虽然我没找到问题。。。。。。编译报告必须奉上
materialPath: E:\Hammer4_modchina\base\cstrike\materials
Loading E:\Hammer4_modchina\base\cstrike\maps\20151213.vmf
Could not locate 'GameData' key in e:\hammer4_modchina\base\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Hammer4_modchina\base\cstrike\maps\20151213.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45646 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 75 texinfos to 61
Reduced 1 texdatas to 1 (14 bytes to 14)
Writing E:\Hammer4_modchina\base\cstrike\maps\20151213.bsp
1 second elapsed
2 threads
reading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
reading e:\hammer4_modchina\base\cstrike\maps\20151213.prt
391 portalclusters
1241 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 572 visible clusters (0.00%)
Total clusters visible: 61450
Average clusters visible: 157
Building PAS...
Average clusters audible: 389
visdatasize:40826 compressed from 43792
writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
22 seconds elapsed
materialPath: E:\Hammer4_modchina\base\cstrike\materials
Loading E:\Hammer4_modchina\base\cstrike\maps\20151213.vmf
Could not locate 'GameData' key in e:\hammer4_modchina\base\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Hammer4_modchina\base\cstrike\maps\20151213.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45646 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 75 texinfos to 61
Reduced 1 texdatas to 1 (14 bytes to 14)
Writing E:\Hammer4_modchina\base\cstrike\maps\20151213.bsp
0 seconds elapsed
2 threads
reading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
reading e:\hammer4_modchina\base\cstrike\maps\20151213.prt
391 portalclusters
1241 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 572 visible clusters (0.00%)
Total clusters visible: 61450
Average clusters visible: 157
Building PAS...
Average clusters audible: 389
visdatasize:40826 compressed from 43792
writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
21 seconds elapsed
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
946 faces
11 degenerate faces
28695 square feet [4132162.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
935 patches before subdivision
4463 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 600096, max 499
transfer lists: 4.6 megs
0...1...2...3...4...5...6...7...8...9...10Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 108/8192 1296/98304 ( 1.3%)
brushsides 1045/65536 8360/524288 ( 1.6%)
planes 1068/65536 21360/1310720 ( 1.6%)
vertexes 1337/65536 16044/786432 ( 2.0%)
nodes 648/65536 20736/2097152 ( 1.0%)
texinfos 61/12288 4392/884736 ( 0.5%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 946/65536 52976/3670016 ( 1.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 460/65536 25760/3670016 ( 0.7%)
leaves 650/65536 20800/2097152 ( 1.0%)
leaffaces 1158/65536 2316/131072 ( 1.8%)
leafbrushes 265/65536 530/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6632/512000 26528/2048000 ( 1.3%)
edges 3630/256000 14520/1024000 ( 1.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 71/32768 710/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1218/65536 2436/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 103168/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 40826/16777216 ( 0.2%)
entdata [variable] 668/393216 ( 0.2%)
LDR ambient table 650/65536 2600/262144 ( 1.0%)
HDR ambient table 650/65536 2600/262144 ( 1.0%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 650/65536 18200/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86742/0 ( 0.0%)
physics [variable] 45646/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2776
Writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
7 seconds elapsed

materialPath: E:\Hammer4_modchina\base\cstrike\materials
Loading E:\Hammer4_modchina\base\cstrike\maps\20151213.vmf
Could not locate 'GameData' key in e:\hammer4_modchina\base\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Hammer4_modchina\base\cstrike\maps\20151213.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45646 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 75 texinfos to 61
Reduced 1 texdatas to 1 (14 bytes to 14)
Writing E:\Hammer4_modchina\base\cstrike\maps\20151213.bsp
1 second elapsed
2 threads
reading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
reading e:\hammer4_modchina\base\cstrike\maps\20151213.prt
391 portalclusters
1241 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 572 visible clusters (0.00%)
Total clusters visible: 61450
Average clusters visible: 157
Building PAS...
Average clusters audible: 389
visdatasize:40826 compressed from 43792
writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
22 seconds elapsed
materialPath: E:\Hammer4_modchina\base\cstrike\materials
Loading E:\Hammer4_modchina\base\cstrike\maps\20151213.vmf
Could not locate 'GameData' key in e:\hammer4_modchina\base\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Hammer4_modchina\base\cstrike\maps\20151213.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45646 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 75 texinfos to 61
Reduced 1 texdatas to 1 (14 bytes to 14)
Writing E:\Hammer4_modchina\base\cstrike\maps\20151213.bsp
0 seconds elapsed
2 threads
reading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
reading e:\hammer4_modchina\base\cstrike\maps\20151213.prt
391 portalclusters
1241 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 572 visible clusters (0.00%)
Total clusters visible: 61450
Average clusters visible: 157
Building PAS...
Average clusters audible: 389
visdatasize:40826 compressed from 43792
writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
21 seconds elapsed
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
946 faces
11 degenerate faces
28695 square feet [4132162.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
935 patches before subdivision
4463 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 600096, max 499
transfer lists: 4.6 megs
0...1...2...3...4...5...6...7...8...9...10Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 108/8192 1296/98304 ( 1.3%)
brushsides 1045/65536 8360/524288 ( 1.6%)
planes 1068/65536 21360/1310720 ( 1.6%)
vertexes 1337/65536 16044/786432 ( 2.0%)
nodes 648/65536 20736/2097152 ( 1.0%)
texinfos 61/12288 4392/884736 ( 0.5%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 946/65536 52976/3670016 ( 1.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 460/65536 25760/3670016 ( 0.7%)
leaves 650/65536 20800/2097152 ( 1.0%)
leaffaces 1158/65536 2316/131072 ( 1.8%)
leafbrushes 265/65536 530/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6632/512000 26528/2048000 ( 1.3%)
edges 3630/256000 14520/1024000 ( 1.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 71/32768 710/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1218/65536 2436/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 103168/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 40826/16777216 ( 0.2%)
entdata [variable] 668/393216 ( 0.2%)
LDR ambient table 650/65536 2600/262144 ( 1.0%)
HDR ambient table 650/65536 2600/262144 ( 1.0%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 650/65536 18200/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86742/0 ( 0.0%)
physics [variable] 45646/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2776
Writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
7 seconds elapsed