uniform texture waterwave1;
uniform float scrollX;
uniform float scrollY;
uniform color col;
float x=scrollX*mod(TIME,1.0);
float y=scrollY*mod(TIME,1.0);
UV+=vec2(x,y);
工程源码抽取:
https://github.com/lulersoft/godot_shader_uv
uniform float scrollX;
uniform float scrollY;
uniform color col;
float x=scrollX*mod(TIME,1.0);
float y=scrollY*mod(TIME,1.0);
UV+=vec2(x,y);
工程源码抽取:
https://github.com/lulersoft/godot_shader_uv