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3.1.4更新内容

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懒得翻译..


1楼2015-06-10 23:07回复
    We are taking an in-depth look at the recent patch notes with Danny Volkov, World of Warships’ Development Director.
    Movement:
    No significant changes have been made to movement during this mini update.
    Movement of destroyers have been readjusted a little, turning at full speed should remain the same or only be slightly altered. However at half speed, destroyers are now more sensitive to turning and the circulation at that speed is around 15-20% less.
    Acceleration time of ships has been slightly decreased, e.g. battleships now need 3 – 5 seconds more to achieve full speed.
    Aircraft carriers:
    With this mini update, we are still trying to find the right balance for aircraft carriers in the game. American aircraft carriers will be improved and top Japanese aircraft carriers will be slightly strengthened.
    The damage inflicted per battle of American aircraft carriers of lower tiers will increase slightly, due to the fact aircraft carriers Langley, Bogue, Independence and Ranger will get more powerful bombs and torpedoes.
    Maximum damage change:
    Top Bogue / stock Independence. Was 5900, now is 8500 for a torpedo; (including stock Bogue) was 3300, now is 5400 for a bomb.
    Top Independence / Ranger /stock Lexington. Was 8500, now is 9867 for a torpedo; was 5400, now is 7500 for a bomb.
    Top Japanese aircraft carriers, on the other hand, can currently deliver shattering torpedo blows, and are able to kill almost any ship in the game in one attack, even if the ship is led by a more experienced player. This doesn’t seem very fair to us and gets a lot of negative comments too. Therefore, aircraft carriers Shokaku, Taihō and Hakuryu had their top torpedoes changed, which means they now do less damage.
    Battleships:
    One of the new additions to the 031 version was a Japanese Tier IX battleship, Izumo, which is less effective that its famous American counterpart, Iowa. Therefore, to even the odds and increase the effectiveness of this battleship, its towers turnaround will be faster; it’s now 40 seconds to turn 180 degrees.
    Secondary artillery operating range for this battleship also has been increased to 7 km. That same secondary artillery will be moved to the Yamato.
    More about battleships… Actually, more about AP shells:
    Armour plating penetration margin has been decreased from 20 caliber to 14.3.
    What does it mean? What kind of problems will we be able to resolve with this fix?
    As you may already know, 031 update redesigned the mechanics of armour. This caused a sharp increase in the armour value and significantly increased the number of ricochets for AP shells. In the last update, we changed the angle of the guaranteed ricochet slightly – after that change AP shells effectiveness increased. But we think that there’s more to do. The less than desirable effectiveness of the AP shells is clearly displayed when large caliber shells ricochet from relatively weak armoured cruisers. We often have a situation where cruisers get rowdy and go for battleships first, completely fearless of their big brothers, and shoot them down without worrying about the proper projection of their ship.
    After we implement the new update, there’s going to be less of these ricochets. Battleships will now crush the bow part and detonate on the bulkheads of the ship. Therefore, chances for the shells to explode inside the ship’s hull will increase significantly, as will hits to the citadel, when shooting with large caliber AP shells at the enemy located in the bow projection.
    Therefore, battleships large caliber AP shells should now become effective enough against cruisers and same tier battleships\ lower tier battleships facing you in the bow projection.
    Conquest:
    In this version, Conquest mode was added on the Fault Line map in test mode.
    What is Conquest mode?
    It is a new game mode based on the existing mechanics. In this mode, victory is achieved by scoring points (or destroying all the enemy ships, of course), similar to the Domination mode. However, there is no paid reward for ship destruction and checkpoints are set up like the bases in the Standard Battle mode. Their capture is critical and they are really hard to conquer. The most important thing in Conquest mode is to remember that even an attempt to capture the base creates a real advantage over the enemy, because the accumulation of points for checkpoint retention freezes while trying to capture it.
    Why should we implement this mode?
    To spice up the gameplay at high tiers (VI and above)
    To get rid of boring endings and feeling of hopelessness 4 minutes before the end of the battle, when no one thinks about taking the base
    To experiment with Standard Battles
    How will this mode be available?
    The Conquest mode will be available to play on the Fault Line map for battles of Tier VI and above.
    How will we decide to leave this mode in or not?
    The decision to implement the mode on other maps will be based on players’feedback and game statistics.


    2楼2015-06-10 23:07
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      2025-06-22 21:48:29
      广告
      美系低级CV伤害增加,出云和大和副炮射程加到7km,驱逐转向被削


      IP属地:广东3楼2015-06-10 23:13
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        舰首对敌的时代要结束了? AP伤害要改动了


        IP属地:中国台湾4楼2015-06-10 23:18
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          AP改动 舰首对BB会被大口径AP打穿船首打爆弹药库
           ——日本帝国斯卫军WHITE FANG 5 绫川桜参上! 为了唯依公主!!


          IP属地:上海来自Android客户端5楼2015-06-10 23:22
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            围观


            IP属地:中国台湾来自iPhone客户端6楼2015-06-10 23:23
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              啊,还有,各种BB伸缩的情况又要更少见了


              7楼2015-06-10 23:24
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                整体机动性都减弱,美系cv全线加强,日本高级cv砍伤害,大口径ap蛋加强,新增加征服模式,只要进点里就有分


                来自Android客户端8楼2015-06-10 23:26
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                  2025-06-22 21:42:29
                  广告
                  终于看到了有价值的改进


                  IP属地:美国来自iPhone客户端9楼2015-06-10 23:35
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                    反正要删档 删完之后改走bb线


                    IP属地:北京来自iPhone客户端10楼2015-06-10 23:42
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                      又要坑一次科罗拉多


                      IP属地:广西来自Android客户端11楼2015-06-10 23:52
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                        和我想的一样, 毛子套用了wot的‘三倍碾压’但是之前的版本把倍率调得过高, 导致小角度下容易发生跳弹, 现在倍率小了, 舰艏容易被击穿了. 406/14=29 dd和ca都要小心了.


                        12楼2015-06-11 00:02
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                          日系为啥翔鹤也要挨刀!!!!


                          来自Android客户端13楼2015-06-11 00:14
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                            美帝CV鱼雷和俯冲伤害都加强了,本子CV被砍伤害。
                            T劣舰首对敌的会容易被击穿而且会被打出暴击了,巡洋洗BB的时代要结束了吗?我们拭目以待


                            IP属地:江苏14楼2015-06-11 00:18
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                              2025-06-22 21:36:29
                              广告
                              现在大和和出云的副炮射程被BUFF到了7KM,那算上技能和插件的话是不是可以达到9.8了呢?这样的话副炮还有点用,反正本子的BB也不指望那几根可怜的防空炮了。
                              问题是为什么美帝就不加?厚此薄彼啊。要平衡很简单给日本BB主炮加点射速就是了。


                              IP属地:江苏15楼2015-06-11 00:20
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