cs起源地图吧 关注:489贴子:714
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【求助贴】H4.1编译的地图不能运行。。。。。。

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呃。。。貌似这是个原因复杂的老问题了,很久以前我是怎么解决的来着。。。。。。


IP属地:重庆1楼2015-12-13 21:00回复
    虽然我没找到问题。。。。。。编译报告必须奉上
    materialPath: E:\Hammer4_modchina\base\cstrike\materials
    Loading E:\Hammer4_modchina\base\cstrike\maps\20151213.vmf
    Could not locate 'GameData' key in e:\hammer4_modchina\base\cstrike\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing E:\Hammer4_modchina\base\cstrike\maps\20151213.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (45646 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 75 texinfos to 61
    Reduced 1 texdatas to 1 (14 bytes to 14)
    Writing E:\Hammer4_modchina\base\cstrike\maps\20151213.bsp
    1 second elapsed
    2 threads
    reading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
    reading e:\hammer4_modchina\base\cstrike\maps\20151213.prt
    391 portalclusters
    1241 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 572 visible clusters (0.00%)
    Total clusters visible: 61450
    Average clusters visible: 157
    Building PAS...
    Average clusters audible: 389
    visdatasize:40826 compressed from 43792
    writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
    22 seconds elapsed
    materialPath: E:\Hammer4_modchina\base\cstrike\materials
    Loading E:\Hammer4_modchina\base\cstrike\maps\20151213.vmf
    Could not locate 'GameData' key in e:\hammer4_modchina\base\cstrike\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing E:\Hammer4_modchina\base\cstrike\maps\20151213.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (45646 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 75 texinfos to 61
    Reduced 1 texdatas to 1 (14 bytes to 14)
    Writing E:\Hammer4_modchina\base\cstrike\maps\20151213.bsp
    0 seconds elapsed
    2 threads
    reading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
    reading e:\hammer4_modchina\base\cstrike\maps\20151213.prt
    391 portalclusters
    1241 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 572 visible clusters (0.00%)
    Total clusters visible: 61450
    Average clusters visible: 157
    Building PAS...
    Average clusters audible: 389
    visdatasize:40826 compressed from 43792
    writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
    21 seconds elapsed
    [Reading texlights from 'lights.rad']
    [2 texlights parsed from 'lights.rad']
    Loading e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
    946 faces
    11 degenerate faces
    28695 square feet [4132162.75 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    935 patches before subdivision
    4463 patches after subdivision
    2 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 600096, max 499
    transfer lists: 4.6 megs
    0...1...2...3...4...5...6...7...8...9...10Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 108/8192 1296/98304 ( 1.3%)
    brushsides 1045/65536 8360/524288 ( 1.6%)
    planes 1068/65536 21360/1310720 ( 1.6%)
    vertexes 1337/65536 16044/786432 ( 2.0%)
    nodes 648/65536 20736/2097152 ( 1.0%)
    texinfos 61/12288 4392/884736 ( 0.5%)
    texdata 1/2048 32/65536 ( 0.0%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 946/65536 52976/3670016 ( 1.4%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 460/65536 25760/3670016 ( 0.7%)
    leaves 650/65536 20800/2097152 ( 1.0%)
    leaffaces 1158/65536 2316/131072 ( 1.8%)
    leafbrushes 265/65536 530/131072 ( 0.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 6632/512000 26528/2048000 ( 1.3%)
    edges 3630/256000 14520/1024000 ( 1.4%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 71/32768 710/327680 ( 0.2%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 1218/65536 2436/131072 ( 1.9%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 103168/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 40826/16777216 ( 0.2%)
    entdata [variable] 668/393216 ( 0.2%)
    LDR ambient table 650/65536 2600/262144 ( 1.0%)
    HDR ambient table 650/65536 2600/262144 ( 1.0%)
    LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
    HDR leaf ambient 650/65536 18200/1835008 ( 1.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 86742/0 ( 0.0%)
    physics [variable] 45646/4194304 ( 1.1%)
    physics terrain [variable] 2/1048576 ( 0.0%)
    Level flags = 0
    Total triangle count: 2776
    Writing e:\hammer4_modchina\base\cstrike\maps\20151213.bsp
    7 seconds elapsed


    IP属地:重庆2楼2015-12-13 21:03
    收起回复
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      IP属地:河北3楼2015-12-13 21:14
      收起回复
        还有你用的还是同盟社的4.1呢这有多古老了


        IP属地:河北4楼2015-12-13 21:15
        回复
          http://tieba.baidu.com/p/3616321501下个最新盗版游戏自带4.1和正版同步多好啊


          IP属地:河北5楼2015-12-13 21:17
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