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-Another issue is to do with equipment and crew skills. Right now the choice of equipment to fit to any given class of tank is either right or wrong. There are no alternative equipment loadouts that give you the option to play that class of tank differently. It's the same with crew skills. Camo/repairs to 100%, drop for 6th Sense, camo/repairs to 100% again, drop for Brothers in Arms, then repeat. What WG want to do is make different equipment loadouts other than vents/rammer/optics a viable choice. No-one uses Enhanced Torsion Bars, but if (for example) Enhanced Torsion Bars gave you a increased chance to resist the debuff effect of a new artillery cluster munition and / or increased your terrain resistance, it might be worth getting.
另一个要解决的问题是配件和乘员技能。对于特定车辆类型的配件选择就一种,没有其他的配件组合来适应不同的玩法。乘员技能也有一样。隐蔽/修理到100%,加上灯泡;隐蔽/修理到100%,加上兄弟连,重复。WG希望能有不同的配件组合,而不再是通风/输弹/高光这些。目前没人使用增强扭杆,但假设增强扭杆可以加强对火炮新弹药的抵抗能力,或者加强地面适应力,那就有用了。


IP属地:上海18楼2016-01-10 14:53
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    -Crew skills also need looking at. Choosing which crew skill to train next should mean something, making the choice of which skill to train should mean making an actual choice instead of just choosing in which order to get the skills. The Commander skills in World of Warships are a better way of doing it, but they're still not perfect, at some point your Commander will eventually have every skill, but if choosing one skill in a tier meant that you couldn't choose any others from the same tier, the choice would actually mean something. The difference between any two given players should be in the choices they made, not in the time they spent accumulating enough points to have every skill. None of this is final, of course, but it shows you the kind of thought that WG are giving the subject.
    乘员技能也需要研究。接下来训练哪个技能应该是有讲究的,技能选择应该是真的有选择,而不是只是决定技能训练的顺序。WoWs的技能系统是个更好的方式,但还不完美,有时候你的车长会有所有技能。但是,如果在一个等级上只能选一个技能,也就是说你无法再选同等级的其他技能,那么如何选技能就有讲究了。那么两个玩家之间的差别就在于技能的选择,而不是他们有多少经验,是否能点出所有技能。当然这还不是最终方案,但可以看出WG正在想什么。


    IP属地:上海19楼2016-01-10 14:53
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      -Ideally WG want people to have more choices. This means making more equipment useful and making the crew skill choices meaningful. To support these kind of changes it may be possible to have a "lobby" system before you enter battle where you could select the equipment loadout that you want to take into battle with your chosen tank from a range of pre-saved loadouts, for example. Changes like this, in combination with more useful and varied equipment modules may mean that the way you play any given tank could be completely different depending on what map is in the rotation and the loadout you select for it.
      WG希望给玩家更多的选择,也就是说让更多配件变得有用,乘员技能选择变得有意义。为了支持这样的修改,或许会有个“休息室”系统,比如在你进入战斗前,让你从一系列预设的配件组合里选一个。像这样的修改,再加上更有用和多样化的配件,这或许意味着可以根据地图和配件组合的不同,采用完全不同的玩法。


      IP属地:上海20楼2016-01-10 14:53
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        -Looking at crew skills again, right now they're all passive. You don't have to press a button to make the crew repair the tracks, they just do it. Don't panic, what WG do NOT want to do is make you press a button to have your crew start doing repairs, or camoflaging the tank etc, but what if crew skills came with an active feature as well as the passive benefit? What if active Sixth Sense allowed you to see through concealment for a short time as well as the passive benefit? What if Active Repair skill immediately repaired all damaged modules, the same way a premium repair kit does, except you could use it once every two minutes?
        再来看乘员技能,目前都是被动技能。在乘员修理履带时你不用按任何键,让系统解决就是了。别紧张,WG不是想让你通过按键来修理或者隐蔽什么的。不过,假如乘员技能在提供被动效果的同时,还有主动效果呢?比如灯泡除了被动效果,还能让你短时间内透过掩体观察呢?主动修理能像金币修理包一样立即修理好损毁模块呢?只是要每隔2分钟才能用一次。


        IP属地:上海21楼2016-01-10 14:53
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          -The buff to the machinegun turret on the T110E5 was unintended and a result of changing the model from SD to HD. Oops!
          T110E5机枪塔的加强不是有意的,这是模型高清化导致的。


          IP属地:上海24楼2016-01-10 14:54
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            -WG want to simplify the way information about the tanks is presented in the game. Right now you look at a bunch of numbers in the garage, but without experience of playing the game you don't know if those numbers are good or bad. Is 40mm of turret armour good at tier 4? Is 0.4 accuracy good for a tier 6 medium? Rather than showing raw numbers, perhaps a rating system would be better? If a tank has 5/5 armour rating in it's tier, you immediately know it's a tough tank before you even play it. Of course, experienced players still want to see the numbers, but we want to see ALL the numbers, including gun depression, terrain resistance, aiming bloom, etc. Numbers like this might be accessable via drop down menus from the basic tank stats, or on a seperate screen. Changes like this would prevent people from trying to use AMX40s as scouts because "hey, it's a light tank."
            WG希望简化游戏显示坦克数据的方式。目前你在车库里能看到一堆数据,但不是老手根本不知道这数据是好是坏。4级车40mm炮塔装甲好不好?6级中坦0.4精度好不好?或许不是显示一排数据,而是用评分系统更好些。如果一辆坦克的装甲在它这个等级评分是5颗星(满分5),你在使用之前就一样就看出这是辆坚固的坦克。当然,有经验的玩家仍然想看数据,但我们想看到所有的数据,包括俯角,地面阻力,扩圈等等。此类数据或许会用坦克基本数据窗口上的下拉菜单来显示,或者是个单独的界面。这样的修改会避免玩家只是因为看见AMX40是轻坦,就用它去侦查。


            IP属地:上海25楼2016-01-10 14:54
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              -The one thing that kept coming up over and over was the issue of choice. WG want to give players more choices and for those choices to be both useful and playable. There should be less wrong choices in how you set up, equip and train your tanks and more right choices that are more or less right depending on how you like to play.
              一个反复被提到的问题就是选择。WG希望给玩家更多选择,这些选择都是有用的,可玩的。这样应该不再是你选择是否错误,而是你的选择有多正确,或者说选择是否适合你的打法。


              IP属地:上海26楼2016-01-10 14:54
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