BINARY DISTRIBUTION
-------------------
Simply copy the files from the subdirectories to the relevant subdirectories of your MtoA installation (or somewhere in
the appropriate paths):
For MtoA (in-place install)
- Libraries and MTD files found in the 'bin' directory go somewhere in your ARNOLD_PLUGIN_PATH or in 'shaders' under your MtoA installation directory
- *.py interface templates found in the 'ae' directory go somwhere in your MTOA_TEMPLATES_PATH or in 'scripts/mtoa/ui/ae' under your MtoA installation directory
For MtoA (custom install - necessary for Maya 2016 and above)
- Extract the package to an alShaders folder somewhere on your filesystem.
- Set the ARNOLD_PLUGIN_PATH variable to include {ALSHADERS_INSTALL}/bin
- Set the MTOA_TEMPLATES_PATH variable to include {ALSHADERS_INSTALL}/ae
- Set the MAYA_CUSTOM_TEMPLATE_PATH variable to include {ALSHADERS_INSTALL}/aexml
有人知道这个啥意思吗?百度反映不准,求指教!!!!!
-------------------
Simply copy the files from the subdirectories to the relevant subdirectories of your MtoA installation (or somewhere in
the appropriate paths):
For MtoA (in-place install)
- Libraries and MTD files found in the 'bin' directory go somewhere in your ARNOLD_PLUGIN_PATH or in 'shaders' under your MtoA installation directory
- *.py interface templates found in the 'ae' directory go somwhere in your MTOA_TEMPLATES_PATH or in 'scripts/mtoa/ui/ae' under your MtoA installation directory
For MtoA (custom install - necessary for Maya 2016 and above)
- Extract the package to an alShaders folder somewhere on your filesystem.
- Set the ARNOLD_PLUGIN_PATH variable to include {ALSHADERS_INSTALL}/bin
- Set the MTOA_TEMPLATES_PATH variable to include {ALSHADERS_INSTALL}/ae
- Set the MAYA_CUSTOM_TEMPLATE_PATH variable to include {ALSHADERS_INSTALL}/aexml
有人知道这个啥意思吗?百度反映不准,求指教!!!!!