Not sure what you are necessarily talking about here, sorry. Stallbreakers actually don't provide much counterplay options to stall... that's why they are effective stallbreakers. Yes, you do have options for beating common stallbreakers / wallbreakers, they place many constraints upon stall teams when building, keeping the builder from being very creative with the team concept or mons on the team. That is why we see common team archetypes like [Mega Sableye / Ferrothorn / Clefable / Starmie / Hippowdon / Talonflame], or [Mega Venusaur / Chansey or Clefable / Heatran / Slowbro / filler / filler], or [Mega Charizard X / Hippowdon / Ferrothorn or Skarmory / Mew or Slowbro / filler / filler], etc. It is not that common stallbreakers necessarily beat stall teams, it is the restrictions they place on teambuilding that is the problem because they end up limiting the creativity and variety of stall. The biggest issue with stallbreakers is that you are often not able to compound counters to the common stallbreakers. Take Mega Medicham, Manaphy, Mega Gardevoir, and Gengar for example. More often than not, a stall team will have the following framework in order to beat the aforementioned stallbreakers (however, stall teams are not built around this framework, it just naturally falls into place): [Mega Medicham psychic type counter or m sab / Manaphy set counterplay 1 / Manaphy set counterplay 2 / Mega Gardevoir steel type counter or chansey / Gengar counter]. Because each of these stallbreakers often require their own dedicated slot on stall teams, stall will end up falling into common archetypes. However, there are a few ways around this that I know of (if you can think of any other mons that can compound these slots, I would love to hear about them). Mega Scizor can counter both Mega Gardevoir and Gengar, and Chansey can fulfill both Manaphy counter 1 and Mega Gardevoir counter (although Chansey isn't necessarily the best Mega Gardevoir counter).
Please don't think I'm trying to convince anybody that these stallbreakers / wallbreakers need to be suspected (also, I don't know what the argument before this was about, I just got tagged and read littlelucario's post). I just thought that I would point out that stall doesn't have many options when dealing with stallbreakers / wallbreakers, but a well built stall team should have sufficient counterplay to the common stallbreakers / wallbreakers.
e: i mean stallbreakers as a whole restrict stall, not necessarily individual stallbreakers.
Please don't think I'm trying to convince anybody that these stallbreakers / wallbreakers need to be suspected (also, I don't know what the argument before this was about, I just got tagged and read littlelucario's post). I just thought that I would point out that stall doesn't have many options when dealing with stallbreakers / wallbreakers, but a well built stall team should have sufficient counterplay to the common stallbreakers / wallbreakers.
e: i mean stallbreakers as a whole restrict stall, not necessarily individual stallbreakers.