Starbound v1.0.4 Changelog
1.fix OSX crash when performing certain GUI actions
2.fix a graphical bug when fuel tank contains more than its maximum fuel capacity
3.fix bug preventing Dreadwing's visible damage state from changing
4.fix arm images in Nuru's portrait in teleport confirmation dialog
5.fix Blink Dash dropping through platforms
6.fix booster flame positions on T7 floran ship
7.fix some problems resolving facing direction while dual wielding e.g. fist weapons
8.fix some typographical errors
9.fix hover state in MM upgrade interface while an upgrade is selected
10.fix bug causing wand/staff projectiles to not track properly on win32
11.adjust a few item prices
12.adjust nutrition value of Toast and Potato Grids
13.better sound effect for Violium Broadsword special ability
14.better sound effect for Wooden Hatch
15.disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus)
16.increase chat bubble duration
17.revert a previous fix for players beaming into terrain; needs a more complex solution
1.fix OSX crash when performing certain GUI actions
2.fix a graphical bug when fuel tank contains more than its maximum fuel capacity
3.fix bug preventing Dreadwing's visible damage state from changing
4.fix arm images in Nuru's portrait in teleport confirmation dialog
5.fix Blink Dash dropping through platforms
6.fix booster flame positions on T7 floran ship
7.fix some problems resolving facing direction while dual wielding e.g. fist weapons
8.fix some typographical errors
9.fix hover state in MM upgrade interface while an upgrade is selected
10.fix bug causing wand/staff projectiles to not track properly on win32
11.adjust a few item prices
12.adjust nutrition value of Toast and Potato Grids
13.better sound effect for Violium Broadsword special ability
14.better sound effect for Wooden Hatch
15.disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus)
16.increase chat bubble duration
17.revert a previous fix for players beaming into terrain; needs a more complex solution