0.4版本修正
IMPROVED IN 0.4
乌阿斯吉普车的车门可以被打掉了。
^ UAZ doors can now be shot out.
翻新了脚本控制变量
^ Retreading script control variables
步兵伤害点更新到1.54版标准
^ Infantry hitpoint system up to 1.54 spec.
步兵跛脚伤害
^ Infantry limb damage
较短的AK型号初速也较低
^ Short AK variants have reduced muzzle velocity
贴花的定义放在了config里
^ Decal definitions moved to configs
给俄制车辆增加了防滚设置以避免拿大顶bug
^ Added magic antirollbar param to russian vehicles to limit flipping
更换了头盔面罩
^ Helmet balaclavas replaced
给2S3增加了炮固定架
^ Added drive gun lock for 2S3
BM-21新的齐射模式
^ Added salvo modes for BM-21
3D17弹药的弹道
^ 3D17 shell trajectory
?
^ Moved a little bit folded AK
给军服材质加了泥土效果
^ Uniform textures dirtied up
将SVD的红点调的更进了点
^ Moved SVD aimpoint closer
T-72B和T-72B3现在采用不同的物理效果文件
^ T-72B and T-72B3 now each have there own PhysX file
微调了空空弹的最大速度
^ Tweaked AA missiles max speed
微调了T-80的水下通风管脚本
^ Tweaked T-80 snorkel script
更改了米-8和卡-60的装甲结构
^ Changed armor structural for Mi-8 & Ka-60
改进了6Sh92的数码迷彩材质
^ Imporved 6Sh92 digi texture
改进了BMP-3的内部架构
^ Improved BMP-3 interior
取消了有自动装弹机的坦克的装弹功能(?)
^ Disabled reloading in tanks with autoloaders
将GP-25弹药加进了装填动画
^ Configured GP-25 rounds into reload animations.
改进了EMR野战帽的贴图
^ Improved EMR cap texture
改进了Les的贴图
^ Improved Les textures
卡-52的“旋风”导弹现在可以攻击空中目标
^ Ka-52 Vikhr missiles can now engage air targets.
修正了米-24座舱里的洞
^ Fixed Mi-24 cockpit holes
乘员军官和指挥员身上装在枪套里的手枪现在可见了
^ Holstered pistols are now visible on crew officer & commander vests
RSP-30现在不会出现在手枪套里
^ RSP-30 are no longer visible in holdsters
车长用马卡罗夫手枪代替了RSP-30手发照明弹
^ Replaced RSP-30 with makarov for commander units
坦克和步战车的车长炮塔现在由车长正确的控制了
^ Commander turrets in tanks & IFV are now properly occupied by commander units
BMP-3模型微调
^ Minor tweaks to BMP-3 models (hatches, shadows, etc)
改进了AK和SVD的眼记录点(?)
^ Improved eye memory points for all AKs and SVDs
改变了T-90A的炮塔旋转速度,因为其使用了2E42-4稳定器
^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer
PTS-M现在会浮在水面上(……)
^ PTS-M floats
改进了苏-25的乌鸦贴花
^ Improved Su-25 Crow Decal
降低了乌阿斯吉普车的某个属性……
^ Lowered terrainCoef for UAZ
^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds
改进了T-72B 的NSVT高射机枪的射直效果
^ Improved collimator effect for T-72B NSVT
改进了随机头盔脚本,现在飞行员不会戴围巾了。
^ Replaced random Headgear script - should not have scarfs on pilots anymore
进一步清理和优化了武器
^ Cleaned up and optimized weapons further.
更新了武突3式的车辆UI图片
^ Changed (and sometimes added) vehicles ui pictures in A3 style
微调了一些脚本
^ Tweaked some scripts to use remoteExec instead bis_fnc_mp
^ Unified lead calculating functions
(这个没懂)
^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull
增加了乌阿斯吉普车和乌拉尔卡车的装甲以避免被12.7毫米弹药秒杀
^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds
给圆点-U和BM-21增加了旋转角度范围命令以避免扭成麻花。
^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting
微调了一些武器的属性
^ Tweaked lead values for some weapons
^ Retreading script now on all supporting vehicles.
“虎”式越野车现在能开门了
^ Tigr has openable doors/FFV positions.
将PSNR-5K的视野从30度增加到42度。
^ Increased PSNR-5K FOV from 30 to 42
^ Weapon string consistency
IMPROVED IN 0.4
乌阿斯吉普车的车门可以被打掉了。
^ UAZ doors can now be shot out.
翻新了脚本控制变量
^ Retreading script control variables
步兵伤害点更新到1.54版标准
^ Infantry hitpoint system up to 1.54 spec.
步兵跛脚伤害
^ Infantry limb damage
较短的AK型号初速也较低
^ Short AK variants have reduced muzzle velocity
贴花的定义放在了config里
^ Decal definitions moved to configs
给俄制车辆增加了防滚设置以避免拿大顶bug
^ Added magic antirollbar param to russian vehicles to limit flipping
更换了头盔面罩
^ Helmet balaclavas replaced
给2S3增加了炮固定架
^ Added drive gun lock for 2S3
BM-21新的齐射模式
^ Added salvo modes for BM-21
3D17弹药的弹道
^ 3D17 shell trajectory
?
^ Moved a little bit folded AK
给军服材质加了泥土效果
^ Uniform textures dirtied up
将SVD的红点调的更进了点
^ Moved SVD aimpoint closer
T-72B和T-72B3现在采用不同的物理效果文件
^ T-72B and T-72B3 now each have there own PhysX file
微调了空空弹的最大速度
^ Tweaked AA missiles max speed
微调了T-80的水下通风管脚本
^ Tweaked T-80 snorkel script
更改了米-8和卡-60的装甲结构
^ Changed armor structural for Mi-8 & Ka-60
改进了6Sh92的数码迷彩材质
^ Imporved 6Sh92 digi texture
改进了BMP-3的内部架构
^ Improved BMP-3 interior
取消了有自动装弹机的坦克的装弹功能(?)
^ Disabled reloading in tanks with autoloaders
将GP-25弹药加进了装填动画
^ Configured GP-25 rounds into reload animations.
改进了EMR野战帽的贴图
^ Improved EMR cap texture
改进了Les的贴图
^ Improved Les textures
卡-52的“旋风”导弹现在可以攻击空中目标
^ Ka-52 Vikhr missiles can now engage air targets.
修正了米-24座舱里的洞
^ Fixed Mi-24 cockpit holes
乘员军官和指挥员身上装在枪套里的手枪现在可见了
^ Holstered pistols are now visible on crew officer & commander vests
RSP-30现在不会出现在手枪套里
^ RSP-30 are no longer visible in holdsters
车长用马卡罗夫手枪代替了RSP-30手发照明弹
^ Replaced RSP-30 with makarov for commander units
坦克和步战车的车长炮塔现在由车长正确的控制了
^ Commander turrets in tanks & IFV are now properly occupied by commander units
BMP-3模型微调
^ Minor tweaks to BMP-3 models (hatches, shadows, etc)
改进了AK和SVD的眼记录点(?)
^ Improved eye memory points for all AKs and SVDs
改变了T-90A的炮塔旋转速度,因为其使用了2E42-4稳定器
^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer
PTS-M现在会浮在水面上(……)
^ PTS-M floats
改进了苏-25的乌鸦贴花
^ Improved Su-25 Crow Decal
降低了乌阿斯吉普车的某个属性……
^ Lowered terrainCoef for UAZ
^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds
改进了T-72B 的NSVT高射机枪的射直效果
^ Improved collimator effect for T-72B NSVT
改进了随机头盔脚本,现在飞行员不会戴围巾了。
^ Replaced random Headgear script - should not have scarfs on pilots anymore
进一步清理和优化了武器
^ Cleaned up and optimized weapons further.
更新了武突3式的车辆UI图片
^ Changed (and sometimes added) vehicles ui pictures in A3 style
微调了一些脚本
^ Tweaked some scripts to use remoteExec instead bis_fnc_mp
^ Unified lead calculating functions
(这个没懂)
^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull
增加了乌阿斯吉普车和乌拉尔卡车的装甲以避免被12.7毫米弹药秒杀
^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds
给圆点-U和BM-21增加了旋转角度范围命令以避免扭成麻花。
^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting
微调了一些武器的属性
^ Tweaked lead values for some weapons
^ Retreading script now on all supporting vehicles.
“虎”式越野车现在能开门了
^ Tigr has openable doors/FFV positions.
将PSNR-5K的视野从30度增加到42度。
^ Increased PSNR-5K FOV from 30 to 42
^ Weapon string consistency