Failed to query D3D11 context for ID3DUserDefinedAnnotation interface (hr = 0x80004002)
Failed to run script updater.
Please, report a bug to Unity with these details
System.NullReferenceException: Object reference not set to an instance of an object
at BooUpdater.FixParsedSourceLocations.OnIfStatement (Boo.Lang.Compiler.Ast.IfStatement node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.IfStatement.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnBlock (Boo.Lang.Compiler.Ast.Block node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.Block.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnMethod (Boo.Lang.Compiler.Ast.Method node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.Method.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnClassDefinition (Boo.Lang.Compiler.Ast.ClassDefinition node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.ClassDefinition.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnModule (Boo.Lang.Compiler.Ast.Module node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.Module.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnCompileUnit (Boo.Lang.Compiler.Ast.CompileUnit node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.CompileUnit.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at BooUpdater.BooUpdater.FixParsedSourceLocations (IEnumerable`1 inputs, IAPIUpdaterListener listener, Boo.Lang.Compiler.CompilerContext result) [0x00000] in <filename unknown>:0
at BooUpdater.BooUpdater.CompileScripts (IEnumerable`1 inputs, IEnumerable`1 defines, IEnumerable`1 references) [0x00000] in <filename unknown>:0
at BooUpdater.BooUpdater.RunUpdater (APIUpdater.Framework.Core.SourceFile[] inputs, IEnumerable`1 defines, IEnumerable`1 references) [0x00000] in <filename unknown>:0
at APIUpdater.Framework.Core.APIUpdaterBase.Update (APIUpdater.Framework.Core.SourceFile[] inputs, IEnumerable`1 defines, IEnumerable`1 references) [0x00000] in <filename unknown>:0
at ScriptUpdater.Program.UpdateLanguage (IScriptUpdater updater, APIUpdater.Framework.Configuration.CompilerResponseFile responseFile, System.String unityDataPath, System.String outputPath) [0x00000] in <filename unknown>:0
at ScriptUpdater.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
UnityEditor.Scripting.Compilers.ScriptCompilerBase:BeginCompiling()
API updating failed. Check previous console messages.
Failed to run script updater.
Please, report a bug to Unity with these details
System.NullReferenceException: Object reference not set to an instance of an object
at BooUpdater.FixParsedSourceLocations.OnIfStatement (Boo.Lang.Compiler.Ast.IfStatement node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.IfStatement.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnBlock (Boo.Lang.Compiler.Ast.Block node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.Block.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnMethod (Boo.Lang.Compiler.Ast.Method node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.Method.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnClassDefinition (Boo.Lang.Compiler.Ast.ClassDefinition node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.ClassDefinition.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnModule (Boo.Lang.Compiler.Ast.Module node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.Module.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.FastDepthFirstVisitor.OnCompileUnit (Boo.Lang.Compiler.Ast.CompileUnit node) [0x00000] in <filename unknown>:0
at Boo.Lang.Compiler.Ast.CompileUnit.Accept (IAstVisitor visitor) [0x00000] in <filename unknown>:0
at BooUpdater.BooUpdater.FixParsedSourceLocations (IEnumerable`1 inputs, IAPIUpdaterListener listener, Boo.Lang.Compiler.CompilerContext result) [0x00000] in <filename unknown>:0
at BooUpdater.BooUpdater.CompileScripts (IEnumerable`1 inputs, IEnumerable`1 defines, IEnumerable`1 references) [0x00000] in <filename unknown>:0
at BooUpdater.BooUpdater.RunUpdater (APIUpdater.Framework.Core.SourceFile[] inputs, IEnumerable`1 defines, IEnumerable`1 references) [0x00000] in <filename unknown>:0
at APIUpdater.Framework.Core.APIUpdaterBase.Update (APIUpdater.Framework.Core.SourceFile[] inputs, IEnumerable`1 defines, IEnumerable`1 references) [0x00000] in <filename unknown>:0
at ScriptUpdater.Program.UpdateLanguage (IScriptUpdater updater, APIUpdater.Framework.Configuration.CompilerResponseFile responseFile, System.String unityDataPath, System.String outputPath) [0x00000] in <filename unknown>:0
at ScriptUpdater.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
UnityEditor.Scripting.Compilers.ScriptCompilerBase:BeginCompiling()
API updating failed. Check previous console messages.