不久前,我认识了Matthias Buehler,他跟我分享了他自己的关于“贫民区”的项目,这使我非常感兴趣。Matthias在ESRI(美国环境系统研究所公司)工作,在CityEngine项目中担任3D产品工程师,该项目的幕后有许多很酷的元素,而且我很渴望学习这些。在本篇文章中,Matthias描述了耗费他和他的朋友Cyrill Oberhaensl长达两年半业余时间的生成程序的创建的“技术”过程。一起欣赏吧!

Matthias Buehler approached me not long ago, sharing his personal project ‘Favela’ which immediately got me curious. Knowing Matthias works at ESRI as 3d Product Engineer involved with the CityEngine project I knew that some cool stuff are going on behind the scenes and I was eager to learn more about it. In this article, Matthias describes the rather ‘techy’ process of the procedural generated creation he and his friend Cyrill Oberhaensli went through over a span of 2.5 years working on it in their spare time. Enjoy!

Matthias Buehler approached me not long ago, sharing his personal project ‘Favela’ which immediately got me curious. Knowing Matthias works at ESRI as 3d Product Engineer involved with the CityEngine project I knew that some cool stuff are going on behind the scenes and I was eager to learn more about it. In this article, Matthias describes the rather ‘techy’ process of the procedural generated creation he and his friend Cyrill Oberhaensli went through over a span of 2.5 years working on it in their spare time. Enjoy!