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【研发更新#25】Story integration,

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spooky houses and 60’s music!
2015.9.12
Hey everyone!
This week the team worked on integrating some story elements into the game, we finally have a build with some story cinematics! This is a huge milestone for the team and we are pretty happy about it :) We also continued to work on a new biome and various other fun things.
A lot of you have been curious about the soundtrack to the game. The full soundtrack is a work in progress, as you would expect, original songs all composed by Nicolas Marquis (who, among other games, was the composer on Contrast).
This week Nic wrote a very interesting blog post about his work on We Happy Few, and specifically his research into 60s musical styles and instruments:
Music in We Happy Few: The Vox Continental
Hey all,
I have the pleasure of composing music for the crazy new title from Compulsion, We Happy Few. In the next months, I will share from time to time with you guys some of my findings about the music of the 60's, an era seething with excitement and experimentation, announcing the 70's and… even influencing the music of today!
As a first post, I chose to talk about the Vox Continental, a combo organ you've often heard of in 60's rock bands. Organs were already common since the 30's but this one became very popular because of its sound, its striking look and because it was compact enough to move and use it on tour. Different pitches and tones could be selected via switches. It's one of the emblematic instrument of the British Invasion, a wave that started as you know with The Beatles and quickly spread around the world. But as you'll see, it was also used by American bands like The Doors.


IP属地:福建来自iPhone客户端1楼2015-09-12 19:32回复