1月22日更新日志 – Broom for Improvement
原标题“Broom for Improvement”改良的扫帚,学术文章里常用的“Room for Improvement”有待改进的空间。
Happy Friday!
周五好!
We have talked a little bit about the re-addition of hunger in Survival Mode, which is exciting! There are a lot of different difficulty parameters – hunger, allowing players to beam up from underground, items dropped on death, how much it costs to revive your character, and permadeath. Regardless of how we configure Starbound’s three difficulty modes some players will prefer a different set-up, so to that end Metadept has made all of the modes moddable. Here’s what that looks like!
我们已经提到过饥饿度在生存模式中的回归——这很激动人心。游戏中有许多不同的难度参数——饥饿度、(是否)允许从地下传回飞船、死亡掉落物品、重生消耗,以及永久死亡。无论我们如何设定Starbound中的这三个难度模式(casual,survival,hardcore),总会有玩家有不同的看法。因此,Metadept让这些参数都能通过mod更改。大概就是这个样子:

Keep in mind that what you see there now isn’t necessary what the default settings will look like in the final game – it’s just how it’s configured right now.
请记住,你现在看到的并不一定是最终版本的默认设定,它只是在当前设定成这样罢了。
In other news, this character is wielding a broom. Why are they wielding a broom? What’s the significance of the broom? Where are they? What’s going onnnnnnnnn?
另外,这个角色正在使用一个扫帚。为什么他们在使用扫帚?扫帚有什么实质性意义?他们在哪?发生了什么???????

Post your comments here!
在此处留下你们的评论!
原标题“Broom for Improvement”改良的扫帚,学术文章里常用的“Room for Improvement”有待改进的空间。
Happy Friday!
周五好!
We have talked a little bit about the re-addition of hunger in Survival Mode, which is exciting! There are a lot of different difficulty parameters – hunger, allowing players to beam up from underground, items dropped on death, how much it costs to revive your character, and permadeath. Regardless of how we configure Starbound’s three difficulty modes some players will prefer a different set-up, so to that end Metadept has made all of the modes moddable. Here’s what that looks like!
我们已经提到过饥饿度在生存模式中的回归——这很激动人心。游戏中有许多不同的难度参数——饥饿度、(是否)允许从地下传回飞船、死亡掉落物品、重生消耗,以及永久死亡。无论我们如何设定Starbound中的这三个难度模式(casual,survival,hardcore),总会有玩家有不同的看法。因此,Metadept让这些参数都能通过mod更改。大概就是这个样子:

Keep in mind that what you see there now isn’t necessary what the default settings will look like in the final game – it’s just how it’s configured right now.
请记住,你现在看到的并不一定是最终版本的默认设定,它只是在当前设定成这样罢了。
In other news, this character is wielding a broom. Why are they wielding a broom? What’s the significance of the broom? Where are they? What’s going onnnnnnnnn?
另外,这个角色正在使用一个扫帚。为什么他们在使用扫帚?扫帚有什么实质性意义?他们在哪?发生了什么???????

Post your comments here!
在此处留下你们的评论!
