = false
                          ; Stop all saving auto or otherwise
                          DISABLE_SAVING = false
                          ; Not very playable without a map, but it sure runs fast
                          HIDE_MAP = false
                          ; Might not happen in SPLODE_MODE anyway?
                          DISABLE_AUTOSAVE_ON_EXIT = false
                          ; True for both beta and release
                          DISABLE_GOOGLE_ANALYTICS_LOGGING = false
                          Part 3 - Others
                          How many squares away can mobs and roamers see an attractor
                          ATTRACTOR_MOB_RANGE = 5
                          ; Preaching in a church adds the devout perk to someone on average once this many days
                          PREACH_DEVOUT_DAYS = 60
                          ; Cultist preaching in a church adds the cultist perk to someone on average once this many days
                          PREACH_CULTIST_DAYS = 30
                          ; A child's age (& pregnancy) is the number of days they've been alive divided by this (real life is 365.242)
                          GOAT_YEAR = 90
                          ; Autosave this often. Set to zero to disable autosave.
                          AUTOSAVE_SECONDS = 60
                          ; Chance of a new colin having the DEVOUT perk (main leader priest job overrides to 0.50)
                          PERK_DEVOUT_CHANCE = 0.20
                          ; Chance of a new colin preferring same-sex relationships (anyone can also be bisexual under certain conditions)
                          PERK_SAMESEX_CHANCE = 0.20
                          ; Chance of a new colin having a random starting-level perk
                          PERK_RANDOM_CHANCE = 0.20
                          ; Skin tone weights from light to dark; 7th is not used (rotten); some faces or npcs may override
                          SKIN_WEIGHTS:Array = 0.7, 0.8, 1, 1, 0.7, 0.5, 100
                          ; Random job weights (leader, soldier, scavenger, builder, engineer)
                          SKILL_FREQUENCIES:Array = 1, 3, 2, 2, 1
                          ; How high level should new colins be
                          COLIN_LEVEL_MULTIPLIER = 0.50


                          IP属地:美国13楼2017-06-28 17:47
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                            求教,我想把幸存者基本属性值从10改成30怎么改


                            IP属地:辽宁来自Android客户端14楼2022-02-20 13:03
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