ModPE.setItem(xxxx,"材质",0,"名字",1);
["aba","aba"," c "],["a",xxx,0,"b",cxc,0,"c",xxc,0]);
Item.addShapedRecipe(xxxx,1,0,["aba","aba"," c "],["a",xxx,0,"b",xxx,0,"c",xxx,0]);
Player.addItemCreativeInv(xxxx,1,0);
注:xxx为合成需要的物品id
xxxx为自定义物品的id ModPE.setItem(xxxx,"材质",0,"名字",1);
["aba","aba"," c "],["a",xxx,0,"b",cxc,0,"c",xxc,0]);
Item.addShapedRecipe(xxxx,1,0,["aba","aba"," c "],["a",xxx,0,"b",xxx,0,"c",xxx,0]);
Player.addItemCreativeInv(xxxx,1,0);
注:xxx为合成需要的物品id
xxxx为自定义物品的id ModPE.setItem(xxxx,"材质",0,"名字",1);
["aba","aba"," c "],["a",xxx,0,"b",cxc,0,"c",xxc,0]);
Item.addShapedRecipe(xxxx,1,0,["aba","aba"," c "],["a",xxx,0,"b",xxx,0,"c",xxx,0]);
Player.addItemCreativeInv(xxxx,1,0);
注:xxx为合成需要的物品id
xxxx为自定义物品的id ModPE.setItem(xxxx,"材质",0,"名字",1);
["aba","aba"," c "],["a",xxx,0,"b",cxc,0,"c",xxc,0]);
Item.addShapedRecipe(xxxx,1,0,["aba","aba"," c "],["a",xxx,0,"b",xxx,0,"c",xxx,0]);
Player.addItemCreativeInv(xxxx,1,0);
注:xxx为合成需要的物品id
xxxx为自定义物品的id ModPE.setItem(xxxx,"材质",0,"名字",1);
["aba","aba"," c "],["a",xxx,0,"b",cxc,0,"c",xxc,0]);
Item.addShapedRecipe(xxxx,1,0,["aba","aba"," c "],["a",xxx,0,"b",xxx,0,"c",xxx,0]);
Player.addItemCreativeInv(xxxx,1,0);
注:xxx为合成需要的物品id
xxxx为自定义物品的id