假设x=玩家分数
时间
S Rank = x3.0
A Rank = x2.5
B Rank = x2.0
C Rank = x1.5
D Rank = x1.0
红魂
S Rank = x2.0
A Rank = x1.75
B Rank = x1.5
C Rank = x1.25
D Rank = x1.0
赏罚
(无伤)No Damage = x1.5
(无用道具)No Item Used = x1.2
(使用金魂)Gold Orbs Used = x0.70
(死N次)Enemy Handicap = x0.80
(死后继续游戏)Continues = x0.80
(使用NB服装)Super Costume = x0.20
注意:"Gold Orbs Used"公式不会实行在HAH模式和HOH模式
难度分数
Human = 0.85
Devil Hunter = 1.0
Son of Sparda = 1.8
Dante Must Die = 3.0
Hell and Hell = 1.8
通关分数=玩家分数(也就是x)
每个难度都一样
Mission 1 = 500
Mission 2 = 1,500
Mission 3 = 2,000
Mission 4 = 2,000
Mission 5 = 1,500
Mission 6 = 2,500
Mission 7 = 2,500
Mission 8 = 2,000
Mission 9 = 1,500
Mission 10 = 2,500
Mission 11 = 2,500
Mission 12 = 1,000
Mission 13 = 2,000
Mission 14 = 1,500
Mission 15 = 3,000
Mission 16 = 3,000
Mission 17 = 2,500
Mission 18 = 1,500
Mission 19 = 3,500
Mission 20 = 1,000
时间
S Rank = x3.0
A Rank = x2.5
B Rank = x2.0
C Rank = x1.5
D Rank = x1.0
红魂
S Rank = x2.0
A Rank = x1.75
B Rank = x1.5
C Rank = x1.25
D Rank = x1.0
赏罚
(无伤)No Damage = x1.5
(无用道具)No Item Used = x1.2
(使用金魂)Gold Orbs Used = x0.70
(死N次)Enemy Handicap = x0.80
(死后继续游戏)Continues = x0.80
(使用NB服装)Super Costume = x0.20
注意:"Gold Orbs Used"公式不会实行在HAH模式和HOH模式
难度分数
Human = 0.85
Devil Hunter = 1.0
Son of Sparda = 1.8
Dante Must Die = 3.0
Hell and Hell = 1.8
通关分数=玩家分数(也就是x)
每个难度都一样
Mission 1 = 500
Mission 2 = 1,500
Mission 3 = 2,000
Mission 4 = 2,000
Mission 5 = 1,500
Mission 6 = 2,500
Mission 7 = 2,500
Mission 8 = 2,000
Mission 9 = 1,500
Mission 10 = 2,500
Mission 11 = 2,500
Mission 12 = 1,000
Mission 13 = 2,000
Mission 14 = 1,500
Mission 15 = 3,000
Mission 16 = 3,000
Mission 17 = 2,500
Mission 18 = 1,500
Mission 19 = 3,500
Mission 20 = 1,000