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【如果你想抱怨、黑、喷AC,请确定你买了AC,并且读过这篇东西】

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这不是Aris第一次因为论坛里的无脑喷而写解释文了,但我觉得既然他又写了一次,那也应该转过来给大伙都看看。我懒得翻译了,看不懂的找机翻吧。
I'd like to add my 2c to the thread. Most of what I'm going to say it has been said before many times, but it's always good to remind it and also good for new people to learn about it.
So, let's start...
- Kunos is a small company. Yes we might be just under 30 now, but that's counting the outside contractors for 3D work and such. Actual programming devs are still a very very small number. VERY small. Main programmer is still Stefano and he has one very big brain, two very fast typing hands... but it is still one brain and two hands... he can do miracles, he can't do all the miracles. Same for the other devs.
- Kunos is a young company. We are in the market since nKPro which as you all know has quite a bit of... problems, especially in the early days. We are learning and we are gathering experience. Experience takes time, there is NO other way around it.
- Programming takes time. We are not lazy blocks. We are actually quite (a lot) burned out. Every single team member is been working more than 10 hours a day, including weekends and holidays for more than a year... maybe more than two years... luckily we love our work. Maybe we are slow for your standards, but that's what we can do. We are really trying our best and working our hearts out. Can't do faster than that. And before you say, add more people, that's not easy nor it always works well either. A new member has to learn the code and get his hands on it... usually takes 2-3 months before he can be independent on AC code... and in the mean time, another dev has to babysit him... Also, another dev is another monthly cost and we need to balance out costs and gains, especially because we are in Italy, a great country with a terrible tax system that asks for more than half of our income... and gives no benefits and services...
- If you see a feature on another game, it's not like that the code is available and we can take it and place it to ours. It doesn't work like that. Here's some history.
rFactor2 in terms of dev experience and gameplay features and such, is based on rF1, which was based on F1CH, which was based on F12002, f12001, f12000, SportsCarGT and have also done Nascar sims. That's a TON of experience and it pays out in code and experience on how to do gameplay features. It shows.
iRacing again in terms of dev experience and gameplay features is based on tons of Nascar games, GPL, Indycar and so on... again it shows.
But it's not like we can open their code, take parts and put it on our game. We have to rewrite everything from scratch for our game which is completely totally different. They had almost 2 decades optimising their gameplay code... we are working on AC for what... 4 years? In the mean time we had to do a brand new gfx engine, a new sound engine, a better (MUCH better) multi than nkP, learn to do AI and so on... I think we are pretty good... but we can't do miracles, it takes time and by time I mean years in terms of natural human possibilities.
- Because of all the time needed and the need to grow as a company and as a product, every little feature takes priorities. Not that we have a list that we follow with extreme precision, far from it. It is just a matter of decisions. Like, "ok we did pitstops for multi, they work pretty well... what do we do now? pitstops for offline... oh wait the ai? the flags? the bugs?... people are complaining for multi... let me do the multi first because I had this brand new idea! What? They want spectactor mod? Well they won't die without, let's do the other thing first, it's more important"
That's how it goes.
We understand that every one of you has different priorities but it's different for everybody. I'll give you an example... when the career first got out (yes I know it's very basic, I know), a new thread was made from you guys to discuss how the career could be made differently and most importantly more interesting. I followed that thread with great interest... After about 6-7 pages I stopped. I couldn't find 2 people agreeing on the same idea of a career. That's how much everybody wants a personalized experience.
So yeah, we're sorry if our plans and priority list doesn't satisfy your needs, but first you need to have more patience and understand that things take time and by time I mean even years sometimes.
So yeah, that's all folks


IP属地:广西1楼2016-01-23 22:22回复
    噢对了,不知道Aris是谁的,下次退出AC的时候可以看一眼这个画面


    IP属地:广西2楼2016-01-23 22:33
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      确实 我们不能像要求forza几百号人的队伍一样要求kunos 成长扩容需要时间


      IP属地:江苏来自Android客户端3楼2016-01-23 22:45
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        大概百度翻译了一下,大概总体的意思是,我们公司很小,人很少,我们需要时间!


        IP属地:河南来自Android客户端4楼2016-01-23 22:52
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          这谁™又瞎抱怨了……这么小的团队几个月出一个有车有赛道的DLC加上那么多主程序细节改进,这效率真的已经太了不起了,何况质量很少有能批评的地方,物理什么的比业界大佬还好。这还喷就有点不讲道理了


          IP属地:天津6楼2016-01-24 09:22
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            Stefano昨晚又在论坛里跟大家分享了一个好玩的东西,我之前不知道有这么一个效应,觉得挺好玩的,也转过来给大家看看。这东西叫做Dunning-Kruger effect,详细内容请问维基百科。
            下面贴一段百度百科上的作为参考:
            达克效应(D-K effect),全称为邓宁-克鲁格效应(Dunning-Kruger effect)。它是一种认知偏差现象,指的是能力欠缺的人在自己欠考虑的决定的基础上得出错误结论,但是无法正确认识到自身的不足,辨别错误行为。这些能力欠缺者们沉浸在自我营造的虚幻的优势之中,常常高估自己的能力水平,却无法客观评价他人的能力。
            怪不得喷点和黑点无处不在


            IP属地:广西7楼2016-01-24 11:03
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              有点蛋疼啊……人太少然后大概是一个c艹工程师被迫去写了个前端?


              来自iPhone客户端8楼2016-01-24 18:08
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                人手不够就不要急着去搞主机版嘛,把PC版再完善了再说。
                玩了下新版本的截图计划,FFB等各方面都进步不少,画面更是完胜,AC应该感到压力。


                IP属地:广东9楼2016-01-26 09:28
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                  最近老玩rf2……如果ac的轮胎能和rf2一样就好了


                  来自iPhone客户端10楼2016-01-26 20:09
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                    看的都感动了,还记得当初第一次接触AC还是0.2.3的样子吧,13年双十一前后吧,一直等到大学第一个寒假回家才连上G27,才知道什么叫做力回馈,那个假期就开着458刷Imola,乐此不疲。想不到AC都陪伴我两年多了,带给我的实在是太多,已然成为生活的一部分。我从来都以模拟器来称呼AC,真为Kunos这个团队的一切而感动。
                    突然想起来当年出没的莫强神那几个帖子,真是跟这个D K effect perfectly match


                    IP属地:北京来自Android客户端11楼2016-01-28 00:56
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                      无论是什么,只要是赛车游戏我都爱 我是个狂热的赛车迷就差买装备方向盘各种赛车必备了 但我觉得用键盘也能玩所以我就这样完了好几年了 最早从极品飞车开始玩的那还是我预备班的时候 玩的是极品飞车3 之后的时间我有空就去玩极品飞车续集 从1一直玩到10 最新的几部我也玩过 都挺好的 直到现在我接触到了截图计划和asseto corsa 尤其是神力科莎印象给我很深刻 引擎声物理特性都做得很逼真 说真的我就是冲着车去的因为我是个赛车迷 虽说技术不是很好但我还是热爱,神力科莎是我遇到过最好的作品没有之一 really...


                      IP属地:湖北12楼2016-01-28 06:29
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                        但是我想说能不能给个中文啊,让我们这些渣渣天天抱着手机查字典啊


                        IP属地:新疆来自Android客户端13楼2016-01-28 11:29
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                          太不负责任了。弄过来也不大概翻一下。而且从这个帖子来看外国的喷子也不少啊。


                          IP属地:山西14楼2016-02-03 16:35
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                            正常,我看挺多ac玩家黑赛车计划


                            来自iPhone客户端15楼2016-02-04 12:51
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                              塞车计划这物理居然有人欣赏。。要画面去玩其他游戏吧。sim轮不到塞车计划


                              IP属地:广东来自iPhone客户端16楼2016-02-07 02:25
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