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LED摇摇棒的详细制作资料

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1楼2016-03-21 12:39回复
    大家知道,人的眼睛存在视觉暂留现象,正因为眼睛的反应迟钝,才丰富了人的视觉感受。
      LED摇摇棒很好地利用了人眼的视觉暂留特性。下图是基于51单片机控制、16只高亮度LED发光二极管构成的摇摇棒,配合手的左右摇晃就可呈现一幅完整的画面,可以显示字符、图片等。


    2楼2016-03-21 12:40
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      广告
      立即查看
      基本原理与硬件电路设计:
        16只LED发光管作为画面每一列的显示,左右摇晃起到了扫描的作用,人眼的视觉暂留现象使得看到的是一幅完整的画面。与LED点阵的显示有几分相仿。
        硬件电路如下图(点击可放大)。系统电源VCC为5V,下载程序和调试时一定要保证5V电压,实际使用时用3节干电池串联4.5V即可。AT89S52单片机作为控制器,在它的P0、P2口接有16只以共阳的方式连接的高亮度LED,由单片机输出低电平点亮。P0口的上拉电阻RA1不能少。串在LED公共端的二极管D1会产生一定的压降,用来保护LED,经实测LED点亮时两端电压为3V左右,在LED的安全承受范围内。K1是画面切换开关,用于切换显示不同内容;S1为水银开关。
        水银开关的作用:棒在摇动时,只能在朝某一方向摇动时显示,否则会出现镜像字或镜像画面,所以通过接一只水银开关来控制,使摇摇棒从左向右摇动时将内容显示出来。


      3楼2016-03-21 12:40
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        4楼2016-03-21 12:41
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          硬件制作:
            使用的是直径5mm的红色高亮LED,感觉太大了些,远看效果很好但近看时字不够连贯。建议使用直径为3mm的高亮LED,颜色可根据个人喜好选择。

            水银开关里的水银珠很活跃,导致在接通时容易产生抖动,所以将水银开关斜向上放置(尖尖朝斜上方45°角),靠水银珠自身重力的作用减少抖动:

            IC座里面隐藏元件,既美观又能保护元件:



          5楼2016-03-21 12:42
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              软件设计:
            /**********************************************************
            程序名称:LED摇摇棒显示64*16像素
            简要说明:外部中断方式INT0显示;取模方式:纵向取模、字节倒序
            编 写:JiangX.net
            最后更新:08/11/15晚
            **********************************************************/
            #include <AT89X52.h>
            #define uchar unsigned char
            #define uint unsigned int //宏定义
            #define KEY P3_0 //定义画面切换按键
            uchar KY; //KY作用在后面说明
            uchar disp; //显示汉字指针
            uchar pic=0,num=0; //pic为按键次数;num为中断次数
            uchar code love[] = {
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x00,0x20,0x00,0x20,0x00,0x20,
            0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0x0F,
            0x04,0x10,0x02,0x20,0x02,0x20,0x02,0x20,0x02,0x20,0x04,0x10,0xF8,0x0F,0x00,0x00,
            0x00,0x00,0x00,0x00,0xFE,0x07,0x00,0x08,0x00,0x10,0x00,0x20,0x00,0x20,0x00,0x10,
            0x00,0x08,0xFE,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x82,0x20,0x82,0x20,
            0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x00,0x00,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*LOVE*/
            };
            uchar code loveyou[] = {
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
            0x78,0x00,0xFC,0x00,0xFE,0x01,0xFE,0x03,0xFE,0x07,0xFE,0x0F,0xFE,0x1F,0xFC,0x3F,
            0xF8,0x7F,0xFC,0x3F,0xFE,0x1F,0xFE,0x0F,0xFE,0x07,0xFE,0x03,0xFE,0x01,0xFC,0x00,
            0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*心形图案*/
            };
            uchar code hehe[] = {
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,
            0xF0,0x0F,0x08,0x10,0x04,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00,
            0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x20,
            0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00,
            0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x04,0x20,0x08,0x10,
            0xF0,0x0F,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*呵呵o(∩_∩)o图案*/
            };
            unsigned char code hanzi[] = {
            //-- 欢 --
            0x04,0x10,0x34,0x08,0xC4,0x06,0x04,0x01,
            0xC4,0x82,0x3C,0x8C,0x20,0x40,0x10,0x30,
            0x0F,0x0C,0xE8,0x03,0x08,0x0C,0x08,0x10,
            0x28,0x60,0x18,0xC0,0x00,0x40,0x00,0x00,
            //-- 迎 --
            0x40,0x00,0x42,0x40,0x44,0x20,0xC8,0x1F,
            0x00,0x20,0xFC,0x47,0x04,0x42,0x02,0x41,
            0x82,0x40,0xFC,0x7F,0x04,0x40,0x04,0x42,
            0x04,0x44,0xFE,0x63,0x04,0x20,0x00,0x00,
            //-- 使 --
            0x40,0x00,0x20,0x00,0xF8,0xFF,0x07,0x00,
            0x04,0x80,0xF4,0x43,0x14,0x45,0x14,0x29,
            0x14,0x19,0xFF,0x17,0x14,0x21,0x14,0x21,
            0x14,0x41,0xF6,0xC3,0x04,0x40,0x00,0x00,
            //-- 用 --
            0x00,0x80,0x00,0x60,0xFE,0x1F,0x22,0x02,
            0x22,0x02,0x22,0x02,0x22,0x02,0xFE,0x7F,
            0x22,0x02,0x22,0x02,0x22,0x42,0x22,0x82,
            0xFF,0x7F,0x02,0x00,0x00,0x00,0x00,0x00,
            //-- 神 --
            0x08,0x01,0x88,0x00,0x49,0x00,0xEE,0xFF,
            0x58,0x00,0x88,0x00,0x00,0x00,0xF8,0x1F,
            0x88,0x08,0x88,0x08,0xFF,0xFF,0x88,0x08,
            0x88,0x08,0xFC,0x1F,0x08,0x00,0x00,0x00,
            //-- 奇 --
            0x40,0x00,0x40,0x00,0x44,0x00,0x44,0x3E,
            0x64,0x12,0x54,0x12,0x4C,0x12,0x47,0x12,
            0x4C,0x3F,0x54,0x42,0x74,0x80,0xC6,0x7F,
            0x44,0x00,0x60,0x00,0x40,0x00,0x00,0x00,
            //-- 魔 --
            0x00,0x40,0x00,0x30,0xFE,0x8F,0x4A,0x80,
            0xAA,0x5F,0x9A,0x4A,0xFE,0x2A,0xAA,0x1A,
            0xCB,0x0F,0xAA,0x7A,0xFE,0x8A,0x9A,0xAA,
            0xAA,0x8F,0x6B,0x80,0x22,0xE0,0x00,0x00,
            //-- 幻 --
            0x80,0x20,0xC0,0x30,0xA0,0x28,0x98,0x24,
            0x87,0x22,0x80,0x21,0xC4,0x30,0x04,0x60,
            0x04,0x00,0x04,0x20,0x04,0x40,0x04,0x80,
            0x04,0x40,0xFE,0x3F,0x04,0x00,0x00,0x00,
            //-- 摇 --
            0x10,0x02,0x10,0x42,0x10,0x81,0xFF,0x7F,
            0x90,0x04,0x54,0x05,0xCC,0xF4,0xB4,0x44,
            0x84,0x44,0xBC,0x7F,0x82,0x44,0xA2,0x44,
            0x9B,0xF4,0x82,0x06,0x00,0x04,0x00,0x00,
            //-- 摇 --
            0x10,0x02,0x10,0x42,0x10,0x81,0xFF,0x7F,
            0x90,0x04,0x54,0x05,0xCC,0xF4,0xB4,0x44,
            0x84,0x44,0xBC,0x7F,0x82,0x44,0xA2,0x44,
            0x9B,0xF4,0x82,0x06,0x00,0x04,0x00,0x00,
            //-- 棒 --
            0x10,0x04,0x10,0x03,0xD0,0x00,0xFF,0xFF,
            0x90,0x00,0x54,0x05,0x44,0x12,0xD4,0x15,
            0x74,0x14,0x5F,0xFF,0xD4,0x14,0x54,0x15,
            0x56,0x12,0x44,0x06,0x40,0x02,0x00,0x00,
            //-- ! --
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x7C,0x10,0xFE,0x3B,
            0xFE,0x3B,0x7C,0x10,0x00,0x00,0x00,0x00,
            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
            };
            /*****函数声明*****/
            void display1(void);
            void display2(void);
            void display3(void);
            void display4(void);
            /*****n(us)延时子程序*****/
            void DelayUs(uint N)
            {
            uint x;
            for(x=0; x<=N;x++);
            }
            /*****中断服务程序*****/
            void intersvr0(void) interrupt 0 using 1
            {
            KY=~KY; //每个摇动来回水银开关会在摆幅两端分别产生下降沿中断,只提取其中一次(从左向右摇才显示)
            if(KY==0)
            {
            num++; //计算中断次数
            switch(pic) //选择画面
            {
            case 0:{display1();}break;
            case 1:{display2();}break;
            case 2:{display3();}break;
            case 3:{display4();}break;
            default:{display1();}
            }
            }
            }
            /*****显示子程序1(汉字)*****/
            void display1(void)
            {
            uchar i;
            if(num>10){disp++;num=0;} //12个汉字分为3次显示完(每次显示4个),每中断10次切换
            if(disp>2)disp=0;
            DelayUs(5200); //此处延时时间依各硬件差别而各不相同,试着调整使得显示内容居中即可
            for(i=0;i<64;i++)
            {
            P0=~hanzi[disp*128+i*2];
            P2=~hanzi[disp*128+i*2+1];
            DelayUs(100);
            }
            }
            /*****显示子程序2(LOVE)*****/
            void display2(void)
            {
            uchar i;
            DelayUs(4000);
            for(i=0;i<64;i++)
            {
            P0=~love[i*2];
            P2=~love[i*2+1];
            DelayUs(120);
            }
            }
            /*****显示子程序3(心形图案)*****/
            void display3(void)
            {
            uchar i;
            DelayUs(4000);
            for(i=0;i<64;i++)
            {
            P0=~loveyou[i*2];
            P2=~loveyou[i*2+1];
            DelayUs(120);
            }
            }
            /*****显示子程序4(呵呵o(∩_∩)o图案)*****/
            void display4(void)
            {
            uchar i;
            DelayUs(4000);
            for(i=0;i<64;i++)
            {
            P0=~hehe[i*2];
            P2=~hehe[i*2+1];
            DelayUs(120);
            }
            }
            /*****主函数*****/
            void main(void)
            {
            IT0=1;
            EX0=1;
            EA=1; //开中断,下降沿中断
            KY=0;
            while(1) //主程序中只检测按键
            {
            if(KEY==0) //画面切换键按下
            {
            DelayUs(10000); //按键去抖
            if(KEY==0);
            pic++;}
            if(pic>3)pic=0;
            }
            }
            /*****END*****/


            6楼2016-03-21 12:43
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              楼主能帮忙列个清单吗?


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